Round Limits

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Re: Round Limits

Postby rdsrds2120 on Sun Sep 18, 2011 2:34 pm

Thanks for the brilliant update!

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Re: Round Limits

Postby jjmracing on Sun Sep 18, 2011 2:44 pm

cool
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Re: Round Limits

Postby Gilligan on Sun Sep 18, 2011 3:04 pm

Very nice!
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Re: Round Limits

Postby Qwert on Sun Sep 18, 2011 3:11 pm

""Ninja Champion on Sun Sep 18, 2011 7:02 pm

so there is a nice gift to going last after all""
yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.
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Re: Round Limits

Postby blakebowling on Sun Sep 18, 2011 3:20 pm

qwert wrote:""Ninja Champion on Sun Sep 18, 2011 7:02 pm

so there is a nice gift to going last after all""
yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.

Considering who goes last is randomly determined at the start of the game, how is it a loophole? The only way there could be a problem is if everyone played exactly the same and kept even round after round.
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Re: Round Limits

Postby soundman on Sun Sep 18, 2011 3:34 pm

blakebowling wrote:
qwert wrote:""Ninja Champion on Sun Sep 18, 2011 7:02 pm

so there is a nice gift to going last after all""
yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.

Considering who goes last is randomly determined at the start of the game, how is it a loophole? The only way there could be a problem is if everyone played exactly the same and kept even round after round.


lackattack wrote:Presenting... Round Limits!

The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

Thanks to steelplayin for suggesting this!

Enjoy :mrgreen:

It's not who goes last, it's what order they joined the game. So if I was the one to start it and there was a tie, I would win.
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Re: Round Limits

Postby flexmaster33 on Sun Sep 18, 2011 3:56 pm

Well done...great option that opens up a lot of options for players, especially those that enjoy no spoils.

Ignore any complaints on this. That is a moot point because you have 'No limits' as an option. If you don't like limits, then don't turn them on :)
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Re: Round Limits

Postby Army of GOD on Sun Sep 18, 2011 4:05 pm

eagleblade22 wrote:i think there should be an option when choose a map like "doesnt matter" or something


lackattack wrote:Presenting... Round Limits!

The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

Thanks to steelplayin for suggesting this!

Enjoy :mrgreen:



You don't HAVE to havea limit.
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Re: Round Limits

Postby chapcrap on Sun Sep 18, 2011 4:24 pm

soundman wrote:
blakebowling wrote:
qwert wrote:""Ninja Champion on Sun Sep 18, 2011 7:02 pm

so there is a nice gift to going last after all""
yes,in games where opponent are equal, who play last have advantage, its look that these sugestion have loopholes.

Considering who goes last is randomly determined at the start of the game, how is it a loophole? The only way there could be a problem is if everyone played exactly the same and kept even round after round.


lackattack wrote:Presenting... Round Limits!

The possile values for this new game option are None, 20 Rounds, 50 Rounds or 100 Rounds.

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

Thanks to steelplayin for suggesting this!

Enjoy :mrgreen:

It's not who goes last, it's what order they joined the game. So if I was the one to start it and there was a tie, I would win.

They are saying whoever goes last has an advantage because they get to see the troop counts on their turn and end it accordingly. So, whoever is last in the 20th round, has an advantage if the Round limit is on.
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Re: Round Limits

Postby danryan on Sun Sep 18, 2011 4:46 pm

Woohhooooooo! Awesome move, lack.
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Re: Round Limits

Postby clapper011 on Sun Sep 18, 2011 5:06 pm

so can this be applied to past games still running????? O:)
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Re: Round Limits

Postby Dibbun on Sun Sep 18, 2011 5:09 pm

Sounds interesting.
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Re: Round Limits

Postby OzBloke on Sun Sep 18, 2011 5:15 pm

Well timed update, looking forward to the extra spice it will bring to the game.
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Re: Round Limits

Postby Teflon Kris on Sun Sep 18, 2011 6:12 pm

Nice on lack - this could be handy.

Would have been poerfect for tournament games if there was a 30 rounds option?

Would have liked the option for a game to be a 'Draw' when the limit is reached (i.e. no winner - no points)
Last edited by Teflon Kris on Sun Sep 18, 2011 7:28 pm, edited 1 time in total.
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Re: Round Limits

Postby greenoaks on Sun Sep 18, 2011 6:55 pm

<in response to an earlier post>

i can't see any value at all in this for tournaments as TO's were already able to dictate a game ends at a certain round.
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Re: Round Limits

Postby zimmah on Sun Sep 18, 2011 7:33 pm

wow, this update is pretty cool, i didn't expect this but it's cool. i will really open some limit games now.
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Re: Round Limits

Postby patrickaa317 on Sun Sep 18, 2011 7:35 pm

Love it for tourneys!
taking a break from cc, will be back sometime in the future.
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Re: Round Limits

Postby Gilligan on Sun Sep 18, 2011 8:11 pm

clapper011 wrote:so can this be applied to past games still running????? O:)



NO
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Re: Round Limits

Postby elGrande on Sun Sep 18, 2011 9:24 pm

Just curious as to why my last reply was 'censored' and removed? I was very positive about the addition of the round limit.. I just made the suggestion that it should be based on more then just who has the most troops and I gave example as to why that's so and even offered to find a proper mathematical algorithm to determine it.

Anyway.. besides that oddness.. I wanted to suggest that you make the following changes on the 'my games' page.

Currently you have the hierarchy of information as follows:
Round Limit
Round
Time Remaining

It should read as follows:
Time Remaining
Round
Round Limit.

For the following reasons...
The time Remaining is the most important information and it is the one that I am sure most of us look to first. ..
The Round # should be next ..because it actually will change on a regular basis. The Round Limit should be last because it will most likely NOT be different then the default 'none' in most cases.

Just some friendly suggestions to help continue the greatness that is CC!
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Re: Round Limits

Postby Dukasaur on Sun Sep 18, 2011 9:52 pm

Sounds good!
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Re: Round Limits

Postby Victor Sullivan on Sun Sep 18, 2011 10:11 pm

Awesome! :)

Ba da ba ba ba... ;)

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Re: Round Limits

Postby grifftron on Sun Sep 18, 2011 11:12 pm

Does this come with a medal? If not, who cares?
‹army of nobunaga› me and so many other people including people in your own clan look at you as a joke
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Re: Round Limits

Postby ender516 on Sun Sep 18, 2011 11:13 pm

A small off note: I think this change has messed up BOB's clock calculations, because every turn shows as completing "Tomorrow @ NaN:NaN am". :(

EDIT: :) I puzzled it out, and since sherkaner is on vacation for three weeks, I have posted a patch here in the BOB thread. Unfortunately, I cannot update the file so that people will get the New version available warning and just update from there. They will have to edit the BOB script themselves.
Last edited by ender516 on Mon Sep 19, 2011 12:21 am, edited 1 time in total.
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Re: Round Limits

Postby callmecommander on Mon Sep 19, 2011 12:08 am

Great new feature!!! A few more options for the round that the game ends would be nice (e.g. 30 or 40 rounds as well), as would a more fine tuned way for determining the winner. I kinda liked the draw idea to some extent, maybe splitting the points?
But all in all, great work =D> =D> =D> . Can't wait to go back to 2.1 no spoils.
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Re: Round Limits

Postby reptile on Mon Sep 19, 2011 3:49 am

love this update. awesome

=D> =D> =D>
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