Whac-an-Admin: Field Marshal Special

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Re: Whac-an-Admin: Field Marshal Special

Postby God Emperor Q on Wed Feb 18, 2009 5:57 pm

gl admins!
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Re: Whac-an-Admin: Field Marshal Special

Postby negoeien on Wed Feb 18, 2009 8:21 pm

The Neon Peon wrote:
Natewolfman wrote:
barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.

/agree :)

thirded


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Re: Whac-an-Admin: Field Marshal Special

Postby a.sub on Wed Feb 18, 2009 9:37 pm

negoeien wrote:
The Neon Peon wrote:
Natewolfman wrote:
barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.

/agree :)

thirded


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Re: Whac-an-Admin: Field Marshal Special

Postby Kotaro on Fri Feb 20, 2009 2:46 pm

Game 4271290

That's just cheating to get your points up! Mods cheat!
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Re: Whac-an-Admin: Field Marshal Special

Postby Gilligan on Fri Feb 20, 2009 5:57 pm

Kotaro wrote:Game 4271290

That's just cheating to get your points up! Mods cheat!


Nice, rack up another one for the mods! :lol: ;)
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Re: Whac-an-Admin: Field Marshal Special

Postby barterer2002 on Fri Feb 20, 2009 7:10 pm

I'm pretty sure that Nate is playing for Community there if he's the second one in. Especially if he's getting the medal (which he should)
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Re: Whac-an-Admin: Field Marshal Special

Postby Night Strike on Fri Feb 20, 2009 7:24 pm

Kotaro wrote:Game 4271290

That's just cheating to get your points up! Mods cheat!


I should punish them for abusing tournament privileges! :twisted:
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Re: Whac-an-Admin: Field Marshal Special

Postby lancehoch on Fri Feb 20, 2009 8:24 pm

Night Strike wrote:
Kotaro wrote:Game 4271290

That's just cheating to get your points up! Mods cheat!


I should punish them for abusing tournament privileges! :twisted:

Hey, I was called out by someone in the community.
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Re: Whac-an-Admin: Field Marshal Special

Postby AAFitz on Fri Feb 20, 2009 9:07 pm

a.sub wrote:
barterer2002 wrote:
a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.


You could not be more wrong on this.


how so? ive played a few world 2.0 games and people can get amazing drops that change the game.
people have started the game with half of damn europe


Actually, you are wrong but its a common misconception. World is by far the most fair map, though a bad drop can mean the end of it occasionally, it is so large, that strategy actually has a chance to shine through... ive survived many bad rounds to win. Ive played over a thousand, and while bonuses do get handed out, its usually just a +2 or +3, and one roll of the dice can erase that easy enough.

Some are indeed blowouts, but the number of long games and games that take multiple rounds are much more common.
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Re: Whac-an-Admin: Field Marshal Special

Postby ronc8649 on Sat Feb 21, 2009 12:53 pm

AAFitz wrote:
a.sub wrote:
barterer2002 wrote:
a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.


You could not be more wrong on this.


how so? ive played a few world 2.0 games and people can get amazing drops that change the game.
people have started the game with half of damn europe


Actually, you are wrong but its a common misconception. World is by far the most fair map, though a bad drop can mean the end of it occasionally, it is so large, that strategy actually has a chance to shine through... ive survived many bad rounds to win. Ive played over a thousand, and while bonuses do get handed out, its usually just a +2 or +3, and one roll of the dice can erase that easy enough.

Some are indeed blowouts, but the number of long games and games that take multiple rounds are much more common.


i was a victim of some of those blowouts....lmao
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Re: Whac-an-Admin: Field Marshal Special

Postby sailorseal on Sun Feb 22, 2009 6:59 pm

I love that Twill's name is red in the game
LOL
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Re: Whac-an-Admin: Field Marshal Special

Postby a.sub on Mon Feb 23, 2009 1:39 am

sailorseal wrote:I love that Twill's name is red in the game
LOL

:lol: :lol:
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Re: Whac-an-Admin: Field Marshal Special

Postby blakebowling on Mon Feb 23, 2009 8:06 am

a.sub wrote:
sailorseal wrote:I love that Twill's name is red in the game
LOL

:lol: :lol:

And andy's is blue, shows hes a carto at heart.
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Re: Whac-an-Admin: Field Marshal Special

Postby Kotaro on Mon Feb 23, 2009 3:45 pm

lancehoch wrote:
Night Strike wrote:
Kotaro wrote:Game 4271290

That's just cheating to get your points up! Mods cheat!


I should punish them for abusing tournament privileges! :twisted:

Hey, I was called out by someone in the community.


pffffffffffffffft
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Re: Whac-an-Admin: Field Marshal Special

Postby kratos644 on Mon Feb 23, 2009 9:12 pm

negoeien wrote:
The Neon Peon wrote:
Natewolfman wrote:
barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.

/agree :)

thirded


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Re: Whac-an-Admin: Field Marshal Special

Postby Twill on Tue Feb 24, 2009 7:37 am

What was that about blowouts Fitzy - We're getting our rear ends royally handed to us!
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