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mibi wrote:I have just been informed of a member who shall remain nameless has created a ip packet sniffer script which detects one way IO packets from random.org to conquerclub.com and is able to piece together that dice batch string with decent accuracy. This member is able to correlate attacks with favorable results match against the batch database, although it only works about half of the time, and works about 80% of the time when there is less dice usage, between 1am-4am. Basically, this use can launch an attack when streaks on on their side. Sometimes it can take upto 1o minutes to sniff a streak long enough to have time to launch the attack and match it to the dice string.


VioIet wrote:you are not classy enough for me niet
i know the vulgarness that you are capable of
lackattack wrote:As fantastic as it sounds, I must take beersurfer's story seriously to protect the integrity of the game. I'm currently looking into ways to further prevent dice predicting.

jaimito101 wrote:so if there is a streak of high numbers comming up, and there are about 12 rolls a second...
you would have a 1/12 second window to throw the dice so they will be in your favour... a 1/12 second too late or too early and the defender would have the streak on their side. (the selection of random dice nrs move to the to the right, wich can be 2,3,4,5 steps away)
taking these facts into account, to exploit the system you would then need an automated program clicking on the assault button for you (as humans cannot see a command and react to it within 1/12 of a second), wich to my knowledge is not yet available? also any kind of lag could also screw you horribly.
not buying this...
mibi wrote:I have just been informed of a member who shall remain nameless has created a ip packet sniffer script which detects one way IO packets from random.org to conquerclub.com and is able to piece together that dice batch string with decent accuracy. This member is able to correlate attacks with favorable results match against the batch database, although it only works about half of the time, and works about 80% of the time when there is less dice usage, between 1am-4am. Basically, this use can launch an attack when streaks on on their side. Sometimes it can take upto 1o minutes to sniff a streak long enough to have time to launch the attack and match it to the dice string.

VioIet wrote:you are not classy enough for me niet
i know the vulgarness that you are capable of
nietzsche wrote:5. why would you post this without computer knowledge? didn't you think that there would be at least 100 readers of this thread who knew how full of shit you are?
sherkaner wrote:jaimito101 wrote:so if there is a streak of high numbers comming up, and there are about 12 rolls a second...
you would have a 1/12 second window to throw the dice so they will be in your favour... a 1/12 second too late or too early and the defender would have the streak on their side. (the selection of random dice nrs move to the to the right, wich can be 2,3,4,5 steps away)
taking these facts into account, to exploit the system you would then need an automated program clicking on the assault button for you (as humans cannot see a command and react to it within 1/12 of a second), wich to my knowledge is not yet available? also any kind of lag could also screw you horribly.
not buying this...
Not really, he talks about a 80% chance of being succesful. So it's probably averaged over multiple dice, there might be just a set of 30 dice where 24 get you a win or something like that (or the other way around). But you'd still have to throw 2 attacks to know where the dice are in the sequence before you know anything (2 should actually do the trick). Possible, but hard to pull off.
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