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Re: Random Map

Postby Dako on Wed Jun 03, 2009 10:31 am

Random speed escalating freestyle.

Hehe, this would be a challenge :D. To find a real pro.
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Re: Random Map

Postby whitestazn88 on Wed Jun 03, 2009 11:07 am

sweet
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Re: Random Map

Postby amazzony on Wed Jun 03, 2009 11:16 am

wcaclimbing wrote:
sfhbballnut wrote:wow that was a longtime ago, haha


sfh deserves a free premium for suggesting this awesome idea.

=D>


Agreed!

Great addition, can't wait for the flow of tournaments :D
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Re: Random Map

Postby Mr_Adams on Wed Jun 03, 2009 11:18 am

Just to play devils addvocate, what about feudal? is there a system in place to ensure against feudal 7 and 8 man feudal or AoR 1&2 from popping up due to this system?
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Re: Random Map

Postby barterer2002 on Wed Jun 03, 2009 11:26 am

amazzony wrote:
wcaclimbing wrote:
sfhbballnut wrote:wow that was a longtime ago, haha


sfh deserves a free premium for suggesting this awesome idea.

=D>


Agreed!

Great addition, can't wait for the flow of tournaments :D


First one is up.
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Re: Random Map

Postby lozzini on Wed Jun 03, 2009 11:27 am

great idea

but a question, what happens if i set up an 8 player game and it picks fuedal? have you coded it too not allow maps that dont have enough starting positions?

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Re: Random Map

Postby sully800 on Wed Jun 03, 2009 11:58 am

This will be a fun way to try new maps, that's for sure!
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Re: Random Map

Postby gcwca_4_life on Wed Jun 03, 2009 12:11 pm

Mr_Adams wrote:Just to play devils addvocate, what about feudal? is there a system in place to ensure against feudal 7 and 8 man feudal or AoR 1&2 from popping up due to this system?



I would think that they have it to where those maps can only be chosen when you have 6 players or less for AoR1, and 2, and 7 players or less for AoR3, and 6 or less for Feudal. That would have to be my logical answer. (Not soo good with logic unless I'm soo drunk I make up stuff. :lol:)



lozzini wrote:great idea

but a question, what happens if i set up an 8 player game and it picks fuedal? have you coded it too not allow maps that dont have enough starting positions?

lozz



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Re: Random Map

Postby obliterationX on Wed Jun 03, 2009 12:13 pm

Nice work! I can't wait to use this feature. :)
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Re: Random Map

Postby Fireside Poet on Wed Jun 03, 2009 12:38 pm

Nice addition. =D>

Next step: A pool of "Available" players randomly thrown into a random map with random settings ... with random intensity cubes of course. ;)
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Re: Random Map

Postby lozzini on Wed Jun 03, 2009 12:48 pm

gcwca_4_life wrote:
Mr_Adams wrote:Just to play devils addvocate, what about feudal? is there a system in place to ensure against feudal 7 and 8 man feudal or AoR 1&2 from popping up due to this system?



I would think that they have it to where those maps can only be chosen when you have 6 players or less for AoR1, and 2, and 7 players or less for AoR3, and 6 or less for Feudal. That would have to be my logical answer. (Not soo good with logic unless I'm soo drunk I make up stuff. :lol:)



lozzini wrote:great idea

but a question, what happens if i set up an 8 player game and it picks fuedal? have you coded it too not allow maps that dont have enough starting positions?

lozz



^-^ ;)



sorry don't know how i missed that :( :(
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Re: Random Map

Postby phantomzero on Wed Jun 03, 2009 1:01 pm

What happened in this game???

Game 5013886
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Re: Random Map

Postby OliverFA on Wed Jun 03, 2009 1:03 pm

Superior feature. =D> =D> =D> =D> =D>
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

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Re: Random Map

Postby AndyDufresne on Wed Jun 03, 2009 1:04 pm

phantomzero wrote:What happened in this game???

Game 5013886

Good question! That is a difficult random map to play on! As with any update, Lack still is working out the kinks!


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Re: Random Map

Postby Mr_Adams on Wed Jun 03, 2009 1:05 pm

gcwca_4_life wrote:
Mr_Adams wrote:Just to play devils addvocate, what about feudal? is there a system in place to ensure against feudal 7 and 8 man feudal or AoR 1&2 from popping up due to this system?



I would think that they have it to where those maps can only be chosen when you have 6 players or less for AoR1, and 2, and 7 players or less for AoR3, and 6 or less for Feudal. That would have to be my logical answer. (Not soo good with logic unless I'm soo drunk I make up stuff. :lol:)



lozzini wrote:great idea

but a question, what happens if i set up an 8 player game and it picks fuedal? have you coded it too not allow maps that dont have enough starting positions?

lozz



^-^ ;)



just making sure they've taken care of the problem, the answer was obvious, but could have gone unseen. I know I've forgoten simple steps when doing things (like all these people who don't realize catapults can be bombarded in castle land) and bad has come from it. I was just making sure this had been taken care of.
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