Update 09/19/13 - Behold The Bot Invasion!

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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby Bruceswar on Fri Sep 20, 2013 12:20 am

Can we please fix the game finder back to start on Classic!
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby betiko on Fri Sep 20, 2013 5:00 am

grifftron wrote:Is it still against the rules to hold players hostage if they are bots?

Game 13362725

-griff


ha! made that too; i also credited them with 1s ratings for no reason and have been bigot towards robots. i also revealed territories in fog 1v1. make them suffer guys!!!
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby Arama86n on Fri Sep 20, 2013 5:51 am

Keep up the excellent work bigWham!
Nice updates =D> =D>

I hope that teamCC can keep up with all the bugs that are sprouting about though. I've seen the wrong team awarded the win upon game completion and such. I *really* hope such issues can be rectified after the fact, and ofc, that whatever caused them is fixed asap.
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby OliverFA on Fri Sep 20, 2013 6:48 am

Now that we have bots I hope we also get Infected Neutrals soon, as it looks to me like probably some programming can be reused and the behaviour for infected neutrals is much more simpler than even a Cook AI.

Still looking forward to play an Oasis game against the Barbaric Hordes of the desert! :D
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby benga on Fri Sep 20, 2013 9:03 am

New Header Design - refreshed logo and main navigation, included Clans in main navigation

The design of CC and it's header don't match at all, are you planning new design for whole CC?

Also please unclick Waiting for games in game finder.

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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby agentcom on Fri Sep 20, 2013 9:15 am

greenoaks wrote:
agentcom wrote:
spiesr wrote:
bigWham wrote:
greenoaks wrote:and what about those dreaming of a Manual medal that did not include results from games that involved no manual deployment.
unclear message - if this is a bug, please take your predicament to the Bugs forum, where they will deal with it accordingly!
He is saying that now that you cannot have a manual game on maps where you only have 1 starting territory all of the previous games of that type should no longer count towards to Manual Medal.


Not sure if that bell can be unrung.

i recall it was back in the day for 2 player assassin games.


Hmmm, thanks GO. I wasn't aware of this.

Also, just a reminder to all:

TeeGee wrote:If anybody has found a bug, please post it in the bugs forum, as they may get lost posting in announcement, and the development team want to fix bugs ASAP. :D


Take a glance through the headlines though and be sure to report the bug in the right thread, so that the techies can spend their time fixing stuff rather than merging threads :)
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby benga on Fri Sep 20, 2013 9:30 am

Also can we move usergroup forums to top?

ALSO THE BOT IS THE BEST THING THAT HAPPENED!!!

PLAYING BOT JUST TO READ CHAT!!

=D> =D> =D> =D> =D>
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby betiko on Fri Sep 20, 2013 1:12 pm

benga wrote:Also can we move usergroup forums to top?

ALSO THE BOT IS THE BEST THING THAT HAPPENED!!!

PLAYING BOT JUST TO READ CHAT!!

=D> =D> =D> =D> =D>


yeah, i'd like to see the bots being much more offensive in their comments!! :D also if they could reply something each time!
but I think you guys got something there... it's as funny as telling siri silly things! :twisted:
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby denominator on Fri Sep 20, 2013 3:55 pm

Some questions regarding the bots:

1) Do games against the bots count towards the total games played showing on each player's profile?

2) Do games against the bots count towards the winning percentage on the player's profile?

3) Do games against the bots count towards the turns taken percentage?

4) Do games against the bots count towards medals?

Etc, etc, etc.

Basically, if the games against the bots don't count towards the basic statistic of each players' score, then games against the bots shouldn't count towards any other statistics kept by the site.
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby cyrenius on Sat Sep 21, 2013 3:31 am

bigWham wrote:Greetings Paltry Humanoids Of The Conquer Club.

We have come in peace to crush, maim and destroy you! Please surrender your troops, BUT NO POINTS, to us! I repeat - we do NOT WANT YOUR FOOLISH HUMAN POINTS!

In case you want photos to keep in your purses, this is what we look like:

whamBot
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SassboT
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--Conquer Club Administration (Yo!)


Nice touch with the bots.
It would be nice if you can add more(all) maps to the bot games and more bots. Let's say I'm a mosanthrope and I what to play a game with 7 bots. Can you make it happen? :D pretty please ;;)
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby cyrenius on Sat Sep 21, 2013 4:49 am

benga wrote:Also can we move usergroup forums to top?

ALSO THE BOT IS THE BEST THING THAT HAPPENED!!!

PLAYING BOT JUST TO READ CHAT!!

=D> =D> =D> =D> =D>


:lol: :lol: :lol:
...AND WHEN i'M IN THE RIGHT MOOD i EVEN RESPOND TO IT ;)
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby betiko on Sat Sep 21, 2013 6:36 am

denominator wrote:Some questions regarding the bots:

1) Do games against the bots count towards the total games played showing on each player's profile?

2) Do games against the bots count towards the winning percentage on the player's profile?

3) Do games against the bots count towards the turns taken percentage?

4) Do games against the bots count towards medals?

Etc, etc, etc.

Basically, if the games against the bots don't count towards the basic statistic of each players' score, then games against the bots shouldn't count towards any other statistics kept by the site.


I think they just changed it which is good!
I already had the platinum crossmap, but didn t do all 232 maps, i played the bots on a map i hadn t crossmaped the other day, on my medal stat it said i had 205, today it says 204 again, which is good. I know i lost so many points for one extra unique kill on maps sometimes, to give 2 uniques on roughly 70 maps for free certainly cheapened the crossmap medal.

Speaking of which, why don t whambot and sassbot get unique kills and medals? I think the poor robots deserve a little credit there. Would ve been fun to see how long/ how many games it takes them to become standard platinum and all! :)
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby kalishnikov on Sat Sep 21, 2013 9:20 am

Mr. New Admin, have you noticed all the old players that have left the site since you started making these "additions?" I have. :(

The game you are offering here resembles Risk less and less with each update and that's sad. I chose this site because all the others offering a game like Risk had too much unnecessary crap going on now this is the gimmicky one.

None of your changes you make actually add anything to the gameplay or strategy, all your doing is keeping the ADD generation occupied. You've made this site into the Call of Duty of Risk gaming; more focus on action, less on thinking and tactics.
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby betiko on Sat Sep 21, 2013 9:50 am

kalishnikov wrote:Mr. New Admin, have you noticed all the old players that have left the site since you started making these "additions?" I have. :(

The game you are offering here resembles Risk less and less with each update and that's sad. I chose this site because all the others offering a game like Risk had too much unnecessary crap going on now this is the gimmicky one.

None of your changes you make actually add anything to the gameplay or strategy, all your doing is keeping the ADD generation occupied. You've made this site into the Call of Duty of Risk gaming; more focus on action, less on thinking and tactics.


Wtf are you talking about? If your thing is just 1v1 on classic or whatever, then play only freaking 1v1 on classic. Stop shitting in the soup if 99% of the community enjoys having new stuff that no one is forcing you to play.
If you re just here to complain about the adds then upgrade to premium. Do you work for free?? Well why do you expect others to do so?
So who exactly are the "old players that left because of new additions?" Just curious how many names you can pull out!
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby bigWham on Sat Sep 21, 2013 9:53 am

kalishnikov wrote:Mr. New Admin, have you noticed all the old players that have left the site since you started making these "additions?" I have. :(

The game you are offering here resembles Risk less and less with each update and that's sad. I chose this site because all the others offering a game like Risk had too much unnecessary crap going on now this is the gimmicky one.

None of your changes you make actually add anything to the gameplay or strategy, all your doing is keeping the ADD generation occupied. You've made this site into the Call of Duty of Risk gaming; more focus on action, less on thinking and tactics.


Thank you for your feedback. I had not specifically noticed all the old players leaving, but I certainly hope they will come back. It is hard pleasing everyone, simultaneously. We have had a variety of updates for a variety of types of players. This will continue, including some more 'hard core strategy' updates as you seem to indicate you want. It is hard to know exactly what would please you, but if you have any specific suggestions, please take them to the Suggestions forum - I am extremely interested in enhancing gameplay/strategy. Bear in mind that some types of changes are harder than others and may take longer to arrive.
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby bigWham on Sat Sep 21, 2013 9:55 am

betiko wrote:
kalishnikov wrote:Mr. New Admin, have you noticed all the old players that have left the site since you started making these "additions?" I have. :(

The game you are offering here resembles Risk less and less with each update and that's sad. I chose this site because all the others offering a game like Risk had too much unnecessary crap going on now this is the gimmicky one.

None of your changes you make actually add anything to the gameplay or strategy, all your doing is keeping the ADD generation occupied. You've made this site into the Call of Duty of Risk gaming; more focus on action, less on thinking and tactics.


Wtf are you talking about? If your thing is just 1v1 on classic or whatever, then play only freaking 1v1 on classic. Stop shitting in the soup if 99% of the community enjoys having new stuff that no one is forcing you to play.
If you re just here to complain about the adds then upgrade to premium. Do you work for free?? Well why do you expect others to do so?
So who exactly are the "old players that left because of new additions?" Just curious how many names you can pull out!


Also a valid perspective! However, perhaps we should hear Mr kalishnikov out.
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby Shannon Apple on Sat Sep 21, 2013 11:18 am

Personally haven't noticed any old players leaving that wouldn't have left anyway. Usually, disgruntled people will make their voices heard somewhere.

I welcome the changes, like the bot. It gives the option for newbies to play 0 points games. Maybe the bots are a bit like an autistic cook and could be a little harder to beat, but they're a start and it'll give new players some sort of practice.

The most likely thing that'll kill CC is not the vets leaving, but the fact that we're not retaining enough new people. I think the admins are doing it in the right order, regardless. Retain new members by introducing the simpler fixes like this, then enhance the game for the older players. There's no point enhancing a game with no players to play the improvements.

People are generally not too happy about the idea that one can play a bunch of games and win, then lose 2 games to noobs and lose all the points that was won + some. People are leaving because they get to a point where they are not having fun because they have to choose between playing only team games and retaining their rank, or risking 1000 points on a few hours of speed game fun. There needs to be something there to encourage older members to keep playing. They need to be able to play speeders without having to foe every cook on the server. lol. Now that we have 0 points games for noobs via the bots, I'd like to see a sort of optional limit that we can set when starting games. Say only people within a rank or 2 (above or below) can join my public games. Someone mentioned it before and I thought it was a good idea. It needs to be restrictive though, so one can't set it to only people higher than themselves or something stoopid like that.
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby patrickaa317 on Sat Sep 21, 2013 12:35 pm

Shannon Apple wrote: Now that we have 0 points games for noobs via the bots, I'd like to see a sort of optional limit that we can set when starting games. Say only people within a rank or 2 (above or below) can join my public games. Someone mentioned it before and I thought it was a good idea. It needs to be restrictive though, so one can't set it to only people higher than themselves or something stoopid like that.


Use private games and/or the callouts thread. Or be the last person to join a game if you want to ensure everyone you play against is up to your standards. If you set rank restrictions, it will segregate public games into many factions where people cannot play against higher ranks and progress themselves.

If they did want to do something like this, I would only support something like Public Open and Public 2500+ games. Two tiers would be more than enough and 2500+ would be enough to keep the top players from losing a ton against a chef. Anyone < 2500 points would either have to work harder to get above 2500, or not complain. MAYBE one more break with a Public 1600+.
taking a break from cc, will be back sometime in the future.
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby Dukasaur on Sat Sep 21, 2013 2:16 pm

So many things have been implemented that it's easy for some of them to pass un-noticed. I would like to thank you for this one:
bigWham wrote:

I didn't think it was a big deal when I first saw it in the Suggs forum, but I used it for the first time today in one of my Colosseum games and it made a HUGE difference!

Bravo! =D> =D> =D>

Also, many thanks for the Maps Tab!

That one I've been waiting for since my first day on this site! Still needs more fields added for things like bombardments (Y/N), but what you have there covers all the most important basics.

=D> =D> =D> =D> =D> =D> :D
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby bigWham on Sat Sep 21, 2013 2:54 pm

Dukasaur wrote:So many things have been implemented that it's easy for some of them to pass un-noticed. I would like to thank you for this one:
bigWham wrote:

I didn't think it was a big deal when I first saw it in the Suggs forum, but I used it for the first time today in one of my Colosseum games and it made a HUGE difference!

Bravo! =D> =D> =D>

Also, many thanks for the Maps Tab!

That one I've been waiting for since my first day on this site! Still needs more fields added for things like bombardments (Y/N), but what you have there covers all the most important basics.

=D> =D> =D> =D> =D> =D> :D


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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby Shannon Apple on Sat Sep 21, 2013 3:01 pm

patrickaa317 wrote:
Shannon Apple wrote: Now that we have 0 points games for noobs via the bots, I'd like to see a sort of optional limit that we can set when starting games. Say only people within a rank or 2 (above or below) can join my public games. Someone mentioned it before and I thought it was a good idea. It needs to be restrictive though, so one can't set it to only people higher than themselves or something stoopid like that.


Use private games and/or the callouts thread. Or be the last person to join a game if you want to ensure everyone you play against is up to your standards. If you set rank restrictions, it will segregate public games into many factions where people cannot play against higher ranks and progress themselves.

If they did want to do something like this, I would only support something like Public Open and Public 2500+ games. Two tiers would be more than enough and 2500+ would be enough to keep the top players from losing a ton against a chef. Anyone < 2500 points would either have to work harder to get above 2500, or not complain. MAYBE one more break with a Public 1600+.

Or do what most of us do and don't join speed games too often. :P
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18:19:01 ‹#1_stunna› Pixar is the only noob that would leave Kort
18:20:39 ‹*Pixar*› thats a new sig!
18:20:51 ‹*Pixar*› "only player to leave kort"
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby OliverFA on Sat Sep 21, 2013 3:33 pm

kalishnikov wrote:Mr. New Admin, have you noticed all the old players that have left the site since you started making these "additions?" I have. :(

The game you are offering here resembles Risk less and less with each update and that's sad. I chose this site because all the others offering a game like Risk had too much unnecessary crap going on now this is the gimmicky one.


With all respects, I disagree about that. The original Risk is not much of a strategy game. It features troops with unlimited stamina who can travel around the world without even stopping, magical increasing reinforcements that come from nowhere, troops that never need any kind of upkeep, among any other features that defy strategy, or at least, realistic strategy. Don't get me wrong, Risk is a nice game, but as a HUGE potential for improvement, and the more we evolve past Risk the better.

kalishnikov wrote:None of your changes you make actually add anything to the gameplay or strategy, all your doing is keeping the ADD generation occupied. You've made this site into the Call of Duty of Risk gaming; more focus on action, less on thinking and tactics.


I agree more with that part of your comment. Despite is good to see all those new improvements, the only that really made a difference for me are 12 player games. I can live without all the others. I do hope that we get more gameplay improvement updates soon.

Again, don't get me wrong. It's nice to see the clan pages, the bots are curious, but what is all that compared to gameplay improvements?
Last edited by OliverFA on Sat Sep 21, 2013 3:41 pm, edited 1 time in total.
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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby OliverFA on Sat Sep 21, 2013 3:40 pm

patrickaa317 wrote:
Shannon Apple wrote: Now that we have 0 points games for noobs via the bots, I'd like to see a sort of optional limit that we can set when starting games. Say only people within a rank or 2 (above or below) can join my public games. Someone mentioned it before and I thought it was a good idea. It needs to be restrictive though, so one can't set it to only people higher than themselves or something stoopid like that.


Use private games and/or the callouts thread. Or be the last person to join a game if you want to ensure everyone you play against is up to your standards. If you set rank restrictions, it will segregate public games into many factions where people cannot play against higher ranks and progress themselves.

If they did want to do something like this, I would only support something like Public Open and Public 2500+ games. Two tiers would be more than enough and 2500+ would be enough to keep the top players from losing a ton against a chef. Anyone < 2500 points would either have to work harder to get above 2500, or not complain. MAYBE one more break with a Public 1600+.


IMHO the real issue is not playing against low-ranked players. The issue is that the scoring system has a very high volatility.
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Research and Conquer - Civilization meets Conquer Club

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Re: Update 09/19/13 - Behold The Bot Invasion!

Postby cairnswk on Sat Sep 21, 2013 4:01 pm

Lots of great innovations being rolled out. Thank-you guys. :)

As a suggestion for the near future....would it be possible to get the pop-up map window on MAPS page to scroll with the list so that you're not up and down continually looking at the pop-up window which only open at the top of the page.

Thanks
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