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Bruceswar wrote:I have to agree... if you miss a turn you should be blocked.. and the last one to move should not be blocked. It makes no sense the way it is. Why should someone who took a turn get punished vs someone who did not... If you miss then you should not have the right to play first or at least everybody should be able to play (since 2 player games could turn ugly this way) But in multi player games makes zero sense to play it this way. It basically rewards players for missing a turn rather than taking it. Say I cash for 15 at 12 seconds left... drop attack and get a card... player X with 4 cards misses by accident while I cashed on 5. Anyhow now I must wait for this person or another to start, even though they missed and they can start right away. If I had missed with them I could start right away and make a play if one was to be made. Why would anybody want to play right before the round is over. If a player misses anybody should be able to go right away. Even in a 2 player game... if you do not take your turn with 24 hours... you should be punished not helped. YOU MISSED... therefore you should have to pay up for missing.
Prankcall wrote:I don't see how anything can be called an upgrade when you took away something that people enjoyed playing the way it was,not that our opinions matter in the least.Way to go shitting on paying customers,glad I'm not one anymore..yet...
sully800 wrote:I think the best solution is to not block anyone when a player misses their turn. I still think that allowing the 7th player to go again can result in a double turn and therefore punish the other 6 who played earlier. BUT, I also understand that in most circumstances it simply punishes the 7th player (assuming they were not trying to take advantage of the 8th player missing a turn).
It doesn't make sense to block the player who missed their turn, because in many cases that will cause them to miss ANOTHER turn (if you have to wait for 12 hours after missing, then you have a much smaller time window available to play. For people with limited time this could force them to deadbeat if they only access CC during certain hours).
So how about it - if a player misses a turn no one is blocked for the next round. Objections?
fiction wrote:And I love reading the messages from the cheaters complaining they got screwed because they couldn't cheat their opponent out of the game, laugh every time.
qwertylpc wrote:this update sux there is nothing i can do about my opponenets cheap tactics
oh wat foe him and give him bad ratings he waited a few hours for me to leave then went broke my bonuses after agreeing to playing an rt
if there was the double turn it would have forced him to stay online and play rt but now he beat me
Game 5739004
Robinette wrote:If the point of freestyle is to not have to wait sequentially for a turn...
then Can someone explain to me the point of 1v1 freestyle?
I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?
I guess my question is... how does 1v1 freestyle differ from 1v1 seq?
Koganosi wrote:Robinette wrote:If the point of freestyle is to not have to wait sequentially for a turn...
then Can someone explain to me the point of 1v1 freestyle?
I mean... 1v1 means you're guaranteed not to wait more than 24 hrs, right?
I guess my question is... how does 1v1 freestyle differ from 1v1 seq?
More likely in speed. Only 2;30 and fast start, still. In a non speed it can cost you 12 hours and can make it a sequintical because you cant double turn it. It is still the same. But no double turn. Double turn is a cheap tactic wich people need to use to win. If you need it you suck at this and should start playing something else.
Urs
koganosi.
DJ Teflon wrote:Deliberately missing a turn to get a turn + deferred troops
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