Moderator: Community Team
SimplyObsessed wrote:I think people got bored with the current format, it's the same cup after cup after cup. It's just like the Battle Royales, just one map..
tsioumiou wrote:Ace Rimmer wrote:There is no such thing as an iPad3. There is the New iPad, but no iPad 3.
The third-generation iPad (announced as "The new iPad", colloquially sometimes known as "iPad 3")
http://en.wikipedia.org/wiki/IPad_%283rd_generation%29
You Troll
zips5000 wrote:Why do some people start in round 2?
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
squishyg wrote:Who wants to give me an entry as a birthday present?
AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement.
--Andy
AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement.
--Andy
reptile wrote:....
However i finally decided to join the 3rd one just to say i did it. Well just as i figured i was basically taken out of the games due to noobs going for bonuses when the cards were worth WAAAAAYYYYY more than the bonuses, i tried moving my troops out before they killed themselves and myself at the same time. Even tried talking to them in the chat before they did it... to no avail. Well this happened in both games.
turns out i won one of the free entries into the Conqueror's Cup IV and my first game finished with the EXACT same result. ....
greenoaks wrote:AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement.
--Andy
how about making the next one an Assassin tourney. 640 players
Round 1 128 5-player games. winner advances to round 3, losers to round 2
Round 2 128 4-player games. winner advances to round 3, losers eliminated
Rounds 3 to 5 4-player games, winner advances to next round, losers eliminated
Final A 4-player game.
6 rounds of action with 2nd chances available to 1st round losers
AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement.
--Andy
agentcom wrote:reptile wrote:....
However i finally decided to join the 3rd one just to say i did it. Well just as i figured i was basically taken out of the games due to noobs going for bonuses when the cards were worth WAAAAAYYYYY more than the bonuses, i tried moving my troops out before they killed themselves and myself at the same time. Even tried talking to them in the chat before they did it... to no avail. Well this happened in both games.
turns out i won one of the free entries into the Conqueror's Cup IV and my first game finished with the EXACT same result. ....
My game had the trifecta of a bonus monkey, a deadbeat and that guy who moves waaayyyy to early and sets someone else (in this case the bonus monkey) up to win the game. Fun times.
I didn't even realize it until I was automatically joined into a "Round 2" game and had to come here to figure out what had happened then went back and realized I had lost Round 1.
rdsrds2120 wrote:greenoaks wrote:AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement.
--Andy
how about making the next one an Assassin tourney. 640 players
Round 1 128 5-player games. winner advances to round 3, losers to round 2
Round 2 128 4-player games. winner advances to round 3, losers eliminated
Rounds 3 to 5 4-player games, winner advances to next round, losers eliminated
Final A 4-player game.
6 rounds of action with 2nd chances available to 1st round losers
Not a bad idea, but I don't know that there are enough people that would want to play in an Assassin tourney.
BMO
jeepnmateo wrote:AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement.
--Andy
The problem that I see with this format is that there ISN'T a direct correlation between a player's ranking and their likelihood of winning the game. This is because there are too many noobs, not enough variables to manipulate and not enough territories per player, i.e. map size is too small. My recommendations are as follows: Use World 2.1 which has more territories and bonuses per player, automatic deployment, escalating trade-ins, fog of war and unlimited reinforcements. These options will provide several more layers of in-game strategy opportunities, thus allowing the more experienced players to be able to rise to the top and win against inferior opponents more times than not. This current format feels more like checkers than chess.
jeepnmateo wrote:Why else do you think I play with similar options? Think about it. You know as well as I do that there's way too much luck involved with this current format. I agree that the round limitations would be tough to comply with but I don't see any harm in a longer tournament.
Return to Announcement Archives
Users browsing this forum: No registered users