Freestyle improved

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Re: Freestyle improved

Postby Robinette on Tue Oct 13, 2009 10:56 am

If the point of freestyle is to not have to wait sequentially for a turn...
then Can someone explain to me the point of 1v1 freestyle?

I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?

I guess my question is... how does 1v1 freestyle differ from 1v1 seq?
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Re: Freestyle improved

Postby Koganosi on Tue Oct 13, 2009 12:00 pm

Robinette wrote:If the point of freestyle is to not have to wait sequentially for a turn...
then Can someone explain to me the point of 1v1 freestyle?

I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?

I guess my question is... how does 1v1 freestyle differ from 1v1 seq?


More likely in speed. Only 2;30 and fast start, still. In a non speed it can cost you 12 hours and can make it a sequintical because you cant double turn it. It is still the same. But no double turn. Double turn is a cheap tactic wich people need to use to win. If you need it you suck at this and should start playing something else.

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Re: Freestyle improved

Postby jammyjames on Tue Oct 13, 2009 12:44 pm

Koganosi wrote:
Robinette wrote:If the point of freestyle is to not have to wait sequentially for a turn...
then Can someone explain to me the point of 1v1 freestyle?

I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?

I guess my question is... how does 1v1 freestyle differ from 1v1 seq?


More likely in speed. Only 2;30 and fast start, still. In a non speed it can cost you 12 hours and can make it a sequintical because you cant double turn it. It is still the same. But no double turn. Double turn is a cheap tactic wich people need to use to win. If you need it you suck at this and should start playing something else.

Urs

koganosi.


correction koganosi, double turn actually makes the game more strategical, speed comes more into the game, and you have to plan moves in case of someone double turning you. I feel this was a stupid update, that was probably primarily made up from the sequential players??
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Re: Freestyle improved

Postby KraphtOne on Tue Oct 13, 2009 12:46 pm

you notice that 90% of the people that like the new freestyle system are people that did not pay 25 bucks...

And the running comment was "watch how the high ranks go down"... i dont see any of the good freestyle players losing too much rank because of your new system...

They're only pissed off now because it takes much more awareness to avoid delay tactics...

If You Sucked At The Old Freestyle, You Suck At This System Too...
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Re: Freestyle improved

Postby jammyjames on Tue Oct 13, 2009 12:55 pm

also along with krapht to prove it is a useless feature, my Map Rank for freestyle has stayed around the same mark, however im starting to peak a litle more now due to actually remembering how to play the basics of risk. lmao
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Freestyle made even worse

Postby Teflon Kris on Thu Oct 29, 2009 6:00 pm

Deliberately missing a turn to get a turn + deferred troops + going first is rediculous.

A ploy that is probably worse than the double-turn scenario this change was supposed to fix.

Now we have a 36-hour really slow and infinitely annoying double-turn scenario!

A massive advantage for missing a turn.

Let's have sully's suggestion (nobody is blocked after a miss).

C'mon, must be an easy change?
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Re: Freestyle made even worse

Postby Duality. on Fri Oct 30, 2009 5:36 am

DJ Teflon wrote:Deliberately missing a turn to get a turn + deferred troops


As far as I'm aware if you miss your deployment turn then you do not receive deffered troops. Merely three's on all your territories.
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Re: Freestyle improved

Postby jammyjames on Fri Oct 30, 2009 6:18 am

alright... im in a quads game, team 1 are going to miss their turn, we have already taken ours as a team.they then get 12 hours more to take their next go, get to go first instead of us as we were quick. and then get the men to deploy at the end too...

freestyle improved.... Bollocks!!!!
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Re: Freestyle improved

Postby SirSebstar on Fri Oct 30, 2009 7:50 am

thanks to the above comments i am still not touching freestyle with a ten foot pole.
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Re: Freestyle improved

Postby Wellspring on Fri Oct 30, 2009 8:08 am

Agreed with above comments, missing a turn resulting in getting to start the next round is ridiculous.
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Re: Freestyle improved

Postby ParadiceCity9 on Tue Nov 03, 2009 1:39 pm

Yep same thing just happened to me. That doesn't make any sense at all...it's a reward for missing your turn.
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Re: Freestyle improved

Postby qwertylpc on Tue Nov 03, 2009 6:54 pm

KraphtOne wrote:you notice that 90% of the people that like the new freestyle system are people that did not pay 25 bucks...


well im sure not one of them it sux
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Re: Freestyle improved

Postby qwertylpc on Tue Nov 03, 2009 6:56 pm

Koganosi wrote:
Robinette wrote:If the point of freestyle is to not have to wait sequentially for a turn...
then Can someone explain to me the point of 1v1 freestyle?

I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?

I guess my question is... how does 1v1 freestyle differ from 1v1 seq?


More likely in speed. Only 2;30 and fast start, still. In a non speed it can cost you 12 hours and can make it a sequintical because you cant double turn it. It is still the same. But no double turn. Double turn is a cheap tactic wich people need to use to win. If you need it you suck at this and should start playing something else.

Urs

koganosi.


i dont play 1v1 freestyle casually but it was supposed to be an rt and then the guy waited for me to leave and then went bs tactics thanx admin nothing i could do but... if they hadnt changed then it would have been fair
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Re: Freestyle improved

Postby psychobkrazy on Wed Nov 18, 2009 10:19 am

Game 5922435
colton24 just took two turns in a row.
How is this possible?
Am I over looking something? :sick:
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Re: Freestyle improved

Postby KraphtOne on Wed Nov 18, 2009 10:38 am

the other guy ended first... then colton ended... after 12 hours if the other player has not started his turn colton can start his turn...
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Re: Freestyle improved

Postby psychobkrazy on Wed Nov 18, 2009 11:36 am

KraphtOne wrote:the other guy ended first... then colton ended... after 12 hours if the other player has not started his turn colton can start his turn...

I did not know that. Thanks. :)
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Re: Freestyle improved

Postby faramier on Sun Dec 06, 2009 2:01 am

thanks
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Re: Freestyle - Old Problem Swapped for New One

Postby Teflon Kris on Sun Jan 31, 2010 10:54 am

The double-turn loophole has been swapped for the missed-turn-but-still-get-a-turn-and extra-deploy loophole?

How mVny years before this new loophole is fixed we can finally stop the cheats?
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