Moderator: Community Team
Vandal88 wrote:You guys that walk around calling people noobs because they don't play thousands of games at the same time should stop complaining. I only joined CC a few weeks ago but I have been playing risk for over 20 years and I love the game. A game of risk should be fun and I personally enjoy seeking out a continent for a small bonus and proding my opponents borders until the cashes eventually end the game. I have resorted to your so called "escalating strategy" in certain scenerios but to use that as a sole strategy must get redundant and lame. Anyone can stack all their men on one territory and only attacks weak territories that surround them for a card until the cash reaches freakin' 80 or whatever, but that takes no strategy and actually makes the game boring. The game should be about maneuvering and shifting alliances, which comes about best when each player focuses on one or two key regions or continents. Not about creating "stacks". I find the Conquer Cup tournament very boring and disappointing because their are so many supposed "masters at escalating strategy" who have lost focus of the game and ruin it for those of us are here to enjoy ourselves. I got a new term, "stackers", and I won't be using it to describe someone in a positive manner.
Chariot of Fire wrote:
Your definition of a 'stacker' (as you've publicly complained about in Game 10038531) is rather misguided. Pink has a presence in five of the six continents - essential to stand a decent chance of eliminating a player whilst also remaining safe himself - while you yourself are confined and vulnerable, as is blue. If anyone was stacking it was you (on Dubai) which has cost you your troops in NA and in all likelihood any chance of winning the game.
You'll find the best (i.e. most successful) players are those who don't create stacks, by your definition, but who ensure they retain a good spread across the board. Who is harder to kill - the player with 6 x 4s spread over six continents or the player with 24 troops covering all six territories in Africa for a measly bonus (measly relative to the value of trades come Round 6)?
As equally important as personal growth in esc games is the protection of other players to prevent them being eliminated by a 3rd party. What's frustrating to a lot of seasoned players is to see their 'safe' 3 or 4 get whacked by someone hell-bent on taking a bonus. In my experience a bonus on the Classic map has never contributed to a win (not when there are four or more players).
This game (CC) can never really compare to playing the board game because it lacks the dynamic of ongoing conversation between the protagonists (you're one of the few, looking at your game chat, who actively seeks to make truces in esc games). Noobs also make mistakes that can cost games, e.g. believing they can attack St.Petersburg from Belarus on the Europe map
QoH wrote:Great post CoF. Very good.
Chariot of Fire wrote:Sure looks like the dice crapped on you there mate. To roll 12-35 and then 22-42 in consecutive turns must have been frustrating, but I guess we've all been there.
Battling my own demons at the moment. I used to play only one or two multiplayer esc at the same time, but at the mo whilst I'm not in many team games I've immersed myself in a lot more. Have just run through my games and of the last 10 where I've held 4 cards at a critical time to trade I've been sitting on two pairs in nine of those 10 games. Wonder what the odds of that is?
Davie.K wrote:If i was to sign up for the next Conquer Cup with my credit card,would the payment be taken instantly or when it starts ?
Vandal88 wrote:You guys that walk around calling people noobs because they don't play thousands of games at the same time should stop complaining. I only joined CC a few weeks ago but I have been playing risk for over 20 years and I love the game. A game of risk should be fun and I personally enjoy seeking out a continent for a small bonus and proding my opponents borders until the cashes eventually end the game. I have resorted to your so called "escalating strategy" in certain scenerios but to use that as a sole strategy must get redundant and lame. Anyone can stack all their men on one territory and only attacks weak territories that surround them for a card until the cash reaches freakin' 80 or whatever, but that takes no strategy and actually makes the game boring. The game should be about maneuvering and shifting alliances, which comes about best when each player focuses on one or two key regions or continents. Not about creating "stacks". I find the Conquer Cup tournament very boring and disappointing because their are so many supposed "masters at escalating strategy" who have lost focus of the game and ruin it for those of us are here to enjoy ourselves. I got a new term, "stackers", and I won't be using it to describe someone in a positive manner.
owenshooter wrote:just wondering if this still qualifies for the biggest risk or roll playing tournament in the Guiness Book, despite being half the original intended size. fascinating concept, even if the rules had to be amended to make it legal by the sites own rules. good luck with CC2, i personally refuse to pay for this as i am a premium member and don't see any added value in giving the site more money in a gambling pyramid where it seems as if newbs decimated the experienced players (from the posts in this thread)... i hope more time is put into making updates from the suggs forum for the paying members of the community that were promised some "huge mega ultra secret CC improvement" that amounted to not even a ripple in the forums... again, is this still qualifying for the Guiness Book or did the Cup fall short?-el Jesus negro
Victor Sullivan wrote:owenshooter wrote:just wondering if this still qualifies for the biggest risk or roll playing tournament in the Guiness Book, despite being half the original intended size. fascinating concept, even if the rules had to be amended to make it legal by the sites own rules. good luck with CC2, i personally refuse to pay for this as i am a premium member and don't see any added value in giving the site more money in a gambling pyramid where it seems as if newbs decimated the experienced players (from the posts in this thread)... i hope more time is put into making updates from the suggs forum for the paying members of the community that were promised some "huge mega ultra secret CC improvement" that amounted to not even a ripple in the forums... again, is this still qualifying for the Guiness Book or did the Cup fall short?-el Jesus negro
I don't think it fell short, but I can't say for sure *shrugs*
-Sully
jleaux wrote:You're all majorly harshing my buzz for having made the finals.
jleaux wrote:You're all majorly harshing my buzz for having made the finals. Those bitching that they fell to early n00b stupidity, just keep this in mind: All you lost out on was the opportunity to fall to my skill at drawing late round three card sets (this is where most people would insert an emoticon to let everyone know the preceding was said with tongue in cheek, but I hate those damned things and refuse to use them).
PS I don't pretend to know the finances of Conquer Club or those who run it, but I assume that they're not buying condos on South Beach off our Premium memberships. The Conquer Cup will net them a whopping extra 2k, which I assume will help keep the club running. Were I trying to find creative ways of financing the site, I might be insulted to have my idea of a very small entry fee for an occasional special tournament called "sleazy."
I have paid $60 for video games that gave me 15 hours of enjoyment. In the year and a half since joining, I'm sure I have hundreds of hours of enjoyment from this site. Premium membership, plus an occasional tourney entry fee are a bargain by comparison. So you got knocked out early? Big deal. You participated and helped support the site.
Return to Announcement Archives
Users browsing this forum: No registered users