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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby Tviorr on Sun Mar 16, 2014 2:07 pm

Very interesting map indeed.

Glad the monthlies turned my head towards it.

I like the extreme complexity and the very delicate balancing. - The way you can go after a good (auto) deploy but then have rather a lot of trouble bringing them into play and risk losing it all if you are attacked sneakily before you are ready. - And that it amounts to a number of almost random possibilities where you have to juggle security, availability of troops and a number of specially available routes through the map if you can manage to navigate cleverly and especially also manage not to get in your own way.

I think the balancing of deploy is an important factor and wouldnt change that. - I do get the same feeling of dropping a very limited amount compared to how much Ive clawed under my greasy fingernails, but upping the bonus values would deduct from the importance of the treasury and I feel that would be a shame.

Monthly challenge requires something I dont like about the map, but Im pressed to find one. Lets see, it wouldnt work so well with unlimited reinforcements as that would sort of work against one of the main balances in the map, but beyond that, this could well be one of my go to maps.

Very nicely done. =D>
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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby bergy1 on Mon Mar 24, 2014 2:44 am

Quality map - dropping 2 player to 4 ships works really well and allows great surprises in fog

Not tried multiplayer but will soon

I think I would lessen the numbers of neutrals at the top of the map - that would add a greater variety to gameplay imho
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby ckyrias on Wed Mar 26, 2014 6:31 am

love the map and the game play. i think there is a slight advantage to the one starting on Penzance LB to take the beacons. there is a counterweight bonus with de Parma area but one needs to take more neutrals and will be able to utilise the bonus much later than the beacon bonus.

haven't played much but i am already an enthuiast!
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby Donelladan on Fri Apr 11, 2014 4:58 am

I played the maps a couples of times.
Gameplay is OK. Not really my kind of map because it take too long to clean it with the huge amount of troops everyone gets but this is just personal taste. I don't think changes are necessary for the gameplay.

I am just wondering, is it supposed to be a battle naval? Because it doenst look like it at all. I don't understand why you made the map that way. What are the impassable blues lines?
Is it impassable water for our boats?

I am not so aware of the history of this battle. Was it that much covered with boats? Are we actually jumping from boat to another?
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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby Gilligan on Wed May 28, 2014 11:15 pm

cairns, are we done here? is the XML good?
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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby cairnswk on Thu Jul 17, 2014 8:41 pm

Gilligan wrote:cairns, are we done here? is the XML good?

As far as i know...yes. Thanks Gill.
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby GoranZ on Thu Oct 16, 2014 5:06 pm

There is a bug... you can bombard Santa Ana S from Santa Cruz, and Santa Cruz is too far :)
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby iancanton on Sat Oct 18, 2014 3:45 pm

well spotted, GoranZ! santa cruz is not supposed to bombard santa ana stern. this is a simple one for cairns to fix when he has a moment.

ian. :)
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby cairnswk on Sat Oct 18, 2014 4:59 pm

iancanton wrote:well spotted, GoranZ! santa cruz is not supposed to bombard santa ana stern. this is a simple one for cairns to fix when he has a moment.

ian. :)


Oh yes it does, but it does not bombard santa ana bow. :)
ian, no fix needed
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby iancanton on Mon Oct 20, 2014 1:07 am

between santa cruz and santa ana stern are urca doncella and santa marta. according to the legend, santa cruz bombards as far as santa marta, but the xml wrongly allows it to bombard santa ana stern. at least, this is v45, which is the currently-playable version.

Code: Select all
<territory>
   <name>Santa Cruz</name>
   <borders>
      <border>Dreadnought</border>
      <border>Paloma Blanca</border>
      <border>Urca Doncella</border>
   </borders>
   <bombardments>
      <bombardment>Hope</bombardment>
      <bombardment>PTL(A)</bombardment>
      <bombardment>PTL(C)</bombardment>
      <bombardment>El Gran Grin</bombardment>
      <bombardment>El Sanson</bombardment>
      <bombardment>Santa Marta</bombardment>
      <bombardment>Santa Ana Stern</bombardment>
      <bombardment>San Buenaventura</bombardment>
   </bombardments>
   <coordinates>
      <smallx>262</smallx>
      <smally>457</smally>
      <largex>298</largex>
      <largey>507</largey>
   </coordinates>
   <neutral>3</neutral>
</territory>


ian. :)
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby Armandolas on Mon Oct 20, 2014 7:08 am

i would still like to see some minor and easy to fix graphic changes.
For ex. Don Diego Medrano,Capitania,Bazana and Diana Icons have a deformation. Something went wrong when u resized the original.

Then i would like to see a different beacon icon. That would be an extreme improve of quality on your map design, taking it to a next level of beauty
(i know you did it yourself and u worked on it, but they dont look nice in the overall look of the map wich i like)
Last edited by Armandolas on Mon Nov 03, 2014 8:38 am, edited 1 time in total.
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby grt on Mon Oct 20, 2014 5:07 pm

I find the bonus regions on this map a little irrelevant compared to the drops on the treasury. In the games I have played they really don't play much of a role. In my opinion consideration should be given to increase the bonus values - making it less likely for players to stack from the treasury and more of a necessity to break the bonus regions. This is my only real issue/concern with the map - apart from that I am really enjoying this one. It's big with plenty of different gameplay options - each game is very different. Good job :-)
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby GoranZ on Mon Oct 20, 2014 5:21 pm

cairnswk wrote:
iancanton wrote:well spotted, GoranZ! santa cruz is not supposed to bombard santa ana stern. this is a simple one for cairns to fix when he has a moment.

ian. :)


Oh yes it does, but it does not bombard santa ana bow. :)
ian, no fix needed

As far as the legend is concerned every territory can bombard up to 2 field away... Santa Cruz has 3. That is the bug.
And yes I'm getting hammered every turn because of it :D, so delete that extra XML line fast :)
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby GoranZ on Sun Oct 26, 2014 8:00 am

GoranZ wrote:There is a bug... you can bombard Santa Ana S from Santa Cruz, and Santa Cruz is too far :)

Can we expect fix for this or the legend of the map will be changed?
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby cairnswk on Sun Nov 02, 2014 8:34 pm

elow
GoranZ wrote:
GoranZ wrote:There is a bug... you can bombard Santa Ana S from Santa Cruz, and Santa Cruz is too far :)

Can we expect fix for this or the legend of the map will be changed?


GoranZ
I don't know where the mind was on my last post... :roll:

Here is the fix in the xml that deletes Santa Ana Stern from bombardment from Santa Cruz...check it and get it to a mod for uploading :)

Apologies.
Attachments
20_Armada_03_Nov_14.xml
(145.03 KiB) Downloaded 812 times
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby RedBaron0 on Mon Nov 10, 2014 9:46 pm

New XML was uploaded a while ago, sorry, I could have swore I let everyone know I passed this onto BW. My bad.
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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby Silly Knig-it on Mon Dec 01, 2014 5:04 am

I am new to giving feedback on beta maps. So I don't know if I am in the correct spot other than I know I have the correct map.

I am playing this game
http://www.conquerclub.com/game.php?game=15061620

I don't know what I should bef telling you. My treasury deploy will not go anywhere. Most of them will not even highlight to bombard anything. Nor can I get them to attack what I think the key says they should.

I am not concerned about my game.i find this an interesting map and I would like to be able to play it.

Thanks and I hope I am in the correct place
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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby Silly Knig-it on Mon Dec 01, 2014 12:02 pm

Thank you iancanton

Turning off the panel interface makes it work as it is supposed to.

So again the fixes to the interface to make it more mobile friendly are having the opposite effect.

I am going to leave the interface of for a while and see how other things behave.
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby Donelladan on Mon Dec 01, 2014 2:11 pm

Can you develop your pb? didn't get it?
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Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby tkr4lf on Thu Dec 11, 2014 2:54 am

Just thought I'd let you guys know that the Beta Map Topic link in game doesn't lead here. It leads to a page that says the requested topic does not exist.

Nice map, Cairns. I'm playing my first game on it now, so no feedback for the moment. I'll post back here should I have any.
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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby PaRKoN on Sat Mar 14, 2015 5:33 pm

Is this map going live anytime soon? I have the feeling it has been beta for years.
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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby WingCmdr Ginkapo on Thu Mar 26, 2015 6:00 pm

Re Beacon's in chain and possible advantage of such.

Understanding that you dont want to change the starting point of Penzance and one way nature of the beacons. However, is there any reason why the beacons should be able to attack land every 3 beacons? Could these also not be one way attacks such that one cannot reinforce land via the bombards?
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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Postby GoranZ on Tue Apr 07, 2015 5:02 pm

Will this map exit beta sometimes? As far as I know it doesn't have bugs and those that it had were fixed very long time ago.
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Re: 1588 Spanish Armada [27.6.13] V39-L&S XML Stamped

Postby nolefan5311 on Wed Apr 08, 2015 8:50 am

isaiah40 wrote:
          Beta - Quenching

---The development period has concluded for the 1588 Spanish Armada Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!



isaiah40


This map was put into Beta in August of 2013...we're at 18 months in Beta now...just wondering when it will be finalized.
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Re: 1588 Spanish Armada [27.6.13] V39-L&S XML Stamped

Postby isaiah40 on Wed Apr 08, 2015 10:41 pm

nolefan5311 wrote:
isaiah40 wrote:
          Beta - Quenching

---The development period has concluded for the 1588 Spanish Armada Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!



isaiah40


This map was put into Beta in August of 2013...we're at 18 months in Beta now...just wondering when it will be finalized.

It won't be anytime soon! cairns I believe has left, and the foundry is deader than a zombie.
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