nvrijn wrote: ...
But if the primary factor was territories or bonuses, it's different (and I think better). The player who is strategic enough to barricade themselves off from multiple attackers, while racing around and ensuring no one else has a higher territory count, or bonus count, probably deserves to win. The downside is that it offers a real disadvantage to the guy that goes first.
I suspect the optimum way would be to choose the winner based upon several factors.
Total number of bonuses
Total number of territories (factors different if different number of territories in the variant)
The remaining number of men
It might be more complex to figure out, but that is GOOD because it gives a player several ways to win, the point weighing reflects the actual strategy considerations, the special suicide end game strategy is minimized, and it would provide several strategies for winning as the turn clock ticked down, instead of only one.
Is the current "end value" computation of this new variant written in stone?
this. control over the map should be given a heavier weightage than simply having more men from turtling.