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Re: Trench Warfare

Postby Gillipig on Tue Apr 10, 2012 7:23 am

Yesssssssss!
Awesome update! Looking forward to playing a lot of games with this feature! My game count is going up :D!!!!!! Now we can have some really cool tourneys as well! I feel like 7 again :lol: !
AoG for President of the World!!
I promise he will put George W. Bush to shame!
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Re: Trench Warfare

Postby danryan on Tue Apr 10, 2012 8:28 am

Very nice update to the site. Hats off. =D>
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Re: Trench Warfare

Postby jammyjames on Tue Apr 10, 2012 8:49 am

Unlike Brucey's "Big One" - This one is actually worth the hype!!
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Re: Trench Warfare

Postby Gilligan on Tue Apr 10, 2012 9:13 am

eddie2 wrote:will players who have been playing aa games for the last 2 years be recieving a medal already as i am sure we all have made it to bronze


Don't count on it...It'd be a massive pain in the ass to find games that were played by these rules.
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Re: Trench Warfare

Postby Ace Rimmer on Tue Apr 10, 2012 9:21 am

I am going to have to unretire. Thank you VERY much for getting this done, lack.
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Re: Trench Warfare

Postby grifftron on Tue Apr 10, 2012 9:28 am

KiIIface

first player to get it.
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Re: Trench Warfare

Postby Leehar on Tue Apr 10, 2012 9:47 am

grifftron wrote:KiIIface

first player to get it.

KiIIface wrote:First to get a trench badge! Woot :)


Ace Rimmer wrote:I am going to have to unretire. Thank you VERY much for getting this done, lack.

You were looking for AA, this is only TW ;)
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Re: Trench Warfare

Postby Beckytheblondie on Tue Apr 10, 2012 11:14 am

Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
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Re: Trench Warfare

Postby Victor Sullivan on Tue Apr 10, 2012 11:16 am

Beckytheblondie wrote:Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?

Yes, it's been explained, but allow me to reiterate: you can go through killer neutrals.

-Sully
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Re: Trench Warfare

Postby Beckytheblondie on Tue Apr 10, 2012 11:21 am

Victor Sullivan wrote:
Beckytheblondie wrote:Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?

Yes, it's been explained, but allow me to reiterate: you can go through killer neutrals.

-Sully

Thanks, just walked backwards in the thread and now I see it:
EagleofGreenErth wrote:EDIT- Yeap. Killer neutrals can be advanced thru!
2011-11-07 14:19:43 - StinknLincoln: whoa, what happened?
2011-11-07 14:19:50 - Beckytheblondie: Becky happened
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Re: Trench Warfare

Postby Culs De Sac on Tue Apr 10, 2012 11:31 am

In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work
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Re: Trench Warfare

Postby Gilligan on Tue Apr 10, 2012 11:32 am

Culs De Sac wrote:In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work


As long as you've owned the port at the beginning of the turn.
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Re: Trench Warfare

Postby Ace Rimmer on Tue Apr 10, 2012 11:33 am

Culs De Sac wrote:In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work


As long as you don't advance from the one you owned at the start of the turn, then it should work. Taking one port, advancing, then taking another doesn't work, even though you could have taken all of them from the original one. Play smart :)
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Re: Trench Warfare

Postby Culs De Sac on Tue Apr 10, 2012 11:35 am

yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks
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Re: Trench Warfare

Postby Leehar on Tue Apr 10, 2012 11:39 am

It's not even that you can advance and tap from that new region, but not take?
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Re: Trench Warfare

Postby Victor Sullivan on Tue Apr 10, 2012 11:41 am

Leehar wrote:It's not even that you can advance and tap from that new region, but not take?

You cannot attack further, period. So 'tapping' is not allowed.

-Sully
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Re: Trench Warfare

Postby Ace Rimmer on Tue Apr 10, 2012 12:33 pm

Leehar wrote:It's not even that you can advance and tap from that new region, but not take?


Tapping was never allowed in AA. Tapping is still an attack.
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Re: Trench Warfare

Postby AndyDufresne on Tue Apr 10, 2012 12:48 pm

Think of it like your troops are exhausted after conquering a region and advancing, and cannot move or attack any further.


--Andy
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Re: Trench Warfare

Postby Pirlo on Tue Apr 10, 2012 12:59 pm

AndyDufresne wrote:Think of it like your troops are exhausted after conquering a region and advancing, and cannot move or attack any further.


--Andy


nicely put sir!
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Re: Trench Warfare

Postby lackattack on Tue Apr 10, 2012 1:10 pm

Culs De Sac wrote:yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks


Exactly. Otherwise your troops could get stuck in a culs de sac!
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Re: Trench Warfare

Postby ComposerNate on Tue Apr 10, 2012 1:23 pm

Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
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Re: Trench Warfare

Postby Victor Sullivan on Tue Apr 10, 2012 1:26 pm

lackattack wrote:
Culs De Sac wrote:yeah i put 2+2 afterwards.. got it.. so i have to own from the initial attack.. okie dokie.. thanks


Exactly. Otherwise your troops could get stuck in a culs de sac!

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-Sully
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Re: Trench Warfare

Postby Victor Sullivan on Tue Apr 10, 2012 1:29 pm

I was just thinking... Is there going to be an update to the tournament database to allow for there to be a "Trench" type?

-Sully
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Re: Trench Warfare

Postby Leehar on Tue Apr 10, 2012 1:52 pm

ComposerNate wrote:
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?

Hive isn't actually as bad as people think, because there are more regions to actually attack with.
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Re: Trench Warfare

Postby danryan on Tue Apr 10, 2012 1:54 pm

Leehar wrote:
ComposerNate wrote:
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".


There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?

Hive isn't actually as bad as people think, because there are more regions to actually attack with.


Agreed - it's maps like feudal epic with corridors that are going to be hell.

Edit: The dungeon one is another.
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