waseemalim wrote:wow. this should be awesome.
That is what I said till I tested it.
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waseemalim wrote:wow. this should be awesome.
I will forever be remembered as the guy who was first to ever win a manual game:
http://www.conquerclub.com/game.php?game=5598531
2009-09-16 05:27:03 - ofthe won the game
I won the first manual speed?
Either way it's awesome! Thanks lack for getting this done
Beckytheblondie wrote:NO, NO, NO, NO, NO. Double turn freestyle loophole activated. Stall to drop troops and begin first round of play w/o opponent present.
Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy.
trinicardinal wrote:Well we'll have to see how this thing works out. will try it but I don't know If i will play it regularly.... depends on how it goes
Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy.
PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!
2. Deployment round should be freestyle 24 our turn but FOG/NOFOG option should be the same as the initial settings!! (that way people who wanted the same game as the board can have it entirely)
3. In freestyle games the player who is the last to deploy is treated as he ended the turn so he cant start first until the half of the round time has passed!!
Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy.
Bruceswar wrote:Optimus Prime wrote:While it may not be perfected yet, I think this update will be a lot of fun in the long run. Don't give up on it so easily. Keep in mind that it is poor strategy to just stack in one spot and hope to have the first turn. Lucky if it happens? Most definitely, but more often than not you are just going to shoot yourself in the foot with that strategy.
Surely you remember unlimited forts in doubles? Those used to be all the rage until people figured it out.
PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!
PJDH wrote:2. Deployment round should be freestyle 24 hour turn but FOG/NOFOG option should be the same as the initial settings!! (that way people who wanted the same game as the board can have it entirely)
PJDH wrote:3. In freestyle games the player who is the last to deploy is treated as he ended the turn so he cant start first until the half of the round time has passed!!
slowreactor wrote:FINALLY!!!!!!!!!!!!!!!!!!!!!
I HAVE BEEN WAITING FOR THIS FOR SO LONG!!!!!!!!!!
lackattack wrote:PJDH wrote:Well, I think I have a solution!!!
1. Decide the order of play as before which will be enforced in sequential games after the deployment!!
It already works that way for sequential, no?
Nephilim wrote:dude, lack.....what kind of convoluted reasoning is that? isn't the point of this option to make CC more like the real game?
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