Meh, I like the navies. The concept you've brought up doesn't seem to make a whole lot of sense, while the navies at least make some sense. Consider making the navies auto-decays instead of killer neutrals (you lose some ships to the treacherous water, instead of a tsunami or hurricane knocking them out in a turn). Maybe auto-decay of 2 or 3?
The biggest credit to the navies is that they do
make sense. However the other system I've thought of might make things a little more even in terms of who has access to what. Concerning the auto decay vs. Killer I don't see much of a point in changing it. if it's -2 or -3 no ones going to leave anything on there anyway.
Personally, I dislike the navies for the simple fact that they mimic the function of the naval superiority in that other map about European imperialism. Same function for a map of the same theme knocks the uniqueness of this map way down in my mind. The only real difference is that there's two instead of one.
Personal I don't see that as a discredit. It worked for that map and it can work for this map. This is a similar map in theme and to my mind that's exactly why it does make sense.
A decay instead of a killer neutral would only be superficially different, as they both still try to penalize players for using the route.
agreed, it really makes little difference.
Concerning the resourced based stuff, it's interesting but it's not a direction I'm interested in.
Anyway, the overall balance of the map as it stands seems fine. I just get a strong vibe of the Eastern Hemisphere map right now, and the Navies are the most glaring similarity.
good, I will do a version with out the navies, the only problem that I need to resolve in doing so is finding a spot to add a colony for Belgium and Ottoman.