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Re: Finally Some News: The Beginning

Postby rdsrds2120 on Tue Feb 19, 2013 2:39 pm

Bernoulli wrote:Don't forget to update the UPGRADE page to include "No More ADS" in membership perks.


That's actually a great thing to notice! Thanks!

BMO
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Re: Finally Some News: The Beginning

Postby greenoaks on Wed Feb 20, 2013 4:07 am

betiko wrote:
greenoaks wrote:
betiko wrote:sure greenoaks, have an acheivement up to 100 000 uniques when there's an average of 15 000 unique players active on the site since a year looking at the scoreboard. by the way, is it just me, but I kind of remember there were around 40 000 active users on the scoreboard a couple of years ago?

there were a lot more before the pc police started wielding the ban hammer. anyhow the idea is to put an end to the demands for higher levels. the current levels and the idea to bump it up a fraction will just put off the requests for a few months, at best.

the higher levels combined with qwerts great ribbon idea would satisfy every medal hunter - all-rounders & map specialists. as the blurb says it would take a lifetime to achieve. plus the work required to implement in one hit would be far less than the combined effort required to revisit it every 2nd year.


how many people on the site have full gold? how many years did it take for those people to earn full gold? what % of the cc population does it represent to get full gold? we've tripled the bar here and I'm sure no one will have full diamond before a certain time. Getting new uniques is not exponential, quite the opposite..
anyway, I'm very curious to see what the medal counts will look like for the most hardcore gamers from the site when this gets implemented.

why do we have to have full gold, diamond or whatever? i already have Diamond in 6 categories. i want higher levels in those areas i specialise in.

the proposal is about giving a goal for everyone, not just the alrounders.
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Re: Finally Some News: The Beginning

Postby betiko on Wed Feb 20, 2013 8:23 am

well, extra uniques today might mean new medals tomorrow greenoaks: ;)
I don't see yet any diamond on your medals and i'm sure you'll have plenty to work on with those!
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Re: Finally Some News: The Beginning

Postby greenoaks on Wed Feb 20, 2013 4:32 pm

betiko wrote:well, extra uniques today might mean new medals tomorrow greenoaks: ;)
I don't see yet any diamond on your medals and i'm sure you'll have plenty to work on with those!

as i just said, with the new levels proposed i already have achievement 6 of them. i couldn't give a shit what level it is to get Speed or Trench as i don't play them.

i want higher levels in the game settings i play. i want higher levels for the settings other people play. i don't want those higher settings to be delayed until a bunch of people have achieved the highest level in every category.

why do we have to wait for alrounders to achieve everything before the site sets a new level? the earlier proposal was broad enough to allow everyone to display what they do.

alrounders can show they have achieved all of a certain level and then go for the next. specialists can display their dedication to a single category such as Speed, Freestyle or Trench.
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Re: Finally Some News: The Beginning

Postby Pirlo on Wed Feb 20, 2013 7:55 pm

greenoaks wrote:
betiko wrote:well, extra uniques today might mean new medals tomorrow greenoaks: ;)
I don't see yet any diamond on your medals and i'm sure you'll have plenty to work on with those!

as i just said, with the new levels proposed i already have achievement 6 of them. i couldn't give a shit what level it is to get Speed or Trench as i don't play them.

i want higher levels in the game settings i play. i want higher levels for the settings other people play. i don't want those higher settings to be delayed until a bunch of people have achieved the highest level in every category.

why do we have to wait for alrounders to achieve everything before the site sets a new level? the earlier proposal was broad enough to allow everyone to display what they do.

alrounders can show they have achieved all of a certain level and then go for the next. specialists can display their dedication to a single category such as Speed, Freestyle or Trench.


I see your point.. a couple of years ago, I made a suggestion in a post (didn't made a thread in suggestion forum for it) to replace the coloring system with digits. i.e. we could have a standard color for all medals instead of silver, bronze...etc. and you can a new medal for a given number of unique defeats. For example, a new medal to be awarded for every 250 unique, if you have 2000 defeats on terminator, your terminator medal would read "8" instead of getting its color turned to a different one. This would make you able to tell which setting I'm best at when you look at my profile and read the numbers on my medals. I doubt it would be implemented though, or even considered!
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Re: Finally Some News: The Beginning

Postby greenoaks on Wed Feb 20, 2013 10:34 pm

Pirlo wrote:I see your point.. a couple of years ago, I made a suggestion in a post (didn't made a thread in suggestion forum for it) to replace the coloring system with digits. i.e. we could have a standard color for all medals instead of silver, bronze...etc. and you can a new medal for a given number of unique defeats. For example, a new medal to be awarded for every 250 unique, if you have 2000 defeats on terminator, your terminator medal would read "8" instead of getting its color turned to a different one. This would make you able to tell which setting I'm best at when you look at my profile and read the numbers on my medals. I doubt it would be implemented though, or even considered!

yes, the concept is similar.

however the increments being fixed would lead to ridiculous numbers for someone like myself or too hard to obtain for beginners if set at a level appropriate for old-timers. you sug would have to have a tiered structure, even if it was only displayed on our profiles as a number.
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Re: Finally Some News: The Beginning

Postby spiesr on Thu Feb 21, 2013 12:18 pm

The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.
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Re: Finally Some News: The Beginning

Postby betiko on Thu Feb 21, 2013 11:39 pm

spiesr wrote:The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.


sounds better, mostly because keeping the medals exponential after diamond is ridiculous, we're talking about unique kills here and the more you have the more you will struggle. not to mention that a lot of players foe people when they medal hunt, foe lists for medal hunting could just turn out to be ridiculously high and games really hard to join.
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Re: Finally Some News: The Beginning

Postby b00060 on Mon Feb 25, 2013 9:27 am

Any update on the new medal release date??
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Re: Finally Some News: The Beginning

Postby CJ Lues on Thu Feb 28, 2013 4:04 am

b00060 wrote:Any update on the new medal release date??


I guess you have to take that as a no...
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Re: Finally Some News: The Beginning

Postby rdsrds2120 on Thu Feb 28, 2013 4:14 am

b00060 wrote:Any update on the new medal release date??


I can confirm that there is exactly 1 bug encountered on the test site with adding the next one. Should see a release, soon :)

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Re: Finally Some News: The Beginning

Postby HardAttack on Thu Feb 28, 2013 5:25 am

betiko wrote:
spiesr wrote:The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.


sounds better, mostly because keeping the medals exponential after diamond is ridiculous, we're talking about unique kills here and the more you have the more you will struggle. not to mention that a lot of players foe people when they medal hunt, foe lists for medal hunting could just turn out to be ridiculously high and games really hard to join.


foe is an option for medal hunters to use,
i am not fan of doing it that way but there is no other way to get there...
maybe, something can be done at creation on games, say there is a field once checked/activated, then these games can not be joined by players i already have unique defeats on. This means definition of a new foe list, to be used on medal hunting purposes only. And with this option, you will click/choose games while creating games, this way player is not blocking other players to join in all games but only games he means to medal hunt only.

MAGE, COUNTER ATTACK ME PLS. :)))
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Re: Finally Some News: The Beginning

Postby greenoaks on Thu Feb 28, 2013 6:03 am

HardAttack wrote:
betiko wrote:
spiesr wrote:The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.


sounds better, mostly because keeping the medals exponential after diamond is ridiculous, we're talking about unique kills here and the more you have the more you will struggle. not to mention that a lot of players foe people when they medal hunt, foe lists for medal hunting could just turn out to be ridiculously high and games really hard to join.


foe is an option for medal hunters to use,
i am not fan of doing it that way but there is no other way to get there...
maybe, something can be done at creation on games, say there is a field once checked/activated, then these games can not be joined by players i already have unique defeats on. This means definition of a new foe list, to be used on medal hunting purposes only. And with this option, you will click/choose games while creating games, this way player is not blocking other players to join in all games but only games he means to medal hunt only.

how will the button know what you are medal hunting for?

say i have defeated you in fog but not trench. how will the button know if i want you to join so i can get trench or not join because i am going for fog?
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Re: Finally Some News: The Beginning

Postby Paddy The Cat on Thu Feb 28, 2013 3:37 pm

meh i never understood foe for medal hunting... why not just go out and join some public games against people you havent played?
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Re: Finally Some News: The Beginning

Postby Gilligan on Thu Feb 28, 2013 4:07 pm

Paddy The Cat wrote:meh i never understood foe for medal hunting... why not just go out and join some public games against people you havent played?


To get to the new level you'd have to foe A LOT of people. The disadvantage to this is you are foeing someone for a Random, say, but you can still beat them in Fog - as a foe, you can't do that. In a way it slows you down; I only foe users when I'm 10 or so away and play 1v1 speed games till I get the medal, just so they don't join some back to back. When I do get the medal, though, foes are removed.
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Re: Finally Some News: The Beginning

Postby HardAttack on Fri Mar 01, 2013 8:12 am

greenoaks wrote:
HardAttack wrote:
betiko wrote:
spiesr wrote:The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.


sounds better, mostly because keeping the medals exponential after diamond is ridiculous, we're talking about unique kills here and the more you have the more you will struggle. not to mention that a lot of players foe people when they medal hunt, foe lists for medal hunting could just turn out to be ridiculously high and games really hard to join.


foe is an option for medal hunters to use,
i am not fan of doing it that way but there is no other way to get there...
maybe, something can be done at creation on games, say there is a field once checked/activated, then these games can not be joined by players i already have unique defeats on. This means definition of a new foe list, to be used on medal hunting purposes only. And with this option, you will click/choose games while creating games, this way player is not blocking other players to join in all games but only games he means to medal hunt only.

how will the button know what you are medal hunting for?

say i have defeated you in fog but not trench. how will the button know if i want you to join so i can get trench or not join because i am going for fog?


that button is not neccesaily need to know what medals i am hunting,
i will decide it though, will make some portion of my games clicked/checked to be medal hunting games with the button, so my foes will not be able to join in these games. At this point, foe option should have two levels, medal foe, and full foe. Full foe can not join in any of your games, while medal foes can join unchecked games but can not in checked games. Since it is you creating games, you can pick which games are medal hunting games u r creating.

MAGE, COUNTER ATTACK ME PLS. :)))
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Re: Finally Some News: The Beginning

Postby Armandolas on Fri Mar 01, 2013 8:23 am

foing for medals is just so lame
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Re: Finally Some News: The Beginning

Postby hwhrhett on Fri Mar 01, 2013 11:00 am

HardAttack wrote:
greenoaks wrote:
HardAttack wrote:
betiko wrote:
spiesr wrote:The obvious bridge between that idea and the current setup is to simply make it so that you can receive additional diamond medals. So for the rating medal for example, you would get another diamond ratings medal every 1500 ratings beyond the first.


sounds better, mostly because keeping the medals exponential after diamond is ridiculous, we're talking about unique kills here and the more you have the more you will struggle. not to mention that a lot of players foe people when they medal hunt, foe lists for medal hunting could just turn out to be ridiculously high and games really hard to join.


foe is an option for medal hunters to use,
i am not fan of doing it that way but there is no other way to get there...
maybe, something can be done at creation on games, say there is a field once checked/activated, then these games can not be joined by players i already have unique defeats on. This means definition of a new foe list, to be used on medal hunting purposes only. And with this option, you will click/choose games while creating games, this way player is not blocking other players to join in all games but only games he means to medal hunt only.

how will the button know what you are medal hunting for?

say i have defeated you in fog but not trench. how will the button know if i want you to join so i can get trench or not join because i am going for fog?


that button is not neccesaily need to know what medals i am hunting,
i will decide it though, will make some portion of my games clicked/checked to be medal hunting games with the button, so my foes will not be able to join in these games. At this point, foe option should have two levels, medal foe, and full foe. Full foe can not join in any of your games, while medal foes can join unchecked games but can not in checked games. Since it is you creating games, you can pick which games are medal hunting games u r creating.



wouldnt this primarily be abused tho? and used to take advantage of new players by avoiding old ones...
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Re: Finally Some News: The Beginning

Postby DoomYoshi on Fri Mar 01, 2013 12:00 pm

Armandolas wrote:foing for medals is just so lame


Agreed.
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Re: Finally Some News: The Beginning

Postby Shannon Apple on Fri Mar 01, 2013 1:32 pm

I just had a thought about the medals. The next step up should be platinum rather than diamond.

The system used in say music albums sales goes from gold to platinum (1million copies) to diamond (10 million copies)

It's just something to think about in case you were ever thinking of adding another tier down the line.
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Re: Finally Some News: The Beginning

Postby Armandolas on Fri Mar 01, 2013 1:42 pm

+1 :)
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Re: Finally Some News: The Beginning

Postby greenoaks on Fri Mar 01, 2013 4:34 pm

[quote="HardAttack]that button is not neccesaily need to know what medals i am hunting,
i will decide it though, will make some portion of my games clicked/checked to be medal hunting games with the button, so my foes will not be able to join in these games. At this point, foe option should have two levels, medal foe, and full foe. Full foe can not join in any of your games, while medal foes can join unchecked games but can not in checked games. Since it is you creating games, you can pick which games are medal hunting games u r creating.[/quote]
thanks for responding but you completely missed the point.

the list of players we have defeated for each medal is different and each game we play involves several possible medals.

a button that blocks people we have a defeat against won't know if it should let them in because we are hunting Trench and haven't defeated them on that yet or if we are hunting Speed which we already have defeated them on.

the button would be a blanket block against all players without knowing which of Speed, Standard Nuke, Trench, FoW we are hunting for in a game of that type.
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Re: Finally Some News: The Beginning

Postby CJ Lues on Sat Mar 02, 2013 12:17 am

greenoaks wrote:[quote="HardAttack]that button is not neccesaily need to know what medals i am hunting,
i will decide it though, will make some portion of my games clicked/checked to be medal hunting games with the button, so my foes will not be able to join in these games. At this point, foe option should have two levels, medal foe, and full foe. Full foe can not join in any of your games, while medal foes can join unchecked games but can not in checked games. Since it is you creating games, you can pick which games are medal hunting games u r creating.[/quote]
thanks for responding but you completely missed the point.

the list of players we have defeated for each medal is different and each game we play involves several possible medals.

a button that blocks people we have a defeat against won't know if it should let them in because we are hunting Trench and haven't defeated them on that yet or if we are hunting Speed which we already have defeated them on.

the button would be a blanket block against all players without knowing which of Speed, Standard Nuke, Trench, FoW we are hunting for in a game of that type.[/quote]


+1
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Re: Finally Some News: The Beginning

Postby betiko on Tue Mar 05, 2013 6:56 am

so this was posted a month ago and was supposed o be fixed in a day or up to a week, is that last bug yet to solve a big one?
looking forward to see the new medals ranking!

my bet is HA number 1 and gilligan losing lots of spots! :lol:
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Re: Finally Some News: The Beginning

Postby Jippd on Wed Mar 06, 2013 12:34 am

Indeed status update?
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