ljex wrote:denominator wrote:ljex wrote:Do people not realize that this changes the entire strategy of the game. Clearly everyone knows who is going to win as it starts coming down to the end and they are going to make the moves they think are best but if anything i think this addition encourages people to attack more throughout the game and not stack as much. Either way this is a good update, people can complain all they want and say it should have been done differently but i dont see how. Clearly if we are in round 19 people are going to know that the end is near and attacking will ensue so that everyone can try to put themselves in the best position. It does give a bit of an advantage to the last player to play...but seeing as that is random and being last is a disadvantage, i dont see how that is a problem.
Good update lack
While I agree mostly with your analysis, I think it's going to cause players to stack more early instead of attacking. Most notably in the short games (20 rounds), I suspect players are going to conserve troops as much as possible in the first 15 or so rounds, then it will be 5 rounds of all out suiciding to determine the winner.
It reminds me a bit of NASCAR - the first 490 laps are just driving in circles trying to stay in a position where you have the possibility of winning, and the last 10 are actually for racing.
haha problem is if you are just stacking people are going to view you as the main threat and attack you, when being attacked you have lower odds so good players will know to keep themselves not at the top but near it while still attacking around to gain strength by having a higher deploy and such.
Agreed - except in the fog games. BOB obviously helps there, but if you manage to gain a territory or two that others can't see, you could simply stack all your troops there and no-one would be the wiser.
Chariot of Fire wrote:When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troup count.
Interesting. So at the end of, say, Round 20 the quad team with one player left with 10 armies would beat the team with 9,9,9,9 (36 armies). Seems a bit unfair somehow.
What happens in the event the teams each have a player with an equal highest number of troops and territories?
It seems to me that the best thing to do in a stalemated game 3 rounds before the end would be to have 3 of the players miss turns. If 3/4 of the team deadbeat, all the troops will be passed to the remaining teammate. Individual troop count is a very poor indication of overall team position.