Mr Changsha wrote:There are paying members throughout the scoreboard who should be treated equally by CC and so, therefore, should have the right to play any game they want and win and lose points in any game as well.
In principle you could have a farming-free system that allows the best to play against the worst AND for points to always be exchanged.
However, the points exchanged would have to be calculated so that it is not a lucrative harvesting technique to farm the lower ranked as it currently is.
What I mean by this, is that if players of a certain skill level can win 95% of games against players of a lower skill level, if the high ranked player wins 1 point for each victory and loses 19 for each loss, it would not be a lucrative farming technique, because in the long term it would even out +19 - 19 = 0. Historical data can be used to determine how many points should be exchanged so that peer play is more lucrative than playing someone much lower in skill.
I'm only endorsing the "band aid" approach to limit harvesting techniques because the mods ignore all suggestions to change the scoring formula to stop farming. So since we cannot increase the amount of points the low ranked get from beating the highest ranked, the only resort is to limit exchange of points from known points harvesting techniques altogether.
I'm glad you guys are in favor of changing the scoring system. But I think the people who run this site are misunderstanding your opposition to clamp down on farming techniques as support for the status quo.
Back to my suggested band-aid:
Do you seriously think the harm of preventing cooks teams from gaining/losing points if they beat a team of 4 brigadiers on Waterloo outweighs the good it would do to the system by curtailing point harvesting? Look at the historical data. The cooks teams in question lost 60 out of 60 games to players in the top 0.5% of the scoreboard. Also, as you pointed out, they practically never win in large escalating games either. So actually, they lose nothing by not gaining points from winning because they are unable to win under these map settings.
If further point harvesting can be prevented, the inflation will stop. Eventually, the highest scores will deflate into ranges that are more conducive to peer play under the current scoring system.