Manual Initial Troop Placement

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Re: Manual Initial Troop Placement

Postby Bruceswar on Wed Sep 16, 2009 7:50 am

waseemalim wrote:wow. this should be awesome.



That is what I said till I tested it.
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Re: Manual Initial Troop Placement

Postby ofthe on Wed Sep 16, 2009 7:54 am

I will forever be remembered as the guy who was first to ever win a manual game:


http://www.conquerclub.com/game.php?game=5598531

2009-09-16 05:27:03 - ofthe won the game




I won the first manual speed?

Either way it's awesome! Thanks lack for getting this done


Before I posted that I checked the other games and it turns out I beat you two by 15 seconds. :P
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Re: Manual Initial Troop Placement

Postby HighlanderAttack on Wed Sep 16, 2009 8:02 am

Be one of the first to join a tourney with these settings:

viewtopic.php?f=90&t=96806

Anyone can join, just go post.

Starting a second one as well with large amount of people.
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Re: Manual Initial Troop Placement

Postby HighlanderAttack on Wed Sep 16, 2009 8:10 am

Here is the big tourney

viewtopic.php?f=90&t=96808
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Re: Manual Initial Troop Placement

Postby musteriuz on Wed Sep 16, 2009 8:22 am

I'll avoid this setting at all costs - even if it is on principle only.
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Re: Manual Initial Troop Placement

Postby Beckytheblondie on Wed Sep 16, 2009 8:26 am

NO, NO, NO, NO, NO. Double turn freestyle loophole activated. Stall to drop troops and begin first round of play w/o opponent present.
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Re: Manual Initial Troop Placement

Postby Bruceswar on Wed Sep 16, 2009 8:37 am

Beckytheblondie wrote:NO, NO, NO, NO, NO. Double turn freestyle loophole activated. Stall to drop troops and begin first round of play w/o opponent present.



Bingo! Farmers are with pitchforks in hand and ready to rock.
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Re: Manual Initial Troop Placement

Postby trinicardinal on Wed Sep 16, 2009 8:47 am

Well we'll have to see how this thing works out. will try it but I don't know If i will play it regularly.... depends on how it goes
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Re: Manual Initial Troop Placement

Postby -Maximus- on Wed Sep 16, 2009 8:54 am

Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement"
Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.

Of course keep the freestyle fog option for those brave souls that like it.
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Re: Manual Initial Troop Placement

Postby PJDH on Wed Sep 16, 2009 8:55 am

There are a lot of problems with this thing I see!!

Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!
2. Deployment round should be freestyle 24 our turn but FOG/NOFOG option should be the same as the initial settings!! (that way people who wanted the same game as the board can have it entirely)
3. In freestyle games the player who is the last to deploy is treated as he ended the turn so he cant start first until the half of the round time has passed!!

p.s. I dont think that this would be played much even with the corrections especially freestyle and 5 or more player games, but if you like it why not!!

There was an interesting idea a while back, which was rather supported by the CC community!!
It was a choice to play a game without the dice!! (exm. attack 7 to 5: you lose 5 to kill 5, so you advance with only 1). I forgot the exact name of the post...
Maybe You could give it a taught!!
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Re: Manual Initial Troop Placement

Postby pmchugh on Wed Sep 16, 2009 9:04 am

I gave it a shot on 1v1 world 2.1 and got the first turn. I was like bingo! so I went about destroying his stacks and took a bonus or two. I missed one stack because it was not where i expected him to build and he somehow then managed to come back and win. I am still unsure what i did wrong but I guess going first isn't everything.

I am going to try it in a few team games and see what happens.

But I am not going to give up on it as quickly as dear old brucie :P
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Re: Manual Initial Troop Placement

Postby Optimus Prime on Wed Sep 16, 2009 9:09 am

While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy. ;)
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Re: Manual Initial Troop Placement

Postby lord voldemort on Wed Sep 16, 2009 9:12 am

Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy. ;)

its more the fact of freestyle 1v1. anyone who is willing to wait around can take mega advantage of it
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Re: Manual Initial Troop Placement

Postby AAFitz on Wed Sep 16, 2009 9:26 am

trinicardinal wrote:Well we'll have to see how this thing works out. will try it but I don't know If i will play it regularly.... depends on how it goes


I will assume you did not enjoy how that went....sorry
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Re: Manual Initial Troop Placement

Postby waseemalim on Wed Sep 16, 2009 9:30 am

Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy. ;)



If I can get 50% odds playing vs. people with 3x my points, its awesome. But agreed about not giving up hope on it.
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Re: Manual Initial Troop Placement

Postby Beckytheblondie on Wed Sep 16, 2009 9:33 am

PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!
2. Deployment round should be freestyle 24 our turn but FOG/NOFOG option should be the same as the initial settings!! (that way people who wanted the same game as the board can have it entirely)
3. In freestyle games the player who is the last to deploy is treated as he ended the turn so he cant start first until the half of the round time has passed!!


Yep, agreed and supported.
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Re: Manual Initial Troop Placement

Postby Bruceswar on Wed Sep 16, 2009 9:36 am

Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy. ;)



Surely you remember unlimited forts in doubles? Those used to be all the rage until people figured it out.
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Re: Manual Initial Troop Placement

Postby AAFitz on Wed Sep 16, 2009 9:39 am

Bruceswar wrote:
Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy. ;)



Surely you remember unlimited forts in doubles? Those used to be all the rage until people figured it out.


actually on world, i still play it exclusively...it ironically makes for the most fair setting... not all agree, but those who play it the most do

so far, i will probably win every game, except the one where the other player jumped in before i gutted him... if I waited till he was gone... i had that one too... only one more is iffy, but only if i mess up i think
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Re: Manual Initial Troop Placement

Postby lackattack on Wed Sep 16, 2009 9:45 am

PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!

It already works that way for sequential, no? :-s
PJDH wrote:2. Deployment round should be freestyle 24 hour turn but FOG/NOFOG option should be the same as the initial settings!! (that way people who wanted the same game as the board can have it entirely)

If you have Fog of War on, it will just add the full fog on top of the initial troops "blindness" of enemy army counts. To have no blindness at all would cause problems because one player's deployment would affect the next player's decision and the order of deployment would then have too much impact.
PJDH wrote:3. In freestyle games the player who is the last to deploy is treated as he ended the turn so he cant start first until the half of the round time has passed!!

That could work...
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Re: Manual Initial Troop Placement

Postby owenshooter on Wed Sep 16, 2009 9:47 am

slowreactor wrote:FINALLY!!!!!!!!!!!!!!!!!!!!!

I HAVE BEEN WAITING FOR THIS FOR SO LONG!!!!!!!!!!

dude, you have been a member since january 20th, 2009... how long could you have possibly been waiting... :roll: :roll: :roll: :roll: ...-0
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Re: Manual Initial Troop Placement

Postby Optimus Prime on Wed Sep 16, 2009 9:48 am

I have absolutely no qualms about playing a doubles game with unlimited fortifications. I think an important thing to remember is that we all know that some features work better with some settings and they don't work quite as well with others. It is that way with fog of war games, doubles, triples, quads, 1v1, and freestyle.

Just find what works for you and enjoy the game, then you won't have to be stressed out. I promise. :)

I know that lackattack has made tweaks to feature updates before after a few days have passed if he can see that there is some large problems. If he sees that is the case with this one I am sure he will address it accordingly, until then, I'm thrilled that in the past couple weeks we've had two new updates addressing things that the community has been clamoring about for a long time.

What will be next I wonder....
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Re: Manual Initial Troop Placement

Postby Nephilim on Wed Sep 16, 2009 9:50 am

dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?

and who the hell plays the real game with some sort of weird fog option? no one, that's who.

why don't you just give us the option to play it how we want, rather than force this wacky fog thing on us? i won't be playing it
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Re: Manual Initial Troop Placement

Postby Optimus Prime on Wed Sep 16, 2009 9:53 am

lackattack wrote:
PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!

It already works that way for sequential, no? :-s

I think what he is asking for is an indication of who will be taking the first turn in a sequential game during the freestyle troop placement round. That way a player can at least make a small amount of anticipation in where he needs to protect...

I'm not sure if that fixes anything though, if you don't know where each player holds a territory. Perhaps it might be worthwhile to investigate the idea of keeping the "fog" during the deployment round, but instead of gray question marks use colored question marks so that while you cannot see how many troops have been deployed on that territory you can see where the other players have things.

Couple that with the ability to know who will be taking the first turn in a sequential game and you still have some mystery involved with not knowing actually deployment counts, but allow the players who are not taking the first turn a small measure of knowledge that should help prevent sweeping attacks by the first player to begin a turn.

Thoughts... just thoughts...
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Re: Manual Initial Troop Placement

Postby thebest712 on Wed Sep 16, 2009 9:56 am

it hardly seems fair that the last person that places also goes first (in 1vs1 freestyle games)
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Re: Manual Initial Troop Placement

Postby Optimus Prime on Wed Sep 16, 2009 9:56 am

Nephilim wrote:dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?

I don't believe that it has ever been the intention to make Conquer Club identical to the real game. The intention is more to take some beloved features from the original game and add a new twist and dynamic to them to make Conquer Club unique.
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