Monthly Challenges:January 2014

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Re: Monthly Challenges:December 2013

Postby GioDuce on Thu Dec 12, 2013 6:15 am

For this challenge Medal all possible
- gametype also speedgames.
- maps
- settings
-.....
are/should be a possibility.
This way you get all kind of player type mixed in together to follow this Montly challenge.

When playing the same game type over and over you will not draw alot of attention of new people and we'll play the same people every month.
Open up to everyone and eveything i'd say, get out of that comfort zone and pick up new stuff.
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Re: Monthly Challenges:December 2013

Postby benga on Thu Dec 12, 2013 6:56 am

can we put 20 round limit?
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Re: Monthly Challenges:December 2013

Postby Dukasaur on Thu Dec 12, 2013 7:10 am

benga wrote:can we put 20 round limit?

You can put any round limit you want. The rules only specify some of the settings, all of the others are up to you.

denominator wrote:
betiko wrote:
DoomYoshi wrote:
betiko wrote:Holy shit man, just noticed you don t even have the speed bronze medal.. You must ve had a bad experience in you early days. Give it another try with a speed challenge.


no thank you, i don't want to spend more than 20 minutes a time on CC.


most speed 1v1 or polymorph are played in less than 20 minutes total. I've seen you make some researches about forum stats ect that probably took you a few hours, but playing a few speed games a month is too much involvement, you are an enigma :geek:
so how long exactly do you reckon it wil take you to calculate points for all the site's participants for your challenge, and what type of headaches are you going to go through with games that will continue active for a month or 2 in 2014 since you don't even impose a round limit? Not to mention that you will open a new challenge in january, then feb and so on, each time with the previous month's games not finished. things will start piling up, you will be overwhelemed by chaos and you will eventually have to give up.
There are no incentives to speed games and this would bring the whole comunity back into it. Your initiative is great, but of course you had to be the only experienced player who has never played speed games in his entire cc career for obscure reasons and principles ;)

Have you talked to giligan and sempai regarding the special events they run where you need to win a game out of 3? even with round limit it takes way too much time for all of them to end; and they just have to check for winners! you will have to go game bby game to count points and see who killed who.... that is a nightmare mate!! no one can handle such thing o the long run.


If you want to run things, why not sign up for the Entertainment Team? Let DoomYoshi run it as he sees fit and if it doesn't work, then let him fix it. We're 11 days in to a 31 day challenge and you're already complaining that it is taking too long. I've got 30 games running for this and at least a third of them have already tipped the balance to the point that it is clear they won't last the month. Most of the slow ones are because of deadbeats.

I agree that there should be incentives for speed games, but I don't agree this is the time or place to do it.

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Re: Monthly Challenges:December 2013

Postby agentcom on Thu Dec 12, 2013 11:17 am

(Coming from a guy not participating in the challenge, just watching it out of interest, FWIW)

I agree that DY can run this any way he damn well pleases :), but ...

I don't see the problem with allowing speeders ... why not, right? Maybe he's thought of this already and has a reason for the exclusion.

Also, I'm thinking about the autotournaments and how they're set up and they seem to be a compliment to this. Instead of being on the tourney page, some auto-created games would be at the top of the gamefinder page. The games would be created with random settings for the settings that aren't specified by the Challenge. Or players would have an option to create their own and have it similarly listed. Seems like there could be a lot of promise to these suggestions as the the challenge idea develops and continues over the next several months. But again, DY has probably already thought of a lot of this.
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Re: Monthly Challenges:December 2013

Postby betiko on Thu Dec 12, 2013 2:07 pm

agentcom wrote:(Coming from a guy not participating in the challenge, just watching it out of interest, FWIW)

I agree that DY can run this any way he damn well pleases :), but ...

I don't see the problem with allowing speeders ... why not, right? Maybe he's thought of this already and has a reason for the exclusion.

Also, I'm thinking about the autotournaments and how they're set up and they seem to be a compliment to this. Instead of being on the tourney page, some auto-created games would be at the top of the gamefinder page. The games would be created with random settings for the settings that aren't specified by the Challenge. Or players would have an option to create their own and have it similarly listed. Seems like there could be a lot of promise to these suggestions as the the challenge idea develops and continues over the next several months. But again, DY has probably already thought of a lot of this.


There you go!
Looks like a few of you took my thoughts as a direct attack to dy's work. You are basically agreeing with all I said.

Denominator: "this is not the time and place to do it"
Is that so?? I can t throw in my 2 cents for the future challenges BEFORE the challenge so we can have a constructive discussion? This is the first challenge, i think there are a few problems to come with the current system and willing to discuss them doesn t make me an ungrateful asshole.
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Re: Monthly Challenges:December 2013

Postby DoomYoshi on Thu Dec 12, 2013 11:56 pm

It's ok betiko, I do appreciate the input. Agentcom has mentioned automatic games, that is something like what I envisioned the suggestion turning into. For now, this system has to suffice.

As per speed games, I view them as an unpopular game setting (if they were popular, there wouldn't be a medal for them) so they are calculated the same way as other unpopular settings. Only a minority of challenges will force speed games, the majority will be either free choice or casual-only. Of the challenges so far, out of 4 have accepted speed games.

i can assure you that the cutoff for games won't run on forever. Before this challenge started, only 1 game had ever been completed with the required settings. Once the month ends, and I can see what a reasonable time-frame for completion is then I can make a cutoff point that will give an estimated 80-90 percent completion. Also, January's challenge will be a shorter one so as not to overlap too much.
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Re: Monthly Challenges:December 2013

Postby betiko on Fri Dec 13, 2013 8:44 am

yeah i was the one suggesting automatizing games in speeders in the first place. and speeders an unpopular setting??? just have a look at the medal page and the recipients/number of medal issued. I'm not gonna talk about new settings but out of old timer settings, trips, quads, terminator, assassin, nuclear, trench (yeah i know it's pretty new..)... even crossmap are less popular!
I think it would've been easier to tell you that the only things that beat speeders are standard, dubs, manual, freestyle, fog... and ratings!
not because you are one of the very few who never plays speeders means it's unpopular.

I think a cool thing to do would be to create some monthly challenge happy hours for speed games. it's not going to change anything for you, you can still do it casual+speed. but let's say you give 3 cc times as meetups for those who want to play challenge speeders. could be really fun. Later on, games could just be automatically created in the speed loby, could be awesome. In my case, i know that I now have 25+ active games now because of your challenge, and I don't like having so many active games. a speeder never adds up to your game countand is finished within half an hour.
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Re: Monthly Challenges:December 2013

Postby Gamefreakguy on Fri Dec 13, 2013 7:56 pm

I think a speed challenge of some kind would be cool. :)

Basically agree with what has been said before, that some more "fun" settings rather than just 5-p trench terminator should be used for a challenge. Maybe require a win on a variety of different settings with one over-arching condition. Like, win on all ___ maps, or maps from a certain area of the world, in a polymorph game this month. Or, win a doubles game on each spoils setting. I like the addition of monthly challenges but freshness will be the main factor for how much good it does for the community.
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Re: Monthly Challenges:December 2013

Postby sempaispellcheck on Fri Dec 13, 2013 8:03 pm

Keep in mind that this is only the first challenge to be posted.
There is plenty of potential for variety.
I advise you all to wait a few months and give DY time to come up with a bunch of different challenges before making any judgements.

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Re: Monthly Challenges:December 2013

Postby Gamefreakguy on Sat Dec 14, 2013 3:18 am

Sure, of course! Just some ideas to help that go as well as possible.

Idea for next December: Christmas map challenge. :P
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Re: Monthly Challenges:December 2013

Postby betiko on Sat Dec 14, 2013 7:08 am

sempaispellcheck wrote:Keep in mind that this is only the first challenge to be posted.
There is plenty of potential for variety.
I advise you all to wait a few months and give DY time to come up with a bunch of different challenges before making any judgements.

sempai


well isn't doom going to come up with stuff that fit better the members if they speak up in here and give their opinion? why are other mods all showing up in here to try and shut us up? No one is "judging" doom and his challenges here.

I don't really have a problem with all the games being the same, and I guess what doom did is look for game settings that don't exist in the game finder to simplify the management of the challenge.
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Re: Monthly Challenges:December 2013

Postby Count Belisle on Sat Dec 14, 2013 1:02 pm

MGSteve wrote:There are more new games available. I just set up 3 Zombie, 3 Fresh and 5 escalating.
MGSteve wrote:For those wanting to get in on the new medal and the Scotland battles that will get you the medal for all games played this month, here ya go: Game 13689758 Terminator, Automatic, Sequential, Scotland, No Spoils, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689759 Terminator, Automatic, Sequential, Scotland, No Spoils, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689760 Terminator, Automatic, Sequential, Scotland, No Spoils, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689762 Terminator, Automatic, Sequential, Scotland, Zombie, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689763 Terminator, Automatic, Sequential, Scotland, Zombie, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689764 Terminator, Automatic, Sequential, Scotland, Zombie, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689770, Terminator, Automatic, Sequential, Scotland, Escalating, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689771, Terminator, Automatic, Sequential, Scotland, Escalating, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689772, Terminator, Automatic, Sequential, Scotland , Escalating, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689773, Terminator, Automatic, Sequential, Scotland, Escalating, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689774 dittos


I posted this challenge in alot of forums I'm in and I saw that MGSteve posted this back Doom can you make sure that these also get added so people can join and MGSteve gets these counted?
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Re: Monthly Challenges:December 2013

Postby betiko on Sat Dec 14, 2013 3:02 pm

Count Belisle wrote:
MGSteve wrote:There are more new games available. I just set up 3 Zombie, 3 Fresh and 5 escalating.
MGSteve wrote:For those wanting to get in on the new medal and the Scotland battles that will get you the medal for all games played this month, here ya go: Game 13689758 Terminator, Automatic, Sequential, Scotland, No Spoils, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689759 Terminator, Automatic, Sequential, Scotland, No Spoils, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689760 Terminator, Automatic, Sequential, Scotland, No Spoils, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689762 Terminator, Automatic, Sequential, Scotland, Zombie, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689763 Terminator, Automatic, Sequential, Scotland, Zombie, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689764 Terminator, Automatic, Sequential, Scotland, Zombie, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689770, Terminator, Automatic, Sequential, Scotland, Escalating, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689771, Terminator, Automatic, Sequential, Scotland, Escalating, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689772, Terminator, Automatic, Sequential, Scotland , Escalating, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689773, Terminator, Automatic, Sequential, Scotland, Escalating, Adjacent, Fog, Trench, 20 Rounds, 24 Hours

Game 13689774 dittos


I posted this challenge in alot of forums I'm in and I saw that MGSteve posted this back Doom can you make sure that these also get added so people can join and MGSteve gets these counted?


doom uses game finder for that mate. no need to add anything manually, your games will be found.
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Re: Monthly Challenges:December 2013

Postby DoomYoshi on Sat Dec 14, 2013 4:30 pm

They seem legit.
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Re: Monthly Challenges:December 2013

Postby benga on Sun Dec 15, 2013 9:43 am

Do we have to report finished games or you will look thru game finder yourself?
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Re: Monthly Challenges:December 2013

Postby DoomYoshi on Sun Dec 15, 2013 9:51 am

we will just look through game finder. Just report games when you start them up and i can verify whether or not they meet the settings rules (that is optional though, if you don't want to post you don't have to; i often find the games anyways)
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Re: Monthly Challenges:December 2013

Postby betiko on Sun Dec 15, 2013 1:15 pm

DoomYoshi wrote:we will just look through game finder. Just report games when you start them up and i can verify whether or not they meet the settings rules (that is optional though, if you don't want to post you don't have to; i often find the games anyways)


might as well be easier for you guys if we post our game and point count for you to just verify? Mind if I do it? don't know how many points I have and if I will make it without starting a few new ones, so would actually help me too! ;)

Game 13681195 finished, 1pt; 1 kill, 3pts total 4pts
Game 13681198 finished, 1pt; 0 kills total 1pts
Game 13686330 unfinished 0pt; 1 kill, 3pts total 3pts
Game 13686331 unfinished 0pt; 0 kills total 0pts
Game 13686332 unfinished 0pt; 0 kills total 0pts
Game 13686333 finished 0pt; 0 kills total 1pts
Game 13686407 unfinished 0pt; 1 kill, 3pts total 3pts
Game 13686408 unfinished 0pt; 0 kills total 0pts
Game 13687345 unfinished 0pt; 2 kills total 6pts
Game 13687346 finished 1pt; 1 kill, 3pts total 4pts
Game 13702341 unfinished 0pt; 1 kills total 3pts
Game 13705753 finished 1pt; 1 kill, 3pts total 4pts
Game 13705757 unfinished 0pt; 0 kills total 0pts
Game 13705758 unfinished 0pt; 0 kills total 0pts
Game 13705759 unfinished 0pt; 0 kills total 0pts

so that would make 16pts in the bag, 14 to come if all games finish so challenge is in the bag? is that correct doom?
Last edited by betiko on Thu Dec 19, 2013 11:21 am, edited 1 time in total.
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Re: Monthly Challenges:December 2013

Postby DoomYoshi on Sun Dec 15, 2013 4:26 pm

you get one point for every game... a joining bonus.
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Re: Monthly Challenges:December 2013

Postby betiko on Sun Dec 15, 2013 6:47 pm

DoomYoshi wrote:you get one point for every game... a joining bonus.
oh so the game doesn t need to end before the end of the month to count anymore, you changed that rule?
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Re: Monthly Challenges:December 2013

Postby DoomYoshi on Mon Dec 16, 2013 11:41 am

betiko wrote:
DoomYoshi wrote:As a heads up, there will be an extra completion window after the end of the month. More details will follow, but do not worry about starting a game even into the last week of December.


Cool cause we are not responsible of the length of a 5 men trench game!
Also doom, I think it would make more sense to have these challenges exclusively played on speed games. It would be a great thing to get people back into speed gaming. Let s say each month a game type and settings is chosen, and games are automatically created in the speedgame section for people to join. Points could be counted automatically and with speed games you could set the end of the month as a real deadline.

I think your challenges should be more focused into encouraging to play new settings with new maps on speed game. Let s say alaska, zombie polymorph speed games or something next month... It s your baby, just my 2cents ;)


betiko, you replied to it already...
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Re: Monthly Challenges:December 2013

Postby sempaispellcheck on Mon Dec 16, 2013 11:54 am

betiko wrote:
DoomYoshi wrote:you get one point for every game... a joining bonus.
oh so the game doesn t need to end before the end of the month to count anymore, you changed that rule?

No, this point is for starting/joining the game - whenever it finishes.

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Re: Monthly Challenges:December 2013

Postby cooldeals on Wed Dec 18, 2013 11:42 am

So if I start 28 games by January 1 I get this medal even if none of them finish by Jan 1?

Do I get takeout points even if a game isn't finished by Jan 1?

I'm already behind so I'm debating on whether I even have a chance.
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Re: Monthly Challenges:December 2013

Postby DoomYoshi on Wed Dec 18, 2013 12:24 pm

cooldeals wrote:So if I start 28 games by January 1 I get this medal even if none of them finish by Jan 1?

Do I get takeout points even if a game isn't finished by Jan 1?

I'm already behind so I'm debating on whether I even have a chance.


Unless you deadbeat, yes. That was the original intention. As mentioned already, the time for kills and victories will be extended so that games started even in the last week will have a chance to make points.
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Re: Monthly Challenges:December 2013

Postby DoomYoshi on Wed Dec 18, 2013 12:35 pm

Clarification on extension.

All games must be started within December, as per OP.

Kills and game finishes within the month of January also count.

On February 1st and beyond, all scores will be tallied.

As long as you have not deadbeated up to that point, you qualify for the medal.

The one month extension is due to the current range of finished games being 15-25 rounds in length. This includes no spoils, flat rate and escalating, so all game settings are completeable.
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