Auto-kicking multies & logging end of turn

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Re: Auto-kicking multies & logging end of turn

Postby ben79 on Sat Jun 27, 2009 10:09 am

sully800 wrote:
ben79 wrote:why can't they just cancel the game, sounds easy to my ears ... i'm Linksniper's teamate !


If you cancel the games there would be just as many complaints on a slightly different topic. Let's think about all the games you are just about to win. The game hasn't finished yet, but there is no way it can be turned around, you just have to play it out. Your opponent is then busted as a multi and the game is canceled. Wouldn't you feel robbed of those points?


would prefer starting a new game instead of playing with cheap tactics
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Re: Auto-kicking multies & logging end of turn

Postby Bruceswar on Sun Jun 28, 2009 7:27 am

jaseleo wrote:Zander100 and I have just experianced this new update and its not very nice round 2 a guy gets kicked out for violating rules and everything goes to the other player there is just no way back into the game.



Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.
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Re: Auto-kicking multies & logging end of turn

Postby lancehoch on Sun Jun 28, 2009 10:15 am

Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.
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Re: Auto-kicking multies & logging end of turn

Postby king sam on Sun Jun 28, 2009 12:47 pm

lancehoch wrote:
Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.


I don't think there is either. Either way one piece of the pie gets the shaft. It took a while and a lot of complaining to get it changed this way, I imagine it taking even more time and complaining to change it back, and I cant think of any middle ground.
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Re: Auto-kicking multies & logging end of turn

Postby lancehoch on Mon Jun 29, 2009 7:05 am

What about, randomly half (on a doubles team, 2/3 on a triples team, and 3/4 on a quads team) of the territories turn to their neutral starting value, the rest go to a teammate at their starting value. The fractions can be played with a little bit and who the territories go to can be adjusted, maybe in a quads game, 1/4 go neutral and 1/4 go to each teammate.
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Re: Auto-kicking multies & logging end of turn

Postby caymanmew on Mon Jun 29, 2009 8:34 am

what if ya only got auto kicked if you were intending tomake multis to just join games and make the mods and players mad
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Re: Auto-kicking multies & logging end of turn

Postby Bruceswar on Mon Jun 29, 2009 12:11 pm

lancehoch wrote:
Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.



I am sorry if a cheater is found, then they should not get any rewards for him. You choose your partners so pick better next time.
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Re: Auto-kicking multies & logging end of turn

Postby LightsongTheBold on Mon Jun 29, 2009 5:02 pm

Bruceswar wrote:
lancehoch wrote:
Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.



I am sorry if a cheater is found, then they should not get any rewards for him. You choose your partners so pick better next time.


But it is unfair to hurt the team who is playing fair, just because of one person cheating. One bad apple shouldn't spoil the bunch.
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Re: Auto-kicking multies & logging end of turn

Postby Bruceswar on Mon Jun 29, 2009 6:56 pm

LightsongTheBold wrote:
Bruceswar wrote:
lancehoch wrote:
Bruceswar wrote:Could the said busted multi have his men turn neutral? That seems like it would be a more fair option if you ask me.

I don't think there is a truly fair option.



I am sorry if a cheater is found, then they should not get any rewards for him. You choose your partners so pick better next time.


But it is unfair to hurt the team who is playing fair, just because of one person cheating. One bad apple shouldn't spoil the bunch.


Pick your partners wiser. :)
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Re: Auto-kicking multies & logging end of turn

Postby lackattack on Mon Jun 29, 2009 7:58 pm

I think we need to give the other players 3 rounds of warning (as when a deadbeat is auto-kicked) to keep things fair.

Hopefully it won't be too hard to make the game just skip over the busted player's turns for 3 rounds so the game isn't held up for 72 hours.

Look out for this in future updates...
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Re: Auto-kicking multies & logging end of turn

Postby ppgangster on Mon Jun 29, 2009 8:38 pm

lackattack wrote:I think we need to give the other players 3 rounds of warning (as when a deadbeat is auto-kicked) to keep things fair.


That's a great suggestion!
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Re: Auto-kicking multies & logging end of turn

Postby firsal901 on Tue Jun 30, 2009 6:43 am

nice job

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Re: Auto-kicking multies & logging end of turn

Postby caymanmew on Tue Jun 30, 2009 8:30 am

that sounds fair
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Re: Auto-kicking multies & logging end of turn

Postby AAFitz on Tue Jun 30, 2009 8:56 am

Oh, I cant wait to see how this works.... nice of you to tackle this one though...it obviously cant be an easy fix...especially since I dont think anyone can predict the outcome on game play with this
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Re: Auto-kicking multies & logging end of turn

Postby legionbuck on Tue Jun 30, 2009 1:45 pm

Now all you have to do is make sure kicked multis on team games don't get points from other players at the end of the game ! Matter of fact, multis should supply ALL points awarded to other players, and the honest ones not be penalized !
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