Updates 10/10/13 - Polymorphic, Parachutes, Medals and Clans

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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Butters1919 on Fri Oct 11, 2013 4:03 pm

codierose wrote:what the f*ck is this bullshit Polymorphic (2) leave the fucking site alone you dick
since you have taking over there's been nothing but bugs and problems and pointless fucking add on wtf


While I disagree that the additions are pointless (if you don't like the settings, don't play them), I do agree that the bugginess of the site has gone way up. I used to spend more time poking around GD, C&A, clans, etc. in the forums, but have found myself where I used to never go, Bug Reports.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby bigWham on Fri Oct 11, 2013 4:08 pm

Butters1919 wrote:
codierose wrote:what the f*ck is this bullshit Polymorphic (2) leave the fucking site alone you dick
since you have taking over there's been nothing but bugs and problems and pointless fucking add on wtf


While I disagree that the additions are pointless (if you don't like the settings, don't play them), I do agree that the bugginess of the site has gone way up. I used to spend more time poking around GD, C&A, clans, etc. in the forums, but have found myself where I used to never go, Bug Reports.


I agree we have had more bugs than desirable. When you make no changes, you get no bugs... however this in not an excuse for too many bugs. So what are we doing about it? We are ramping up our Beta Team, putting in place a proper testing system, and building a better testing infrastructure in general.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby sundance123 on Fri Oct 11, 2013 4:48 pm

patrickaa317 wrote:
b00060 wrote:To not make the beta map medal retro is a shame.


data needed for this is not stored anywhere. Much like the random map medal.


I dont understand this. There is big difference between this and the random medal. With random you never knew if a game was created as random because this info wasnt stored.

With the beta medal surely you only need the time and date the game was started and the time and date the map left beta.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby patrickaa317 on Fri Oct 11, 2013 5:06 pm

sundance123 wrote:
patrickaa317 wrote:
b00060 wrote:To not make the beta map medal retro is a shame.


data needed for this is not stored anywhere. Much like the random map medal.


I dont understand this. There is big difference between this and the random medal. With random you never knew if a game was created as random because this info wasnt stored.

With the beta medal surely you only need the time and date the game was started and the time and date the map left beta.


Yeah, apparently I was misunderstanding, looks like these were retroactively given afterall.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby bigWham on Fri Oct 11, 2013 5:44 pm

patrickaa317 wrote:
sundance123 wrote:
patrickaa317 wrote:
b00060 wrote:To not make the beta map medal retro is a shame.


data needed for this is not stored anywhere. Much like the random map medal.


I dont understand this. There is big difference between this and the random medal. With random you never knew if a game was created as random because this info wasnt stored.

With the beta medal surely you only need the time and date the game was started and the time and date the map left beta.


Yeah, apparently I was misunderstanding, looks like these were retroactively given afterall.


We do not have the time and date the map left beta stored in any database. It would be theoretically possible to research and input that data, however that would have delayed the medal and we preferred to get it into play.

The wins are only retroactive for the maps that are currently in Beta.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby patrickaa317 on Fri Oct 11, 2013 6:08 pm

bigWham wrote:
patrickaa317 wrote:
sundance123 wrote:
patrickaa317 wrote:
b00060 wrote:To not make the beta map medal retro is a shame.


data needed for this is not stored anywhere. Much like the random map medal.


I dont understand this. There is big difference between this and the random medal. With random you never knew if a game was created as random because this info wasnt stored.

With the beta medal surely you only need the time and date the game was started and the time and date the map left beta.


Yeah, apparently I was misunderstanding, looks like these were retroactively given afterall.


We do not have the time and date the map left beta stored in any database. It would be theoretically possible to research and input that data, however that would have delayed the medal and we preferred to get it into play.

The wins are only retroactive for the maps that are currently in Beta.


Perhaps b00 and sundance are volunteering to take on this task?
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby sundance123 on Fri Oct 11, 2013 6:45 pm

I would love to, if something is worth doing then it is worth doing well (especially changing the site), unfortunately due to time contraints I find my time quite limited at the (if anybody wants to search the phrase "quenching" they should get the necessary info from posts announcing each map has left beta).

I must say I am becoming quite alienated with the site at the moment.

Bots & Medals for playing bots makes me seriously question where this site is going and tonight i find is the first night that I took a few goes but wasnt tempted to start/join any new game.

Where is the vision?

Is Wham really going to implement every mediocre suggestion that has been ignored by the majority of users?

Even when I had the time to visit the suggs forum I dont remember being that impressed with anything I read or voted for/against. Trench and nospoils were brilliant additions, and team wins medals (personal judgement of course) but are you just trying to tops these - cos it is too soon.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby blakebowling on Fri Oct 11, 2013 7:17 pm

sundance123 wrote:I would love to, if something is worth doing then it is worth doing well (especially changing the site), unfortunately due to time contraints I find my time quite limited at the (if anybody wants to search the phrase "quenching" they should get the necessary info from posts announcing each map has left beta).

I must say I am becoming quite alienated with the site at the moment.

Bots & Medals for playing bots makes me seriously question where this site is going and tonight i find is the first night that I took a few goes but wasnt tempted to start/join any new game.

Where is the vision?

Is Wham really going to implement every mediocre suggestion that has been ignored by the majority of users?

Even when I had the time to visit the suggs forum I dont remember being that impressed with anything I read or voted for/against. Trench and nospoils were brilliant additions, and team wins medals (personal judgement of course) but are you just trying to tops these - cos it is too soon.

Not every suggestion is perfect, but if it brings something to CC, we are willing to work with it. We are also looking into adding some more maps information to the database, that should allow for the medals to be distributed more clearly. More information on exactly what we're improving to come.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Butters1919 on Fri Oct 11, 2013 10:25 pm

but again, the most active forum is now Bug Reports....
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby HardAttack on Sat Oct 12, 2013 3:32 am

frankiebee wrote:CC might be declining in members, but the quality of the game rises quick these days. I hope people will return to CC because of the awesome new management.


+1
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby HardAttack on Sat Oct 12, 2013 3:33 am

Bruceswar wrote:
betiko wrote:polymorphic is the greatest new game mode implementation. love it cause i love to play with myself!



:lol: :lol: :lol: :lol:

Read that again :)


he likes to play with himself :lol:
go maaan !!! grab yourself an adult magazine while doing so :lol: :lol:
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby HardAttack on Sat Oct 12, 2013 3:37 am

Armandolas wrote:in my humble opinion poly its one of the worst game options ive seen released.Hope we dont regret it in the future.
Great for farming, great for not having anymore speed teamgames and great for a large decrease of normal teamgames. Its not only negative sides but i think those are bigger than the positive
(the idea of not relying on a teammate on a teamgame..what?!)



I very well agree, but this is the nature of change buddy. Also mind to consider, this is a new era truely to give great opportunity for players to take taste of dubs,trips,quads no matter they have themselves as team mates or not. I know many ppl avoid playing team games basically due to lack of communication.
I looked for this polymorpism from long time now.
Great update, great taste...

Thanks.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby betiko on Sat Oct 12, 2013 4:35 am

patrickaa317 wrote:FYI - issue of unable to start turn can be fixed be refreshing your browser. I just played a 2 slot poly game and eliminated one opponent, had to refresh browser everytime i was starting my second consecutive turn.


that wasn't the issue at all. I was talking about manual games and initial deployment, not turns within a polymorph; I know you have to refresh when you play back to back in poly. Tons of games had problems yesterday but it was on all manual games, not just manual+polymorph.


anyway; back on the beta map subject:
i just looked in the foundry forum, there are currently 12 beta maps, including the ones that are currently closed due to changes being made (didn't count ww1 gallipoli cause it has never been live yet)
viewforum.php?f=64.
Koontz knows everything about the foundry, I'm pretty sure he knows where to find the issuing of a good amount of maps out of beta. If not, I think we could open a committy of 3-4 people willing to do the research in the foundry. Every map has it's thread, and every thread must have a post with a date to confirm when it's out of beta... And there might even be a list done by foundry mods.
here's the problem though: can the database count games per date of initialization?
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Jippd on Sat Oct 12, 2013 8:51 am

For the bot medal you need to beat whambot only to get the 200 wins for bronze right?

If so I think the medal descriptions page should be changed since it says "defeat bot opponent "X" times" currently. A more clear description that you need to defeat whambot then sassbot then whatever the next plan is.

Also if you plan to keep making more and more bots then perhaps the bot medal would be better like a tournament win or general contribution style medal that is roman numeral based. I'm assuming you plan to have many different levels of bots eventually so the roman numeral system will allow you to get a lot more medals.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Bruceswar on Sat Oct 12, 2013 9:25 am

Can we change it so in polymorph games it is set not to talk to team only first, but rather the other player.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby b00060 on Sat Oct 12, 2013 5:17 pm

patrickaa317 wrote:
bigWham wrote:
patrickaa317 wrote:
sundance123 wrote:
patrickaa317 wrote:
b00060 wrote:To not make the beta map medal retro is a shame.


data needed for this is not stored anywhere. Much like the random map medal.


I dont understand this. There is big difference between this and the random medal. With random you never knew if a game was created as random because this info wasnt stored.

With the beta medal surely you only need the time and date the game was started and the time and date the map left beta.


Yeah, apparently I was misunderstanding, looks like these were retroactively given afterall.


We do not have the time and date the map left beta stored in any database. It would be theoretically possible to research and input that data, however that would have delayed the medal and we preferred to get it into play.

The wins are only retroactive for the maps that are currently in Beta.


Perhaps b00 and sundance are volunteering to take on this task?


BAHAHAHAH, I PAY for this site and do not even have all of the privileges that I pay for. Why the hell would I waste my free time on a site that won't even let me speak my mind about other players freely??????????????????????????????????
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby thelord on Sat Oct 12, 2013 5:22 pm

Why no parachute medal?
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby betiko on Sat Oct 12, 2013 5:59 pm

Just finished a krazy kingdoms game. As it has been closed while we were playing it, it wasn t written as beta anymore, even if it s still beta, but closed till some fixes are done, therefore it didn t count towards the beta medal. That s a problem.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby narutoserigala on Sat Oct 12, 2013 9:14 pm

Dear bigWham,

I read your polymorphic suggestion with interest and was willing to give it a try. You credited rocksolid with it and so, I wanted to understand the rationale behind it more.

After reading rocksolid's post,I got a little confused. Let me use an analogy for illustration.

How I understand it is like this, you are telling us there is a different way to cook a "duck" (1vs 1 game) and why we should try it. On the other hand, rocksolid was suggesting to try cooking "chicken" differently (1 person controlling team games)" . He only said it might be interesting but we are left to wonder why should we try it at all!

For your information, a chicken and a duck may be similiar (they have wings and so on) but they are completely different creatures, lol.

As for myself, I could tell the difference between a chicken from a duck. I tried duck but did not like it at first. Afterwards, I tolerated it after discovering a new way to cook it. For example, 1st turner no attack rule (josko's method) and a variation of that (1st turner 2 terr attack limit rule at my 1v1 Waterloo games).

What your polymorphic suggestion essentially is but yet another way to cook a duck!

Since I am liking duck more and more these days, I am willing to try this method too! lol

By the way, polymorphic may also work with chicken but I can't say for sure because I am not a cook (no pun intended) :)

Cheers, naruto
Last edited by narutoserigala on Sat Oct 12, 2013 10:58 pm, edited 4 times in total.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby xman5151 on Sat Oct 12, 2013 9:44 pm

Clan page enhancements are excellent :D

Haven't tried the new game options yet, but excited to! Good stuff
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby agentcom on Sat Oct 12, 2013 9:48 pm

Jippd wrote:For the bot medal you need to beat whambot only to get the 200 wins for bronze right?

If so I think the medal descriptions page should be changed since it says "defeat bot opponent "X" times" currently. A more clear description that you need to defeat whambot then sassbot then whatever the next plan is.

Also if you plan to keep making more and more bots then perhaps the bot medal would be better like a tournament win or general contribution style medal that is roman numeral based. I'm assuming you plan to have many different levels of bots eventually so the roman numeral system will allow you to get a lot more medals.


IMO, 4 bot levels seems like plenty (and 4 bot medals)
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Jippd on Sun Oct 13, 2013 8:33 am

I was hoping to get some really difficult bots some day. I just didn't imagine a level 4 bot being that difficult (comparing it the difference in difficulty between level 1 and 2 bots) which is why I thought they might have more than 4.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby bigWham on Sun Oct 13, 2013 1:17 pm

narutoserigala wrote:Dear bigWham,

I read your polymorphic suggestion with interest and was willing to give it a try. You credited rocksolid with it and so, I wanted to understand the rationale behind it more.

After reading rocksolid's post,I got a little confused. Let me use an analogy for illustration.

How I understand it is like this, you are telling us there is a different way to cook a "duck" (1vs 1 game) and why we should try it. On the other hand, rocksolid was suggesting to try cooking "chicken" differently (1 person controlling team games)" . He only said it might be interesting but we are left to wonder why should we try it at all!

For your information, a chicken and a duck may be similiar (they have wings and so on) but they are completely different creatures, lol.

As for myself, I could tell the difference between a chicken from a duck. I tried duck but did not like it at first. Afterwards, I tolerated it after discovering a new way to cook it. For example, 1st turner no attack rule (josko's method) and a variation of that (1st turner 2 terr attack limit rule at my 1v1 Waterloo games).

What your polymorphic suggestion essentially is but yet another way to cook a duck!

Since I am liking duck more and more these days, I am willing to try this method too! lol

By the way, polymorphic may also work with chicken but I can't say for sure because I am not a cook (no pun intended) :)

Cheers, naruto


'For example, 1st turner no attack rule (josko's method) and a variation of that (1st turner 2 terr attack limit rule at my 1v1 Waterloo games).'

i would hope that something of this type might make it through to Submitted Suggestions.... whereupon it has a good chance of being implemented fairly quickly.
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby bigWham on Sun Oct 13, 2013 1:18 pm

Jippd wrote:I was hoping to get some really difficult bots some day. I just didn't imagine a level 4 bot being that difficult (comparing it the difference in difficulty between level 1 and 2 bots) which is why I thought they might have more than 4.


if bot technology improves, then i suspect bot medal technology may also improve ;)
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Re: Updates 10/10/13 - Polymorphic, Parachutes, Medals and C

Postby Shannon Apple on Sun Oct 13, 2013 2:50 pm

thelord wrote:Why no parachute medal?

It's a reinforcement method like chained, adjacent, unlimited. Doesn't need a medal. =)
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