Manual Initial Troop Placement

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Re: Manual Initial Troop Placement

Postby Tisha on Wed Sep 16, 2009 2:06 pm

-Maximus- wrote:We already have games that take months....whats the big deal if a game takes 2 weeks to start. :roll:

what are you talking about? two weeks to start?
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Re: Manual Initial Troop Placement

Postby -Maximus- on Wed Sep 16, 2009 2:12 pm

Tisha wrote:
-Maximus- wrote:We already have games that take months....whats the big deal if a game takes 2 weeks to start. :roll:

what are you talking about? two weeks to start?


Was talking about having initial placement with sequential settings and no fog. Had some groans about 2 weeks before a game could start. But some games take many weeks, so....
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Re: Manual Initial Troop Placement

Postby herus on Wed Sep 16, 2009 2:19 pm

in
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Re: Manual Initial Troop Placement

Postby eye84free on Wed Sep 16, 2009 2:22 pm

love it.. glad to see it on the game now. cant wait to try it.
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Re: Manual Initial Troop Placement

Postby Tisha on Wed Sep 16, 2009 2:26 pm

-Maximus- wrote:
Tisha wrote:
-Maximus- wrote:We already have games that take months....whats the big deal if a game takes 2 weeks to start. :roll:

what are you talking about? two weeks to start?


Was talking about having initial placement with sequential settings and no fog. Had some groans about 2 weeks before a game could start. But some games take many weeks, so....


must have been referring to this post? I don't mind the random initial placement of the one troop..
72o wrote:I just started my first game. This update isn't what I thought it was.

I thought we were going to be able to choose the territories we wanted to occupy first. Like the original gameplay of the board game that shall not be named. Everyone goes in sequential order claiming a territory until the territories are gone, then everyone places an army at a time on whichever territory they choose until they are gone.

Instead, this is more like the gameplay version where you deal out all the cards and then you get X number of armies to put on the territories you received however you see fit. I definitely get why people are complaining that someone will just drop them all on a single territory, and why the first turn is such a significant advantage.

While I am all for new options, and this one certainly provides some new strategies for gameplay, it's not what I was hoping for.

I understand the concern with taking 2 weeks to start a game where you would select your territories in sequential order, but I'm ok with that. Since I'm premium, I could start a whole lot of games and do many of these concurrently.

It might encourage more premium purchases, since this option would be frustrating for those with only 4 slots. Or, you could make it premium-only...
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Re: Manual Initial Troop Placement

Postby -Maximus- on Wed Sep 16, 2009 2:30 pm

Theoharis wrote:Well, manual placement is certainly an interesting tweak, that with time and discussion will develop into something balanced. Now it just started, so it's bound to have some faults that will be discovered and dealt with in time.

-Maximus- wrote:Whats wrong with sequential placement and no fog. Yes takes more rounds to even start the game, but would be the real "initial troop placement" Could even make each map have a specific round limit to get all the troops deployed by forcing X amount of troops be placed per round.


I agree that this is perhaps the best way to go, but I can see it working only in speed games, otherwise it would take ages. With stacks of, say, 3 troops deployed each round. And definitely with no fog.



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Re: Manual Initial Troop Placement

Postby King_Herpes on Wed Sep 16, 2009 2:33 pm

I say roll a single die in order to determine who places their armies first. Highest roll wins, where if somebody ties on that initial roll then they must roll again until it's decided. Then deployment commences starting with the highest roller to the last. Territory by territory with or without fog( That's an interesting component and I suppose that it should also be an option). A freestyle round will just be exploited by those who are speed junkies and just seems out of place anywhere besides speed games themselves. Overall, I'm mildly aroused by the new update.

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Re: Manual Initial Troop Placement

Postby 72o on Wed Sep 16, 2009 3:13 pm

King_Herpes wrote:I say roll a single die in order to determine who places their armies first. Highest roll wins, where if somebody ties on that initial roll then they must roll again until it's decided. Then deployment commences starting with the highest roller to the last. Territory by territory with or without fog( That's an interesting component and I suppose that it should also be an option). A freestyle round will just be exploited by those who are speed junkies and just seems out of place anywhere besides speed games themselves. Overall, I'm mildly aroused by the new update.

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I agree 100% with this.
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Re: Manual Initial Troop Placement

Postby mibi on Wed Sep 16, 2009 3:33 pm

wow, massive update. nick work Lack.
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Re: Manual Initial Troop Placement

Postby Rassilon6 on Wed Sep 16, 2009 4:54 pm

MudPuppy wrote:I'd like to see:
  • No fog during placement phase (for sunny games);
  • Knowledge of play order before troop placement begins (this option not critical);
  • Manual placement of troops done in a series of rounds;
  • Number of troops placed per round as an option (1,2,3...all);
  • Freestyle order of placement within placement rounds to keep things moving.
The number of placement rounds would depend on size of map, number of players, and number of troops placed per round but unless the troops placed per round is high, there would be minimal incentive for players to wait to see where others place their troops within each freestyle placement round... thus speeding things along... in theory.


I think all are good suggestions, but WAY WAY WAY more than the programmers wanted to develop all at once. I can see the game_options page becoming twice the size that it is currently. (But by all means, we should continue talking about every suggestion.
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Re: Manual Initial Troop Placement

Postby pmchugh on Wed Sep 16, 2009 5:02 pm

People say it gives too much of an advantage to deploy second if you can see where the other person deployed but would't this be cancelled out by the obvious advantage of going first?

I think it could make 1v1 ore fair, one person gets to see where the other deployed the other gets to attack first.

Also this would help in team games as you would know the order prior to starting.
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Re: Manual Initial Troop Placement

Postby Johnohue on Wed Sep 16, 2009 5:32 pm

SWEET! so many strategic oppourtunitees
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Re: Manual Initial Troop Placement

Postby Phobia on Wed Sep 16, 2009 5:37 pm

slowreactor wrote:FINALLY!!!!!!!!!!!!!!!!!!!!!

I HAVE BEEN WAITING FOR THIS FOR SO LONG!!!!!!!!!!


Yes, those 9 months since you joined must have been so long :? I've been waiting three years!


Thanks lack, great update =D>
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Re: Manual Initial Troop Placement

Postby initus on Wed Sep 16, 2009 5:51 pm

This is amazing, good job. :D
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Re: Manual Initial Troop Placement

Postby padsta on Wed Sep 16, 2009 6:05 pm

this is awesome, also i think i found a setting with this that actually gives the advantage to whoever goes last

small map eg. luxembourg

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Re: Manual Initial Troop Placement

Postby fafnirbcrow on Wed Sep 16, 2009 6:07 pm

While I like the idea, I have to agree with the fog comment. Maybe make fog dependent on if the game is fog of war?

And also, freestyle round? eep! I know this wont work for many of the people I regularly play with, because they have only once a day access. I would love to see this with the standard round in place. I think it would go well.
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Re: Manual Initial Troop Placement

Postby sully800 on Wed Sep 16, 2009 6:12 pm

fafnirbcrow wrote:While I like the idea, I have to agree with the fog comment. Maybe make fog dependent on if the game is fog of war?

And also, freestyle round? eep! I know this wont work for many of the people I regularly play with, because they have only once a day access. I would love to see this with the standard round in place. I think it would go well.


The whole point of the initial round is that it works if you only have once a day access. If there was no fog, then a freestyle first round would be very unfair to this person because they would often be forced to deploy first. With the current set up, you can deploy at any time during the round and since your opponents can't see the troops they can't gain an advantage.

I definitely like the suggestion that the last player to deploy is locked out for 12 hours of the next round, because that also helps the casual gamer who cannot simply wait till the last second to guarantee themselves the first turn.
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Re: Manual Initial Troop Placement

Postby pimphawks70 on Wed Sep 16, 2009 6:14 pm

Ass doodles are going to be insane now...
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Re: Manual Initial Troop Placement

Postby karelpietertje on Wed Sep 16, 2009 6:16 pm

karelpietertje wrote:the double turn loop should be fixed for this as well imo...

=D> oh and of course this update is awesome!!! =D> excuse my rudeness :oops:
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Re: Manual Initial Troop Placement

Postby the.killing.44 on Wed Sep 16, 2009 6:19 pm

After the double-turn loophole is fixed this is the awesomest.

Try 1v1, Oasis, Manual, Freestyle, Foggy. Crazy—drop on one tert and run for the Grand Oases; who'll be there first?
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Re: Manual Initial Troop Placement

Postby Gamefreakguy on Wed Sep 16, 2009 7:07 pm

Awesome, can't wait to get playing on it!
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Re: Manual Initial Troop Placement

Postby Ray Rider on Wed Sep 16, 2009 7:09 pm

SWEET! This is great! Thanks CC =D>
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Re: Manual Initial Troop Placement

Postby sully800 on Wed Sep 16, 2009 7:10 pm

the.killing.44 wrote:After the double-turn loophole is fixed this is the awesomest.

Try 1v1, Oasis, Manual, Freestyle, Foggy. Crazy—drop on one tert and run for the Grand Oases; who'll be there first?


Try those same settings with Adjacent Attacks when it's released and you have noob farming supreme :lol:
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Re: Manual Initial Troop Placement

Postby AAFitz on Wed Sep 16, 2009 7:15 pm

the.killing.44 wrote:After the double-turn loophole is fixed this is the awesomest.

Try 1v1, Oasis, Manual, Freestyle, Foggy. Crazy—drop on one tert and run for the Grand Oases; who'll be there first?


or just auto 35 v35 and have 16 left over : )
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Re: Turn CC Into A Game of Craps

Postby pimphawks70 on Wed Sep 16, 2009 8:41 pm

After playing for a while I thought of a better name for this update.
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