Philadelphia [Quenched]

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Re: Philadelphia: BETA - image/xml updates - 3/13

Postby perchorin on Sun Apr 14, 2013 7:01 pm

Not sure if anyone's noticed this, or perhaps it's intentional for some reason, but the map legend states "The Liberty Bell reverts to 3 neutral" but I've just started a game on this map and the Liberty Bell is only 2 neutral in the first place. Confusing.
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Re: Philadelphia: BETA - image/xml updates - 3/13

Postby TheTrueNorth on Mon Apr 15, 2013 8:40 am

4th game on this map, sorry but liking it less & less each time. Just too difficult to read. Game play isn't bad but there can be too many neutrals to run through ( bridges & bell) & the under dog bonus is new. unless the color is rethought I'll be staying away from it.
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Re: Philadelphia: BETA - image/xml updates - 4/17

Postby RedBaron0 on Wed Apr 17, 2013 7:52 pm

Large:
Click image to enlarge.
image

Image size: 900x800

Small:
Click image to enlarge.
image

Image size: 699x622

Link to large image: http://i213.photobucket.com/albums/cc12 ... 5b82b6.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... e996fc.png

Fixed the arrow, added army ovals, and changed the 3 to a 2 on the maps.

Oh and map description:

This map represents the fighting spirit of the City of Brotherly Love: Philadelphia, Pennsylvania. The regions are sections of incorporated Philadelphia County. While each section has its own name all these areas have their own history and personality, but make no mistake they all come together to make the -CITY- of Philadelphia. The gameplay is pretty straight forward with 46 classic style territories and one killer neutral territory that allows swifter and pinpoint access north and south via the bridges across the Delaware River. The bonus structure is also classic in nature for the most part save 2 exceptions: the first is a collection bonus for the bridges across the Delaware, +2 for 3 bridges, and +3 for all 4 bridges. The second bonus exception is the most unique, called the "Underdog Bonus" for the underdog mentality well know in the blue collar city of Philadelphia. When you drop under 4 regions left on the board you will receive a bonus based on how many regions you have left: +1 for 3 regions, +2 for 2 regions, and +4 for just 1 region. You will always have a chance to win a game on this map, no matter how far behind you get!
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Re: Philadelphia: BETA - image/xml updates - 4/17

Postby isaiah40 on Fri Apr 26, 2013 8:52 pm

Sorry :oops: ! The files have now been sent!
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Re: Philadelphia: BETA - image/xml updates - 4/17

Postby JustCallMeStupid on Tue May 21, 2013 5:49 pm

First game on this map and I dont understand the river connections graphically speaking from Pennypack to Penns landing in the teal area. I mean the territories arent even connected and it doesnt make sense to me logically and confuses me. Same thing with Foxchase to Pennsport the graphic of the river part makes it confusing to me.

Now I am not sure how geographically correct the map is supposed to be but the border and bonus structure could be modified for balance issues. If the bridge from tacony was instead connected to Holmesburg it would make the NE bonus a little bit harder to hold and when trying to expand from that NE bonus area one would have to leave behind defenses on Holmesburg. Currently one can advance all to Tacony and still hold NE bonus. THen they can eventually take Frankford bonus area and easily defend it with only 3 borders AND 2 of the borders defend each other, Tacony and Wissinoming.

The map looks pretty cool. I must say it is a little bit confusing and intimidating at first. Hopefully that top suggestion makes it less confusing.
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Re: Philadelphia: BETA - image/xml updates - 4/17

Postby RedBaron0 on Sat May 25, 2013 10:40 pm

JustCallMeStupid wrote:First game on this map and I dont understand the river connections graphically speaking from Pennypack to Penns landing in the teal area. I mean the territories arent even connected and it doesnt make sense to me logically and confuses me. Same thing with Foxchase to Pennsport the graphic of the river part makes it confusing to me.

Now I am not sure how geographically correct the map is supposed to be but the border and bonus structure could be modified for balance issues. If the bridge from tacony was instead connected to Holmesburg it would make the NE bonus a little bit harder to hold and when trying to expand from that NE bonus area one would have to leave behind defenses on Holmesburg. Currently one can advance all to Tacony and still hold NE bonus. Then they can eventually take Frankford bonus area and easily defend it with only 3 borders AND 2 of the borders defend each other, Tacony and Wissinoming.

The map looks pretty cool. I must say it is a little bit confusing and intimidating at first. Hopefully that top suggestion makes it less confusing.


Huh? Pennypack and Penn's Landing don't connect, same with Fox Chase and Pennsport. And Tacony and Holmsburg DO connect. You need to defend both Fox Chase and Tacony to hold the NE. And you'd have to defend Fox Chase, Wissinoming, AND Tacony to hold +5 for both the NE and Frankford.
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Re: Philadelphia: BETA - image/xml updates - 4/17

Postby isaiah40 on Mon Jul 22, 2013 10:16 am

Last Call

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next few days, this map will be quenched!

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Re: Philadelphia: BETA - image/xml updates - 4/17

Postby isaiah40 on Thu Jul 25, 2013 11:48 am

              Quenching

---The Beta period has concluded for the Philadelphia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations RedBaron0, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: Philadelphia [Quenched]

Postby oradej on Tue Sep 10, 2013 3:20 pm

No objections per se, and I don't know anything about the mapmaking/foundry process here, but in Game 13326601, with Trench settings, I was able to attack into and subsequently attack from (which shouldn't be possible when playing Trench) Manayunk, Tacony, and Pennypack in the same turns, respectively.

2013-09-09 17:45:52 - oradej assaulted Manayunk from Fairmount Park and conquered it from padsta
2013-09-09 17:46:02 - oradej assaulted Roxborough from Manayunk and conquered it from padsta

2013-09-10 15:59:13 - oradej assaulted Tacony from Tacony-Palmyra Bridge and conquered it from padsta
2013-09-10 15:59:53 - oradej assaulted Holmesburg from Tacony and conquered it from padsta
2013-09-10 16:00:06 - oradej assaulted Bridesburg from Tacony and conquered it from padsta
2013-09-10 16:00:09 - oradej assaulted Mayfair from Tacony and conquered it from padsta
2013-09-10 16:00:14 - oradej assaulted Wissinoming from Tacony and conquered it from neutral player

2013-09-10 16:18:05 - oradej assaulted Pennypack from Holmesburg and conquered it from padsta
2013-09-10 16:18:15 - oradej assaulted Woodhaven from Pennypack and conquered it from neutral player


I know the map is out of Beta mode, but it seems those are some glitches that made it into the code unnoticed. I did a quick search and it doesn't seem like that problem was raised before. Just thought I'd share my findings.
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Re: Philadelphia [Quenched]

Postby Gilligan on Tue Sep 10, 2013 3:38 pm

oradej wrote:No objections per se, and I don't know anything about the mapmaking/foundry process here, but in Game 13326601, with Trench settings, I was able to attack into and subsequently attack from (which shouldn't be possible when playing Trench) Manayunk, Tacony, and Pennypack in the same turns, respectively.

2013-09-09 17:45:52 - oradej assaulted Manayunk from Fairmount Park and conquered it from padsta
2013-09-09 17:46:02 - oradej assaulted Roxborough from Manayunk and conquered it from padsta

2013-09-10 15:59:13 - oradej assaulted Tacony from Tacony-Palmyra Bridge and conquered it from padsta
2013-09-10 15:59:53 - oradej assaulted Holmesburg from Tacony and conquered it from padsta
2013-09-10 16:00:06 - oradej assaulted Bridesburg from Tacony and conquered it from padsta
2013-09-10 16:00:09 - oradej assaulted Mayfair from Tacony and conquered it from padsta
2013-09-10 16:00:14 - oradej assaulted Wissinoming from Tacony and conquered it from neutral player

2013-09-10 16:18:05 - oradej assaulted Pennypack from Holmesburg and conquered it from padsta
2013-09-10 16:18:15 - oradej assaulted Woodhaven from Pennypack and conquered it from neutral player


I know the map is out of Beta mode, but it seems those are some glitches that made it into the code unnoticed. I did a quick search and it doesn't seem like that problem was raised before. Just thought I'd share my findings.


This is a site bug, not a map bug
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Re: Philadelphia [Quenched]

Postby oradej on Wed Sep 11, 2013 11:36 am

Sooounds good haha. Like I said, I don't know anything about the mapmaking process, just figured because the Trench feature was working on every other territory/map I'm playing right now, it was specific to those regions on the Philly map.
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Re: Philadelphia [Quenched]

Postby Gilligan on Wed Sep 11, 2013 11:40 am

oradej wrote:Sooounds good haha. Like I said, I don't know anything about the mapmaking process, just figured because the Trench feature was working on every other territory/map I'm playing right now, it was specific to those regions on the Philly map.


Maps can't have special trench features. The only exception to trench is that you can attack through killer neutrals.
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Re: Philadelphia [Quenched]

Postby BigBallinStalin on Sun Oct 06, 2013 4:29 pm

It's odd that the map doesn't explain the underdog feature.
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Re: Philadelphia [Quenched]

Postby Gilligan on Sun Oct 06, 2013 9:13 pm

BigBallinStalin wrote:It's odd that the map doesn't explain the underdog feature.


I...can see it on both sides?
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Philadelphia map

Postby ben79 on Wed Dec 11, 2013 1:20 pm

This is my fourth time writing in the map foundry forums, everytime it was for the same reasons : the colours on the map between different regions. Just played philadelphia map, actually i just look at it and forfeit the game ( yeah you can accuse me of point dumping on this one ), could not see a thing.

Please be aware that almost 10% of the population is colorblind. Is it that hard to NOT put a blue region next to a purple ( or whatever color looks like blue ), same thing for brown and green, yellow and green etc ...
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Re: Philadelphia map

Postby Gilligan on Wed Dec 11, 2013 3:37 pm

MOVED to map dev topic
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Re: Philadelphia map

Postby thenobodies80 on Wed Dec 11, 2013 4:05 pm

ben79 wrote:This is my fourth time writing in the map foundry forums, everytime it was for the same reasons : the colours on the map between different regions. Just played philadelphia map, actually i just look at it and forfeit the game ( yeah you can accuse me of point dumping on this one ), could not see a thing.

Please be aware that almost 10% of the population is colorblind. Is it that hard to NOT put a blue region next to a purple ( or whatever color looks like blue ), same thing for brown and green, yellow and green etc ...


We care about colorblind people.
Said that it's not easy to find the right colors for every type of colorblind vision. Actually we use tools to test how a map can be seen by a colorblind user. Unfortunately we don't have a real proof of a successful test till the community don't play the map. Only in that momnet we're sure that there's no real colorblind issue.
Now, it seems we have a problem here and I make sure to point RB0 here.
For now i have to ask to you a thing: since for us is not possible to see what you see, please give me a precise description of the issues you have with this map (e.g. "Cant' see the difference between the color of South Philly and Center City"). More accurate you are, a better map we can give to you.
Last thing, remember that the final result should please also the other 90% of world population, just we need to find a compromise that works with everyone ;)

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