Conquer Cup I

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Re: Conquer Cup I

Postby Bones2484 on Tue Nov 08, 2011 6:56 pm

Well. I lost when a freemium cadet with 2 games played thought it would be best to protect a +2 bonus and took out two of my big stacks. Needless to say, he and I were the first two killed.

Even though I had a feeling it would happen, it's enough for me to guarantee that I will not sign up for any future incarnation of Conquer Cup with the current setup.
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Re: Conquer Cup I

Postby Vandal88 on Wed Nov 09, 2011 6:40 pm

You guys that walk around calling people noobs because they don't play thousands of games at the same time should stop complaining. I only joined CC a few weeks ago but I have been playing risk for over 20 years and I love the game. A game of risk should be fun and I personally enjoy seeking out a continent for a small bonus and proding my opponents borders until the cashes eventually end the game. I have resorted to your so called "escalating strategy" in certain scenerios but to use that as a sole strategy must get redundant and lame. Anyone can stack all their men on one territory and only attacks weak territories that surround them for a card until the cash reaches freakin' 80 or whatever, but that takes no strategy and actually makes the game boring. The game should be about maneuvering and shifting alliances, which comes about best when each player focuses on one or two key regions or continents. Not about creating "stacks". I find the Conquer Cup tournament very boring and disappointing because their are so many supposed "masters at escalating strategy" who have lost focus of the game and ruin it for those of us are here to enjoy ourselves. I got a new term, "stackers", and I won't be using it to describe someone in a positive manner.
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Re: Conquer Cup I

Postby Chariot of Fire on Wed Nov 09, 2011 9:40 pm

Vandal88 wrote:You guys that walk around calling people noobs because they don't play thousands of games at the same time should stop complaining. I only joined CC a few weeks ago but I have been playing risk for over 20 years and I love the game. A game of risk should be fun and I personally enjoy seeking out a continent for a small bonus and proding my opponents borders until the cashes eventually end the game. I have resorted to your so called "escalating strategy" in certain scenerios but to use that as a sole strategy must get redundant and lame. Anyone can stack all their men on one territory and only attacks weak territories that surround them for a card until the cash reaches freakin' 80 or whatever, but that takes no strategy and actually makes the game boring. The game should be about maneuvering and shifting alliances, which comes about best when each player focuses on one or two key regions or continents. Not about creating "stacks". I find the Conquer Cup tournament very boring and disappointing because their are so many supposed "masters at escalating strategy" who have lost focus of the game and ruin it for those of us are here to enjoy ourselves. I got a new term, "stackers", and I won't be using it to describe someone in a positive manner.


Your definition of a 'stacker' (as you've publicly complained about in Game 10038531) is rather misguided. Pink has a presence in five of the six continents - essential to stand a decent chance of eliminating a player whilst also remaining safe himself - while you yourself are confined and vulnerable, as is blue. If anyone was stacking it was you (on Dubai) which has cost you your troops in NA and in all likelihood any chance of winning the game.

You'll find the best (i.e. most successful) players are those who don't create stacks, by your definition, but who ensure they retain a good spread across the board. Who is harder to kill - the player with 6 x 4s spread over six continents or the player with 24 troops covering all six territories in Africa for a measly bonus (measly relative to the value of trades come Round 6)?

As equally important as personal growth in esc games is the protection of other players to prevent them being eliminated by a 3rd party. What's frustrating to a lot of seasoned players is to see their 'safe' 3 or 4 get whacked by someone hell-bent on taking a bonus. In my experience a bonus on the Classic map has never contributed to a win (not when there are four or more players).

This game (CC) can never really compare to playing the board game because it lacks the dynamic of ongoing conversation between the protagonists (you're one of the few, looking at your game chat, who actively seeks to make truces in esc games). Noobs also make mistakes that can cost games, e.g. believing they can attack St.Petersburg from Belarus on the Europe map ;)
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Re: Conquer Cup I

Postby kchalot on Thu Nov 10, 2011 11:14 pm

I have a bug on the game 10038531 Round 6.
I change my cards, and didn't receive the +2 bonus on two territories (I changed already now because of this 2 bonus ! )
Please tell me, what to do .
Thanks, Kch
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Re: Conquer Cup I

Postby Metsfanmax on Thu Nov 10, 2011 11:19 pm

I'm not sure what you mean. Game Log:


2011-11-10 22:48:31 - kchalot got bonus of 2 troops added to Lagos
2011-11-10 22:48:31 - kchalot got bonus of 2 troops added to Beijing
...
2011-11-10 22:51:00 - kchalot reinforced Dakar with 2 troops from Lagos

If you didn't get the 2 troops how did you reinforce from Lagos?
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Re: Conquer Cup I

Postby IR1SH ACE on Fri Nov 11, 2011 10:39 am

sweet....made it threw the first round....Game 9979977

big thanks to all the players in that game for playing a good game with no stupid play.... =D>
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Re: Conquer Cup I

Postby QoH on Fri Nov 11, 2011 8:32 pm

Chariot of Fire wrote:
Your definition of a 'stacker' (as you've publicly complained about in Game 10038531) is rather misguided. Pink has a presence in five of the six continents - essential to stand a decent chance of eliminating a player whilst also remaining safe himself - while you yourself are confined and vulnerable, as is blue. If anyone was stacking it was you (on Dubai) which has cost you your troops in NA and in all likelihood any chance of winning the game.

You'll find the best (i.e. most successful) players are those who don't create stacks, by your definition, but who ensure they retain a good spread across the board. Who is harder to kill - the player with 6 x 4s spread over six continents or the player with 24 troops covering all six territories in Africa for a measly bonus (measly relative to the value of trades come Round 6)?

As equally important as personal growth in esc games is the protection of other players to prevent them being eliminated by a 3rd party. What's frustrating to a lot of seasoned players is to see their 'safe' 3 or 4 get whacked by someone hell-bent on taking a bonus. In my experience a bonus on the Classic map has never contributed to a win (not when there are four or more players).

This game (CC) can never really compare to playing the board game because it lacks the dynamic of ongoing conversation between the protagonists (you're one of the few, looking at your game chat, who actively seeks to make truces in esc games). Noobs also make mistakes that can cost games, e.g. believing they can attack St.Petersburg from Belarus on the Europe map ;)

Great post CoF. Very good.
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Re: Conquer Cup I

Postby Incandenza on Fri Nov 11, 2011 9:01 pm

QoH wrote:Great post CoF. Very good.


Concur. And considerably more polite and profanity-free than mine would have been. :D
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Re: Conquer Cup I

Postby jackal31 on Fri Nov 11, 2011 10:29 pm

apparently we seasoned vets "stackers" are playing a new kind of Risk then.

CoF, we've been doing it wrong this whole time!
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Re: Conquer Cup I

Postby s3xt0y on Sun Nov 13, 2011 10:49 pm

epic dice fail for the loss kinda frustrating...player who sat there and did nothing all game won, when the round before their last cash they had 3 troops...
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Re: Conquer Cup I

Postby Chariot of Fire on Mon Nov 14, 2011 12:27 am

Sure looks like the dice crapped on you there mate. To roll 12-35 and then 22-42 in consecutive turns must have been frustrating, but I guess we've all been there.

Battling my own demons at the moment. I used to play only one or two multiplayer esc at the same time, but at the mo whilst I'm not in many team games I've immersed myself in a lot more. Have just run through my games and of the last 10 where I've held 4 cards at a critical time to trade I've been sitting on two pairs in nine of those 10 games. Wonder what the odds of that is?
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Re: Conquer Cup I

Postby s3xt0y on Mon Nov 14, 2011 10:34 am

Chariot of Fire wrote:Sure looks like the dice crapped on you there mate. To roll 12-35 and then 22-42 in consecutive turns must have been frustrating, but I guess we've all been there.

Battling my own demons at the moment. I used to play only one or two multiplayer esc at the same time, but at the mo whilst I'm not in many team games I've immersed myself in a lot more. Have just run through my games and of the last 10 where I've held 4 cards at a critical time to trade I've been sitting on two pairs in nine of those 10 games. Wonder what the odds of that is?

This site tends to show me that drastically improbable things happen way more than they statistically should. The funny thing about my game is he managed to get next to perfect dice right after to eliminate me he had 3 troops had to cash and got 68 I had 53 scattered all over the place and he ended with 61. I wish I could clear a board with dice like that...
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Re: Conquer Cup I

Postby Davie.K on Tue Nov 15, 2011 2:38 pm

If i was to sign up for the next Conquer Cup with my credit card,would the payment be taken instantly or when it starts ?
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Re: Conquer Cup I

Postby AndyDufresne on Tue Nov 15, 2011 2:48 pm

Davie.K wrote:If i was to sign up for the next Conquer Cup with my credit card,would the payment be taken instantly or when it starts ?

It would be taken instantly (assuming there is no lag in processing).


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Re: Conquer Cup I

Postby Davie.K on Tue Nov 15, 2011 6:01 pm

Cheers
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Re: Conquer Cup I

Postby HighlanderAttack on Sun Nov 20, 2011 7:16 pm

I can promise you this--I won't join this bull shit ever again. When you have so many clueless players playing and get a suicidal dumb ass with no chance to take you out attack--it makes no sense to waste five dollars.
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Re: Conquer Cup I

Postby HighlanderAttack on Sun Nov 20, 2011 7:18 pm

Vandal88 wrote:You guys that walk around calling people noobs because they don't play thousands of games at the same time should stop complaining. I only joined CC a few weeks ago but I have been playing risk for over 20 years and I love the game. A game of risk should be fun and I personally enjoy seeking out a continent for a small bonus and proding my opponents borders until the cashes eventually end the game. I have resorted to your so called "escalating strategy" in certain scenerios but to use that as a sole strategy must get redundant and lame. Anyone can stack all their men on one territory and only attacks weak territories that surround them for a card until the cash reaches freakin' 80 or whatever, but that takes no strategy and actually makes the game boring. The game should be about maneuvering and shifting alliances, which comes about best when each player focuses on one or two key regions or continents. Not about creating "stacks". I find the Conquer Cup tournament very boring and disappointing because their are so many supposed "masters at escalating strategy" who have lost focus of the game and ruin it for those of us are here to enjoy ourselves. I got a new term, "stackers", and I won't be using it to describe someone in a positive manner.



I won't even read this mess --all I have to do is read the first sentence and then look at your rank to know you are a clueless dumb ass.
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Re: Conquer Cup I

Postby owenshooter on Mon Nov 21, 2011 12:17 am

just wondering if this still qualifies for the biggest risk or roll playing tournament in the Guiness Book, despite being half the original intended size. fascinating concept, even if the rules had to be amended to make it legal by the sites own rules. good luck with CC2, i personally refuse to pay for this as i am a premium member and don't see any added value in giving the site more money in a gambling pyramid where it seems as if newbs decimated the experienced players (from the posts in this thread)... i hope more time is put into making updates from the suggs forum for the paying members of the community that were promised some "huge mega ultra secret CC improvement" that amounted to not even a ripple in the forums... again, is this still qualifying for the Guiness Book or did the Cup fall short?-el Jesus negro
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Re: Conquer Cup I

Postby Victor Sullivan on Mon Nov 21, 2011 12:24 am

owenshooter wrote:just wondering if this still qualifies for the biggest risk or roll playing tournament in the Guiness Book, despite being half the original intended size. fascinating concept, even if the rules had to be amended to make it legal by the sites own rules. good luck with CC2, i personally refuse to pay for this as i am a premium member and don't see any added value in giving the site more money in a gambling pyramid where it seems as if newbs decimated the experienced players (from the posts in this thread)... i hope more time is put into making updates from the suggs forum for the paying members of the community that were promised some "huge mega ultra secret CC improvement" that amounted to not even a ripple in the forums... again, is this still qualifying for the Guiness Book or did the Cup fall short?-el Jesus negro

I don't think it fell short, but I can't say for sure *shrugs*

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Re: Conquer Cup I

Postby Chariot of Fire on Mon Nov 21, 2011 1:07 am

Pretty sure HA's 200th Tourney knocks the spots off this for both participation and number of games (bear in mind the C.Cup format knocks out 80% of the field in R1). Would be nice if HA posted some stats re his tourney, just for reference (I can't find anything in his tourney thread).

If CC genuinely wants to break a world record then it's well within its ability to create an allcomers tourney (with no sleazy admission fee) and maybe offer a prize to the winner. It could be for premium members only. The result.....

- a gesture of thanks to those who support the site with their membership fees
- a true 'Conquer Cup' victor, rather than an elite few who happened to shell-out $5 for the privilege
- an increase in the number of premium members, as freemiums sign-up to participate (a lot of freemiums joined this tourney yet are still not premium members)
- no ill-will caused by money being lost due to a noob move in a game (nothing invested, nothing lost)
- global publicity for the site due to an authentic record being broken
- the likelihood of renewed premiums due to ongoing participation in the tourney (one has to be premium to win, even at the time of the final)

Lack....my services are available should you wish to bring on board a PR/Promotions/Bus.Development rep :D
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Re: Conquer Cup I

Postby greenoaks on Mon Nov 21, 2011 1:22 am

Victor Sullivan wrote:
owenshooter wrote:just wondering if this still qualifies for the biggest risk or roll playing tournament in the Guiness Book, despite being half the original intended size. fascinating concept, even if the rules had to be amended to make it legal by the sites own rules. good luck with CC2, i personally refuse to pay for this as i am a premium member and don't see any added value in giving the site more money in a gambling pyramid where it seems as if newbs decimated the experienced players (from the posts in this thread)... i hope more time is put into making updates from the suggs forum for the paying members of the community that were promised some "huge mega ultra secret CC improvement" that amounted to not even a ripple in the forums... again, is this still qualifying for the Guiness Book or did the Cup fall short?-el Jesus negro

I don't think it fell short, but I can't say for sure *shrugs*

-Sully

it can't fall short if there is currently no record for it

http://www.guinnessworldrecords.com/Search.aspx?q=most+people+playing
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Re: Conquer Cup I

Postby jleaux on Mon Nov 21, 2011 11:46 am

You're all majorly harshing my buzz for having made the finals. Those bitching that they fell to early n00b stupidity, just keep this in mind: All you lost out on was the opportunity to fall to my skill at drawing late round three card sets (this is where most people would insert an emoticon to let everyone know the preceding was said with tongue in cheek, but I hate those damned things and refuse to use them).

PS I don't pretend to know the finances of Conquer Club or those who run it, but I assume that they're not buying condos on South Beach off our Premium memberships. The Conquer Cup will net them a whopping extra 2k, which I assume will help keep the club running. Were I trying to find creative ways of financing the site, I might be insulted to have my idea of a very small entry fee for an occasional special tournament called "sleazy."

I have paid $60 for video games that gave me 15 hours of enjoyment. In the year and a half since joining, I'm sure I have hundreds of hours of enjoyment from this site. Premium membership, plus an occasional tourney entry fee are a bargain by comparison. So you got knocked out early? Big deal. You participated and helped support the site.
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Re: Conquer Cup I

Postby Butters1919 on Mon Nov 21, 2011 1:26 pm

jleaux wrote:You're all majorly harshing my buzz for having made the finals.


Ignore what folks say. You made the finals by winning 3 games in a row. Luck will play a part of that, as it will for the other 4 (regardless of rank) that make the finals with you. But skill will also play a role for the 5 finalists.

Good luck to you in the final game!
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Re: Conquer Cup I

Postby HighlanderAttack on Mon Nov 21, 2011 1:47 pm

jleaux wrote:You're all majorly harshing my buzz for having made the finals. Those bitching that they fell to early n00b stupidity, just keep this in mind: All you lost out on was the opportunity to fall to my skill at drawing late round three card sets (this is where most people would insert an emoticon to let everyone know the preceding was said with tongue in cheek, but I hate those damned things and refuse to use them).

PS I don't pretend to know the finances of Conquer Club or those who run it, but I assume that they're not buying condos on South Beach off our Premium memberships. The Conquer Cup will net them a whopping extra 2k, which I assume will help keep the club running. Were I trying to find creative ways of financing the site, I might be insulted to have my idea of a very small entry fee for an occasional special tournament called "sleazy."

I have paid $60 for video games that gave me 15 hours of enjoyment. In the year and a half since joining, I'm sure I have hundreds of hours of enjoyment from this site. Premium membership, plus an occasional tourney entry fee are a bargain by comparison. So you got knocked out early? Big deal. You participated and helped support the site.



When you have three players left in a game

Pink-most armies
Blue -about 20 less
Whatever color I was 20 armies less

Blue bashes into me with no opportunity to re-cash or take me out

To me that is one of the most blatant forms of dumb-ass-ness I have ever seen--yes that is my word. All that did was give the game away to pink. Pink played great don't get me wrong-doing the bonus thing early (not my way), but it worked for him and I give him props, but for blue to give the game to him is truly a joke. This is the kind of noob moves I believe most players are speaking of.
We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
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Re: Conquer Cup I

Postby jleaux on Mon Nov 21, 2011 2:52 pm

I'm not arguing that it doesn't suck. I agree, it does! My only point is that the tourney is not the travesty people in this forum are making it out to be. I personally approached it as a lark and as a way to throw $5 extra to the site that I feel has already given me considerable value for my money.

In the end, I've enjoyed the tourney and I guess I just want to pipe up in the middle of all the naysaying and say, "Hey Lack, thanks for doing this. I've had fun." Which, I understand, is easy for me to say.
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Location: Toledo, Ohio
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Terminator Achievement (1) Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)

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