beersurfer wrote:however true randomness will never be gotten on any computer or software program ... the design of a random generator has a human programming it to become random (its one of the first things you learn when you take a beginner's programming course)... which, as hard as they may try, it is still only a falsified rendition of true-randomness. the functionality of a computer only allows for people to manipulate the 0's and 1's ---- with enough manipulation it can be reasoned that a program generates "random" numbers ... but to be truly random you couldn't use a computer at all ...
so now we will begin to see all the high ranks that stole the old file and used it to win games--- begin to fall in the ranks with all the other players who never thought to copy it and search for streaks and use them to their advantage
it's a little tooooo late for me though ... im done with this site ... the last 2 months of average rolls being 4 to 10 ratio (me winning 4 to every 10 i lose) has pushed me beyond the reasoning that this site will ever be fairly random ... even with this update (which is way long overdue)
maybe if lackattack tried to incorporate a pointer system to randomly select places in the file to start from instead of sequentially pulling streaks for attacks then we wouldnt have to worry about whether we are in a bad streak of the file or not ... we would pull from a different location of the file each attack ensuring us from avoiding any streaks bad or good ... and if there truly are 1,000,000 attacks per day ... then this file will cycle 20 times a day ... so depending on when you play your turns ... you could easily hit the same streaks 7 to 8 times per day (for the avid player)
A few things I must say regarding your post...
1. As natty_dread said the numbers from random.org are true random and not computer generated.
2. Even if you had a copy of the old file (which was never leaked out) it would be virtually impossible to cheat. The dice file was so large each 3v2 dice roll was repeated many times so it would be hard to locate where in the file the website was reading from. Even if you knew where in the file the website was reading from you would have to be lucky enough to find an approaching streak to take advantage of. Even if you identified an approaching streak it would still be impossible to predict the velocity of dice rolls across the entire website so you wouldn't be able to control the timing of your attacks.
3. Please don't blame the website for your bad luck
4. There is a natural level of streakiness to be expected from random numbers. No matter where or how you pull from the stream of random numbers, you will still face the same probability of hitting a streak.
well lackattack ... im shocked that you arent more aware of what players on your site have actually been up to ... its not about leaking (which isn't the real problem)... its about hacking
I know multiple people who actually have copies of your old dice file and have written programs to find the streaks and anticipate approximately when to hit the attack button and succeeded in 80% win rolls ... based on small windows of time that the streaks will most likely hit ... the programs they wrote actually tell you based off of only 3 (3v2) attacks .. [the file isn't repeated as often as you suggest]... and then the program will give an estimated time "... in 5-10 sec. attacks for 10-15 sec. should be successful"
(of course the wording differs depending on which program you view) ... some of the streaks they located were actually up to 50 sec. (but mostly 5-10 sec. and several lasting up to 30 and 40 sec.) --- based on average number of attacks per day divided by seconds per day ... of course not all the rolls will be successful ... but 80% majority is pretty good ... i chose never to cheat when i played this game ... but the facts were too intriguing not to find out more
its really simple its about building troops up to tens of thousands (if not hundreds of thousands) ... and simply auto-attacking, copy and paste the large strings into another file ...
once they had almost a million rolls then it was easy for a program to find the overlapping sections of the partial files and put the whole file together ... then with another program input a couple of real time rolls and then the program finds your place in the file based off of the RT rolls inputed and the streaks have been pre-recorded ... so the program acts in less than 3 sec. completely giving you the next time for a streak ... and if there are more rolls going than estimated the program self adapts to readjust time increments based off of the difference of your new input from the time of your old input ... we are talking seconds here within minutes
and i was absolutely shocked at the accuracy of the program as i watched one particular person .. conquer an 8 man standard game with less than 1/3 the troops of the opponent he was targeting ... simply amazing ... so i know first hand that it has been copied by multiple people and has been cracked in more than just one form .... ... you really should listen to your customers more often ... all of this went down 2 years ago ... just shortly after i started playing ...
so to say that your file hasnt been leaked is probably true ... but to be so arrogant as to think that others aren't smart enough to crack your system... well ... hopefully you can learn from your past mistakes that apparently you were not even aware of.
and my experience here is beyond just bad luck ... this site is horrible when it comes to the dice when on average i get winning attacks less than 1/7th of the time (the only reason i got to brig is because i learned that if i play quads and dont have to attack we have a better chance of winning ... so i direct traffic ... and have a couple freestylers on my team to be used as attackers) .. because good freestylers dont get consistently bad dice ... its beyond luck ... there are too many games that are lop-sided .. one team gets all the dice and the other team just gets none ... there's no strategy ... its just stupid dumb luck ... and you should find a way to somewhat balance this out ... like using pointers when turns are begun to select a random location of the dice file and then read off the string ... end turn start next turn and it randomly jumps to another part of the file to read from ... its simple and wont take as much usage on your servers as trying to draw random numbers for each roll attacked daily... i noticed you didn't care to offer an explanation on this suggestion