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Re: Colonial Africa 1.3

Postby thenobodies80 on Wed Mar 09, 2011 2:16 pm

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Re: Colonial Africa 1.3

Postby The Bison King on Wed Mar 09, 2011 3:48 pm

Yay!

First things to be worked on:

Territory names
adding Impassable's
Bonus Values
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Re: Colonial Africa 1.3

Postby Industrial Helix on Wed Mar 09, 2011 10:45 pm

I've got a good knowledge of African geography... if you like, send me the psd file and I'll swap the names out for you. I think it would be too much to just list them all.
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Re: Colonial Africa 1.3

Postby The Bison King on Thu Mar 10, 2011 12:40 am

Industrial Helix wrote:I've got a good knowledge of African geography... if you like, send me the psd file and I'll swap the names out for you. I think it would be too much to just list them all.

Sounds good to me, go ahead and PM me your email address and I can pass that along to you.
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Re: Colonial Africa 1.3

Postby The Bison King on Mon Mar 14, 2011 11:01 pm

Click image to enlarge.
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Ok here's where I'm at at this moment. I'm currently waiting on IH to send me a version with revised territory names. In the mean time I made a few small changes here that can be easily dropped into the IH's new Version. I added a big Impassable Sand Dune over present day Camaroon and Nigeria, and I've also made all European Colonial power territories +1 auto deploys. I did this because I don't want players to waste all their troops defending their European territories rather than dukeing it out in Africa. I figure if it's a +1 auto deploy most of the work is done for them.
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Re: Colonial Africa 1.4

Postby natty dread on Tue Mar 15, 2011 3:18 am

You must be in love with this font... ;)
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Re: Colonial Africa 1.4

Postby The Bison King on Wed Mar 16, 2011 5:26 pm

natty_dread wrote:You must be in love with this font... ;)

Yeah I do, but I'll probably end up changing it at some point.

Here's the version IH revised:

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Re: Colonial Africa 1.4

Postby Industrial Helix on Thu Mar 17, 2011 8:17 am

Hmm yeah... hope you don't mind my hack job over in the Ottoman Empire.
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Re: Colonial Africa 1.4

Postby The Bison King on Fri Mar 18, 2011 12:42 am

Click image to enlarge.
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Ok here's my restructure based on IH's Revisions. Arabia is now it's own independant non-bonus region. I also went ahead and made a few more name changes. Also I added another Immpassable in the Ethiopia area. Maybe I'm going mad with immpassable's what do you guys think?
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Re: Colonial Africa 1.4

Postby Teflon Kris on Fri Mar 18, 2011 6:16 pm

The Bison King wrote:
Click image to enlarge.
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Ok here's my restructure based on IH's Revisions. Arabia is now it's own independant non-bonus region. I also went ahead and made a few more name changes. Also I added another Immpassable in the Ethiopia area. Maybe I'm going mad with immpassable's what do you guys think?


I'm an impassables fan - you could always use the River Niger too .

;)
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Re: Colonial Africa 1.4

Postby The Bison King on Sat Mar 19, 2011 10:44 am

DJ Teflon wrote:I'm an impassables fan - you could always use the River Niger too .

;)


How about the Nile?

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Re: Colonial Africa 1.4

Postby The Bison King on Sat Mar 19, 2011 10:49 am

I'm definitely splitting Sudan into 2 territories (as it is want to do) I'm either going to do the traditional North South split, or let the Nile River split it. Right now I'm preferring the Nile split, what do you guys think?

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Re: Colonial Africa 1.4

Postby natty dread on Sat Mar 19, 2011 11:55 am

Nile split is better.
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Re: Colonial Africa 1.4

Postby The Bison King on Sat Mar 19, 2011 10:41 pm

natty_dread wrote:Nile split is better.

Agreed.

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Here's the new version. Yeah I know I'm updating on a Saturday night, maybe I didn't have plans, wanna fight about it?! It's not like I'm not already a little bit drunk despite the fact that I've already established I'm at home by myself Ugh let's see, so many changes.

OK obviously there are some superficial modifications like the borders and lines of latitude and longitude. I made British Somalia a pure british territory like Gold coast. You only get +1 with England. Eritrea as well. It's Italian but it's only worth +1 with Italy. This separated Puntland and Mogadishu from Eritrea so I bumped that down to +1 by itself and +2 with Italy.

Also in the legend I separated the note about single region bonuses for visual simplicity.

I also made the Colonial Powers territories text White so that they are more instantly recognizable.
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Re: Colonial Africa 1.6

Postby Industrial Helix on Mon Mar 21, 2011 1:43 pm

Now that Libya is all over the news I did some reading up on its history... apparently the Italians only took it from the Ottomans in 1911-1912. If it's 19th Century Africa you're going for, you ought to strip it Ottoman Green.
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Re: Colonial Africa 1.6

Postby The Bison King on Mon Mar 21, 2011 4:45 pm

Industrial Helix wrote:Now that Libya is all over the news I did some reading up on its history... apparently the Italians only took it from the Ottomans in 1911-1912. If it's 19th Century Africa you're going for, you ought to strip it Ottoman Green.

1914 is the date I'm basing this off of.
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Re: Colonial Africa 1.6

Postby $nakeface on Wed Mar 23, 2011 12:01 am

if it's 1914 you should mention that on the map somewhere imo. also since it's 1914, you might want to make morocco french, given IH's post.

also i like all the impassables, but it could be cool if the gray areas were unplayable or had some bonus value of their own, though how that would be done i have no idea. as is it seems like they're just taking up space.

and if i didn't catch this forgive me, but will the colonizers be default starting positions?
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Re: Colonial Africa 1.6

Postby TaCktiX on Wed Mar 23, 2011 11:53 am

A couple clarification notes:
- The use of the black/red counterpoint doesn't set them apart enough. While it's clear (mostly), it also looks cluttered. Perhaps try (parentheses) for the colonial bonus, or otherwise distinguish the additional bonus.
- You mean "can attack or be attacked by" for that section, though "borders" works just as well and takes up less space.
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Re: Colonial Africa 1.6

Postby The Bison King on Wed Mar 23, 2011 7:07 pm

if it's 1914 you should mention that on the map somewhere imo. also since it's 1914, you might want to make morocco french, given IH's post.

hmm... I see. You're probably right then. I'm just worried about adding yet another territory to the already bloated West French Africa bonus. It's already sort of and "asia" I'm afraid adding another territory will make it a "super asia" maybe if I could combine 2 regions... but then again it really wouldn't increase the amount of borders since it would replace Algeria as a border & Algeria would become and an internal territory to the bonus.

it could be cool if the gray areas were unplayable or had some bonus value of their own, though how that would be done i have no idea. as is it seems like they're just taking up space.

I can't make them a bonus because that wouldn't make sense, and I can't make them impassable because they are needed as passage ways. Most of them are good strategic points. Ethiopia gaurds 2 bonuses from the west. Arabia defends 4 territories, Russia connects the Ottomans with Europe. Austria-Hungay and Greece are a little redundant though. I would happily combine them if I had some sort of historical reason.

and if i didn't catch this forgive me, but will the colonizers be default starting positions?

Yes, all players are guaranteed to start with at least 1 colonial tert.

A couple clarification notes:
- The use of the black/red counterpoint doesn't set them apart enough. While it's clear (mostly), it also looks cluttered. Perhaps try (parentheses) for the colonial bonus, or otherwise distinguish the additional bonus.
- You mean "can attack or be attacked by" for that section, though "borders" works just as well and takes up less space.

Good suggestions, both of them
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Re: Colonial Africa 1.4

Postby Victor Sullivan on Thu Mar 24, 2011 6:53 pm

Looks A-OK gameplay-wise. You just need bonus area names. There are some obvious graphical concerns, but I won't go into them now.

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Re: Colonial Africa 1.6

Postby The Bison King on Sat Apr 02, 2011 10:43 pm

It's been a while since the last upload and I apologize. There really isn't even that much difference in this post. Morocco is now a french controlled territory.

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Re: Colonial Africa 1.6

Postby TaCktiX on Tue Apr 05, 2011 7:12 pm

I suppose the parentheses still don't work for the bonuses. Short of making a bigger minimap or a table equating region to a bigger minimap I'm not sure what'll fix it, though you have a good portion of the top right of the map to mess with. Likewise, several territory names are hard to see due to the watercolor. Perhaps a white outer glow or something similar?

Other nitpicks:
- The minimap doesn't show Morocco's addition to French colonial control.
- Eq. Africa (from disputed regions) appears to have changed names to Congo on the map.
- Your mountains are three different colors for whatever reason. It's a little jarring considering they're only raw impassables with a color palette that doesn't support the different colors (though the Alps being white makes perfect sense).
- Guinnea-Bissau (well, that bit of legend in general) could use some glow to pull it out of the sea.
- Changing the assault directions to "...Atlantic and Indian Navies, but they revert back to 5 neutral when held on your next turn." would be A: better grammar, and B: standard killer neutral descriptor.
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Re: Colonial Africa 1.6

Postby The Bison King on Tue Apr 05, 2011 7:52 pm

TaCktiX wrote:I suppose the parentheses still don't work for the bonuses. Short of making a bigger minimap or a table equating region to a bigger minimap I'm not sure what'll fix it, though you have a good portion of the top right of the map to mess with. Likewise, several territory names are hard to see due to the watercolor. Perhaps a white outer glow or something similar?

Other nitpicks:
- The minimap doesn't show Morocco's addition to French colonial control.
- Eq. Africa (from disputed regions) appears to have changed names to Congo on the map.
- Your mountains are three different colors for whatever reason. It's a little jarring considering they're only raw impassables with a color palette that doesn't support the different colors (though the Alps being white makes perfect sense).
- Guinnea-Bissau (well, that bit of legend in general) could use some glow to pull it out of the sea.
- Changing the assault directions to "...Atlantic and Indian Navies, but they revert back to 5 neutral when held on your next turn." would be A: better grammar, and B: standard killer neutral descriptor.

did I miss something? was this moved to graphics when I wasn't looking?

I do agree with pretty much everything you have said here. As follows:

- The minimap doesn't show Morocco's addition to French colonial control.

you're right, a mistake

- Eq. Africa (from disputed regions) appears to have changed names to Congo on the map.

Another mistake.

- Your mountains are three different colors for whatever reason. It's a little jarring considering they're only raw impassables with a color palette that doesn't support the different colors (though the Alps being white makes perfect sense).

Yes they will be re-done later. The yellowish ones are supposed to be sand dunes... I'll make them look better later...

- Guinnea-Bissau (well, that bit of legend in general) could use some glow to pull it out of the sea.

fair enough.

- Changing the assault directions to "...Atlantic and Indian Navies, but they revert back to 5 neutral when held on your next turn." would be A: better grammar, and B: standard killer neutral descriptor.

Again you are correct.

but these are all graphic concerns. Am I to assume everyone's happy with the gameplay? There's still a few things I'd like to fine tune, bonus values for one. I also have a different idea on how to do the naval territories. I'll do a post tomorrow with the idea. I may stick with what I have but I'd at least like to show you what I have in mind.
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Re: Colonial Africa 1.6

Postby TaCktiX on Tue Apr 05, 2011 9:20 pm

No, they are gameplay clarification issues (except the mountains, that's graphics). If the gameplay as portrayed by the graphics is hard to understand, the gameplay is not done. Sure it's graphical changes, but clarity is a requirement to getting the gameplay stamp.
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Re: Colonial Africa 1.6

Postby The Bison King on Wed Apr 06, 2011 11:40 pm

... ok well I didn't get a chance to work on it today. The idea is that I would strip the naval territories entirely. Instead European powers would be able to 1 way assault any of the 1 territory bonuses like Ivory coast, or Gold coast.

Another thought would be that those territories could assault the corresponding European power. Ivory Coast, for example, could be 1 way assaulted by Ottoman, Britain, Belgium ect... but could only assault France itself. Of course the trick with that is that I would need to add at least one of these territories for each power.
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