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ghirrindin wrote:Yes, yes! I hadn't read the trench rules close enough. I now see in the headline post that it does not apply to killer neutral territories. Sorry for my incomplete understanding of the setting.
I do love the map, by the way. =)
blackjoke wrote:Just a thought for future maps. The death on road configuration would be great fo a Berlin, Stalingrad or Monte Cassino street fight map.
chevy1269 wrote:game 10909346 have 7 landowners but not receiving 3 bonus for them ? is this a bug or am i missing something in the bonus descriptions 7 landowners 3 bonus is what i read . red right hand side .
thanks eric
cairnswk wrote:An xml fix...
J. Trask now included in landowners bonus in attached xml.

pamoa wrote:I must admit I didn't like it at the beginning but with trench its great and in the end its a very pleasant map
I've played like 40 1vs1 games on this map and I never saw anybody going for the township
it's like a dead part of the map
I know you have a very subtly balanced starting position scheme which is working fine
but its a pity having such an important part of the map so inaccessible
Devon99 wrote:I know I'm repeating past history here but dam this map works so well with trench, when a rev take a judge its nice, the judge goes neut but not killer nuet so its two rounds to get back to bombarding. Two rounds is no good if your opponent holds a Rev. Which is all just perfect, makes ita real cat and mouse game.
Also agree with previous posts, landowners just aren't coming into there own yet, proabaly cus they seem off the beaten path and when there are bonuses to break from the off.
Still a really nice map, well played Cairns.
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