Industrial Helix wrote:Wow... I really have to say that your graphic skills have come quite a long way from that first draft you posted. The latest looks pretty damn good, save for a few details.
Industrial Helix wrote:This, I think, should be the last general graphics lesson. You've got the tools and the know-how to make the map that you see in your mind, which I think is clear by the latest version.
Industrial Helix wrote:Congrats, let's take it to the Final Forge!
Industrial Helix wrote:Finish your draft and post a revised design brief, or pm it to me, and I'll make sure your english is good and point out what you need to address better.
the size of army circles must be 21 x 21 pixels.
thanks. I can take it to Final Forge myself? I thought that game makers sort maps which one is good...
damned with my English
theBastard wrote:to natty_dread, gwert? some guy from here? I have to go a long way to do great maps
Helix, sorry in the morning Stroke works me, but now no. baseless if I used Stroke or Outer Glow it everytime colour all my rivers...
about circles, hm I think I will be able to edit map for 22 x 22 pixels, if they are needed. only say me with which we go, Gothic fonts (are they better redable now, Helix) or with the other ones?
Industrial Helix wrote:In this case, because I'm not sure which will work best, click on stroke at the very bottom. This should have added a red line around your rivers... now red isn't the color we want, lets try something like dark brown and shrinking the line to something like 2 or 3 px. You can also lower the opacity if you like, which is like what you did to your colors to make the background texture show through.
Industrial Helix wrote:Is the stroke not working? Go back to the little list to the left and deselect the little box. It should be gone now and your rivers are like they were before. Move on up to "Outer Glow" and select that. Make the color a muddy brown, like muddy banks of the river. I like my Blend mode (located just above the color) set to multiply. Set it to multiply if it isn't already. The "Size" slider will make the glow bigger or smaller, the "Spread" slider will make it more or less diffused. Try something that is tight to the river, something that illustrates the banks of the river and makes them stand out a little bit.
natty_dread wrote:So holding a christian+pagan gives +1, and I assume you want holding 2 christians with no pagans or 2 pagans with no christians to give -2 troops?
Sure, that should be possible.
MarshalNey wrote:I do think that the font is a little too fancy for all of the reading that a player will have to do- it's a little hard on the eyes, but not terrible. And that's a minor criticism for an overall excellent map. Besides, anything that features the Hanseatic League can't be all that bad...
MarshalNey wrote:Really, all of the auto-deploys will make the gameplay fairly different to my mind, and it's perfect for the single-territory 'stronghold' theme of medieval conquest, particularly in the relatively sparsely populated Baltic states.
MarshalNey wrote:Of course, you've got plenty of the region-conquest bonuses too, and a victory objective which looks attainable, so there are multiple ways for a player to go, which makes me a huge fan in gameplay terms.
MarshalNey wrote:I haven't looked all that closely at the balance yet, but the concept seems strong enough and the graphics are more than adequate.
Way to go guys, thumbs up!
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