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lackattack wrote:Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!
bedub1 wrote:is that random if you read them sequentially?

lackattack wrote:Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!
bedub1 wrote:lackattack wrote:Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!
I was under the impression the dice were "random". IE I want to attack, CC asked Random.org for 3 numbers for my attack dice. CC asked random.org for 2 number for the defenders dice.
Now I find that we are actually taking a list of random numbers, and picking numbers out of there with a defined parameter? Is that still considered random? Why not pick a random start point in the list to start reading numbers sequentially? But is that random if you read them sequentially? Why not randomly pick spots from the list of random numbers to get a random number?
What is random?
Egh, if it saves money, just give me theoretically average dice and forget all the randomness.
lackattack wrote:Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!
Re: New "Intensity Cubes"
Postby lackattack on Tue Jun 22, 2010 10:53 am
Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!

jakewilliams wrote:bedub1 wrote:lackattack wrote:Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!
I was under the impression the dice were "random". IE I want to attack, CC asked Random.org for 3 numbers for my attack dice. CC asked random.org for 2 number for the defenders dice.
Now I find that we are actually taking a list of random numbers, and picking numbers out of there with a defined parameter? Is that still considered random? Why not pick a random start point in the list to start reading numbers sequentially? But is that random if you read them sequentially? Why not randomly pick spots from the list of random numbers to get a random number?
What is random?
Egh, if it saves money, just give me theoretically average dice and forget all the randomness.
What we're doing now is getting a grouping of random numbers from random.org (easier than calling their website as needed) and using those numbers until they are used, then getting a new grouping of random numbers from them. Because they are random (and we're not reusing that grouping) there would be no need to start randomly in that list. Basically it's the same as asking for random numbers each attack, we just get a batch at a time instead of getting them as needed.
beersurfer wrote:Re: New "Intensity Cubes"
Postby lackattack on Tue Jun 22, 2010 10:53 am
Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!
its about time someone has up and made a change ... the sour dice file was only corrupt in the fact that the numbers were truncated from each roll ... only allowing the exact same sequences to be repeated ... the sequential file now being used allows for much more randomness because the numbers will most likely never cycle the same reading, if it is replaced as often as you suggest...
however true randomness will never be gotten on any computer or software program ... the design of a random generator has a human programming it to become random (its one of the first things you learn when you take a beginner's programming course)... which, as hard as they may try, it is still only a falsified rendition of true-randomness. the functionality of a computer only allows for people to manipulate the 0's and 1's ---- with enough manipulation it can be reasoned that a program generates "random" numbers ... but to be truly random you couldn't use a computer at all ...
so now we will begin to see all the high ranks that stole the old file and used it to win games--- begin to fall in the ranks with all the other players who never thought to copy it and search for streaks and use them to their advantage
it's a little tooooo late for me though ... im done with this site ... the last 2 months of average rolls being 4 to 10 ratio (me winning 4 to every 10 i lose) has pushed me beyond the reasoning that this site will ever be fairly random ... even with this update (which is way long overdue)
maybe if lackattack tried to incorporate a pointer system to randomly select places in the file to start from instead of sequentially pulling streaks for attacks then we wouldnt have to worry about whether we are in a bad streak of the file or not ... we would pull from a different location of the file each attack ensuring us from avoiding any streaks bad or good ... and if there truly are 1,000,000 attacks per day ... then this file will cycle 20 times a day ... so depending on when you play your turns ... you could easily hit the same streaks 7 to 8 times per day (for the avid player)
i just hope the "QUOTA" is more than once every four years ... even better more than once every four days ;)
GL to all you future conquerors
i'd rather play RISK ONLINE !!!!! The real game :-({|=
bedub1 wrote:jakewilliams wrote:bedub1 wrote:lackattack wrote:Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!
I was under the impression the dice were "random". IE I want to attack, CC asked Random.org for 3 numbers for my attack dice. CC asked random.org for 2 number for the defenders dice.
Now I find that we are actually taking a list of random numbers, and picking numbers out of there with a defined parameter? Is that still considered random? Why not pick a random start point in the list to start reading numbers sequentially? But is that random if you read them sequentially? Why not randomly pick spots from the list of random numbers to get a random number?
What is random?
Egh, if it saves money, just give me theoretically average dice and forget all the randomness.
What we're doing now is getting a grouping of random numbers from random.org (easier than calling their website as needed) and using those numbers until they are used, then getting a new grouping of random numbers from them. Because they are random (and we're not reusing that grouping) there would be no need to start randomly in that list. Basically it's the same as asking for random numbers each attack, we just get a batch at a time instead of getting them as needed.
I understand. I guess what I was getting at is that I believe I have the ability to influence the outcome of the dice as I watch them roll in front of me using my mind. I believed I had the same ability to affect the dice on CC. But now you tell me the numbers I will receive are pre-determined. Or can I still influence the numbers/dice that I obtain by the timing that I hit the "attack" button? Did I click it now...or was it now...or maybe now? How many people rolled dice in that time frame and changed the numbers I will receive? Is manual attack better than auto attack since you wont read an entire series of numbers at once...but instead individual groupings? Or is it better with auto-attack since you get a sequential string that could arguably be more random than a random choosing from a static list of random numbers?
Why does my head hurt?

however true randomness will never be gotten on any computer or software program ... the design of a random generator has a human programming it to become random (its one of the first things you learn when you take a beginner's programming course)... which, as hard as they may try, it is still only a falsified rendition of true-randomness. the functionality of a computer only allows for people to manipulate the 0's and 1's ---- with enough manipulation it can be reasoned that a program generates "random" numbers ... but to be truly random you couldn't use a computer at all ...

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