Freestyle improved

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Re: Freestyle improved

Postby sully800 on Sat Aug 29, 2009 1:49 pm

djt5483 wrote:might as well get rid of casual freestyle all together


2 player casual freestyle perhaps, but that is a very specific game type. All the other set ups of casual freestyle will work quite well now.
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Re: Freestyle improved

Postby AAFitz on Sat Aug 29, 2009 2:22 pm

sully800 wrote:
djt5483 wrote:might as well get rid of casual freestyle all together


2 player casual freestyle perhaps, but that is a very specific game type. All the other set ups of casual freestyle will work quite well now.


not even, Id guess the majority didnt even use the double turn, so its only those that needed it and relied on it that will miss it.

Further, it still makes for a fun game... it just doesnt have the same loophole as before
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Re: Freestyle improved

Postby alex951 on Sat Aug 29, 2009 2:52 pm

the.killing.44 wrote:
alex951 wrote:
Bruceswar wrote:
alex951 wrote:the reason we wait for the time to run out is so we could attack at the last seconds then start the new turn and finish off our target. and that a BIG part of these types of games!



Suck it up cupcake and get used to it.


but in doodle assassin ppl expect the double turn, i agree with the other dude there should be a option to use double turns or not

YDI for playing assdoodles


i like playing doodle assassin speed, i find them fun thats why i made Killing WIth A Crayon, for all players that also like doodle assassin, and the turn block messes with the play, everyone that plays doodle assassin speed expect the doodle turn and uses it
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Re: Freestyle improved

Postby djt5483 on Sat Aug 29, 2009 11:52 pm

i wouldnt call it an improvement
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Re: Freestyle improved

Postby noretreat on Sun Aug 30, 2009 2:37 am

but that hiney is
I am always open for suggestions .
Just make them good or I am gone, and this kitty is a rockin so hurry before I'm out the door
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Re: Freestyle improved

Postby karelpietertje on Sun Aug 30, 2009 5:51 am

Okay I came across a weird situation so I figured I would just report it to see if it was intended to be like that.
This is what happened:
speed freestyle 6 man game.
player A, B, C, and D ended before player E, so E was the last to end.
however, player F missed his turn.
next round, the player who was blocked was player E, and player F wasn't.

apparently missing a turn is not considered as ending a turn, like running out of time is now.
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Re: Freestyle improved

Postby sully800 on Sun Aug 30, 2009 8:00 am

karelpietertje wrote:Okay I came across a weird situation so I figured I would just report it to see if it was intended to be like that.
This is what happened:
speed freestyle 6 man game.
player A, B, C, and D ended before player E, so E was the last to end.
however, player F missed his turn.
next round, the player who was blocked was player E, and player F wasn't.

apparently missing a turn is not considered as ending a turn, like running out of time is now.


hmmm, that's interesting. Missing a turn doesn't get you blocked because by definition you cannot take a double turn (you didn't take the first one). And yet intuitively I was thinking the person who missed should have been blocked, even though there is no reason for it. I think lack got it right with the way it is currently coded because this prevented Player E from getting the double turn, even though that person may have intended to play second to last instead of last.
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Re: Freestyle improved

Postby Ace Rimmer on Sun Aug 30, 2009 9:29 am

sully800 wrote:
karelpietertje wrote:Okay I came across a weird situation so I figured I would just report it to see if it was intended to be like that.
This is what happened:
speed freestyle 6 man game.
player A, B, C, and D ended before player E, so E was the last to end.
however, player F missed his turn.
next round, the player who was blocked was player E, and player F wasn't.

apparently missing a turn is not considered as ending a turn, like running out of time is now.


hmmm, that's interesting. Missing a turn doesn't get you blocked because by definition you cannot take a double turn (you didn't take the first one). And yet intuitively I was thinking the person who missed should have been blocked, even though there is no reason for it. I think lack got it right with the way it is currently coded because this prevented Player E from getting the double turn, even though that person may have intended to play second to last instead of last.


Player E wouldn't have gotten a true double turn, because he had to wait for player F to miss his turn. I think i n that case, there should not have been a block.

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Re: Freestyle improved

Postby sailorc on Sun Aug 30, 2009 9:44 am

jakewilliams wrote:
sully800 wrote:
karelpietertje wrote:Okay I came across a weird situation so I figured I would just report it to see if it was intended to be like that.
This is what happened:
speed freestyle 6 man game.
player A, B, C, and D ended before player E, so E was the last to end.
however, player F missed his turn.
next round, the player who was blocked was player E, and player F wasn't.

apparently missing a turn is not considered as ending a turn, like running out of time is now.


hmmm, that's interesting. Missing a turn doesn't get you blocked because by definition you cannot take a double turn (you didn't take the first one). And yet intuitively I was thinking the person who missed should have been blocked, even though there is no reason for it. I think lack got it right with the way it is currently coded because this prevented Player E from getting the double turn, even though that person may have intended to play second to last instead of last.


Player E wouldn't have gotten a true double turn, because he had to wait for player F to miss his turn. I think i n that case, there should not have been a block.

Jake

I think that it was a double turn. Player E, even though there was time between when he ended his turn and when the round ended, would have had a double turn because he was the last to actually play. Player F wouldn't have another double turn since he didn't take the initial first turn. (I don't play freestyle much, so I may be wrong. It's just my opinion)
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Re: Freestyle improved

Postby lord voldemort on Sun Aug 30, 2009 10:08 am

question playing a 4 player game freestyle
i take my turn 3rd in the round so there is one guy left to play
yet he misses his turn...
but im blocked from taking my turn now..
this doesnt seem right, that im blocked but the guy who missed his turn isnt
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Re: Freestyle improved

Postby Ace Rimmer on Sun Aug 30, 2009 10:30 am

lord voldemort wrote:question playing a 4 player game freestyle
i take my turn 3rd in the round so there is one guy left to play
yet he misses his turn...
but im blocked from taking my turn now..
this doesnt seem right, that im blocked but the guy who missed his turn isnt


That's what we're talking about above. Taking your turn 3rd then having the 4th player miss isn't a double turn, just like if you are the last person then someone waits 12 hours and you go again that's not a double turn. Double turn meant that you ran out of time so that you could go again right away. If you are not the last person to go and the last person misses his turn, you should not be punished for that, as it's not a double turn (you can't take your next turn right away).

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Re: Freestyle improved

Postby lord voldemort on Sun Aug 30, 2009 10:37 am

jakewilliams wrote:
lord voldemort wrote:question playing a 4 player game freestyle
i take my turn 3rd in the round so there is one guy left to play
yet he misses his turn...
but im blocked from taking my turn now..
this doesnt seem right, that im blocked but the guy who missed his turn isnt


That's what we're talking about above. Taking your turn 3rd then having the 4th player miss isn't a double turn, just like if you are the last person then someone waits 12 hours and you go again that's not a double turn. Double turn meant that you ran out of time so that you could go again right away. If you are not the last person to go and the last person misses his turn, you should not be punished for that, as it's not a double turn (you can't take your next turn right away).

Jake


lol i should read the thread...
i have to agree with it then
i am a massive fan of getting rid of the strategic double turn...i dont think we should be punished for players missing turns though...esp when i forted in a way to hold my bonus and go as soon as the clock went over...
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Re: Freestyle improved

Postby Wolffystyle on Sun Aug 30, 2009 11:04 am

Auto-typers are now much more valuable.
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Re: Freestyle improved

Postby kennys777 on Sun Aug 30, 2009 3:36 pm

personally I don't like it. I just joined a speed game, didn't see the update, and got screwed on the win! hell with freestyle.
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Re: Freestyle improved

Postby alex951 on Sun Aug 30, 2009 3:56 pm

"freestyle" speed games are basically casual game now. so i dont see the point in buying premium again? :(
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Re: Freestyle improved

Postby sully800 on Sun Aug 30, 2009 5:54 pm

alex951 wrote:"freestyle" speed games are basically casual game now. so i dont see the point in buying premium again? :(


Are you referring to 2 player freestyle speed exclusively? I only ask because I fail to see how this would have impacted multiplayer games in such a drastic fashion, because in multiplayer games people will still be playing simultaneously and the turn order will constantly be changing.
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Re: Freestyle improved

Postby the.killing.44 on Sun Aug 30, 2009 6:45 pm

alex951 wrote:"freestyle" speed games are basically casual game now. so i dont see the point in buying premium again? :(

LOLwut?
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Re: Freestyle improved

Postby Robinette on Sun Aug 30, 2009 7:46 pm

alex951 wrote:"freestyle" speed games are basically casual game now. so i dont see the point in buying premium again? :(


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lol, the last 3 posts show a range of responses to the same comment...
1) politely helping you to understand :idea:
2) confused :-s but actually tounge-in-cheek ;)
3) laughing :lol:

Lucky for you, no evil posts... yet
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Re: Freestyle improved

Postby alex951 on Sun Aug 30, 2009 8:40 pm

i'm just pissed that i had to find out about the double turn during a doodle assassin speed game. and i occasionally play 1v1 speed games, and no i dont like posting evil comments, i just want a option or something you know?
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Re: Freestyle improved

Postby the.killing.44 on Sun Aug 30, 2009 8:45 pm

I've played a dozen 6-8man freestyle and 3 1v1s (all speed), and none of them resembled seq in any way.

It's really not that hard to end at :02; chances are nothing's going to happen past and even if it did, you wouldn't be able to counter-act it…
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Re: Freestyle improved

Postby AceArtemis on Sun Aug 30, 2009 11:02 pm

alex951 wrote:i'm just pissed that i had to find out about the double turn during a doodle assassin speed game. and i occasionally play 1v1 speed games, and no i dont like posting evil comments, i just want a option or something you know?


What's so bad about not having the double turn in a speed game? Don't people start their turn as soon as the round begins, anyway? Even if they don't, the max you would have to wait is 2 1/2 minutes. Big deal.
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Re: Freestyle improved

Postby karelpietertje on Mon Aug 31, 2009 9:07 am

Wolffystyle wrote:Auto-typers are now much more valuable.

Indeed! Conquerclub should start selling metal blocks to put on your 'b' button :lol:
maybe with the CC logo on it... would be awesome!
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Re: Freestyle improved

Postby Rakio on Mon Aug 31, 2009 10:52 am

What happens if several players are in mid-turn and dont end it?
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Re: Freestyle improved

Postby alex951 on Mon Aug 31, 2009 11:01 am

AceArtemis wrote:
alex951 wrote:i'm just pissed that i had to find out about the double turn during a doodle assassin speed game. and i occasionally play 1v1 speed games, and no i dont like posting evil comments, i just want a option or something you know?


What's so bad about not having the double turn in a speed game? Don't people start their turn as soon as the round begins, anyway? Even if they don't, the max you would have to wait is 2 1/2 minutes. Big deal.


easy for you to say, you dont have premium, yes i might just lose 1sec, but thats all it takes to win. i have won games because someones computer lagged by a lilttle.

i was wondering if it would be hard to add a option when making a game?
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Re: Freestyle improved

Postby Rakio on Mon Aug 31, 2009 11:32 am

I was hoping that a web browser game wouldnt require a powerful PC to be able to fully play and take advantage of features.
Winning due other people having slower PCs doesnt seem too suit with the casualness, even in a speed game.

But yeah, an option wouldnt be bad for those who can be fast.

Edit:

Heck, I even wish CC had more advanced options. An entire advanced option section.
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