Industrial Helix wrote:Just so you know, you're going to have to have an amount of castles/towns that is divisible by 8. That way everyone starts equally. So you're going to have to edit your towns... I counted 29, so add three or remove 5 or make 5 start neutral all the time.
medieval was not equally

, now seriously, the game is set up for 6 players, therefore I have 12 castles (two for each), 10 Hanseatic towns (4 are neutral from start), and 10 towns (again 4 are neutral from start).
if I will redoing map for 8 players I must add 4 more castles. there is no more place, the castles would be too close. eventualy I can add 2 more towns, so everybody will have 2 castles and 2 towns from start. with Hanseatic towns is a little problem that Visby must be neutral from start and I also add neutral Hanseatic towns which has the shortest way to Visby.
Industrial Helix wrote:You're also going to have to make sure that these things are evenly spaced. For example, all towns and castles have two territories between them. Because keep in mind, that in a no spoils game players are going to stack up men and then try to eliminate each other... having three spaces between starting points versus other places having 1 space between starting points is an unfair advantage.
when I look at map (with starting points as I made) there is some places where is only one territory between them, but this could be set up that where is only one territory between them there will be more neutral armies. and also there are trade routes, which make things realy hard to set up fair...
for example between Narva and Dorpat are two territories, but trade route make them baseless...
stack up men, hm, if I good understand the 3 units is minimum which player could manualy-deploy from start (and I can not set up game that player will gain 1 unit for 3 regions or similar).
Industrial Helix wrote:You ought to try and join a couple of games on Feudal War/Epic and Pelopennesian War to see how people play those maps. Because how they play those maps is similar to how they're going to play this map.
I played Peloponnesian War (it was team game and yes all players deployed troops to one and he kick me off than

), but this will be not team game. I do not know how to eliminate players which only stack up men and than attack... this is about fair play or on game makers.
Industrial Helix wrote:The text might be alright, but the all caps has to go. I think if you place the text next to the numbers then it should be obvious what territory it is referring to. Put it in lowercase and lets see how it looks.
o.k.