First of all, I applaud the effort toward making CC more competitive. It's a great first step.
MuEagles79 wrote:your logic is completely faulty unless you believe only people of similar ranks/experience should be playing each other
Some people do desire a ranking system that would indicate that a player ranked higher than another player tends to beat them head-to-head. The current system does not always indicate this because there are many techniques for inflating your score without playing peers, as the OP has stated.
Many suggestions are being discussed in sugs and bugs on scoring system reform / scoreboard reform with regard to this aim. Some are band-aid approaches which might be more readily implemented in the near term, but do not solve the whole problem (i.e. performing some function on the current scores that takes into account proportion of peer-to-peer playing). Some suggestions are more radical, for altering the scoring system so that farming is actually impossible - this would be the simplest and most effective solution.
Not sure what the majority of CCers think because very few members take part in polls. That being said, every poll I've seen has been in favor of implementing anything that would make it harder to get ahead by farming or at least provide some recognition to players who do not farm (according to some best guess consensus mathematical formula).
We will see how far CC leadership will go toward addressing these concerns.
MuEagles79 wrote:I just see a slippery slope here of determining what constitutes "newbie farming".
Very good point. Like some other posters said, it would be much more effective to change the scoring system to not reward farming on the scale that it currently does than to attempt to define farming on a case by case basis and create a set of possibly cumbersome rules.
It's like fighting the war on drugs by arresting individual users without realizing that the war can never be won as long as demand remains high.