iancanton wrote:cairnswk wrote:iancanton wrote:i very much suspect that the basic layout of the map, after ur changes, is virtually there (apart from the fact that some command ships can still be bombarded by enemy ship start positions)
Did you examine the chart i did 2 pages back ian?
Can you advise where you see that because they were all located well away from each other...perhaps i am mistaken
são luis can bombard san martin. scout can bombard ark royal.
Thanks for those ian...fixed in V15 above, please refresh your browser.
cairnswk wrote:bruxelles is anomalously in french, while the other nearby regions are in dutch; brussel is more logical.
sorry, not sure what u mean here
bruxelles is the french name for brussels (
brussel in dutch), while
gent,
brugge and
ieper are dutch names for these cities (
gand,
bruges and
ypres in french),
calais is a french name (
kales in dutch) and
antwerp is in english (
antwerpen in dutch and
anvers in french). we need some consistency here.
OK, i have changed them all to Dutch - i think, thank you for those language alternatives.
cairnswk wrote:although the overall package looks better if there is legend at top and bottom with the playable map in the middle, this doesn't work so well when trying to understand the bonuses.
i beleive this is the best solution as players may not have to scroll so far when looking up something.
on the contrary, players may have to scroll to both top and bottom to make sure that they have the complete picture, for example the treasury is in both the top and bottom part of the legend.
ian.
From a design pov, i prefer this layout because the top and bottom enclose the map.
Your are correct for functionality however. The only thing i would be prepared to do is drop the bonus legend below the current bottom legend...if you can imagine how that would look...and even then i am not sure i would want to do that as i beleive it would look ghastly. Sorry, just my opinion.
PS: Ian, i have just spent an hour of so experimenting with the layout and moving things around.
1. i moved the top legend to below the current bottom legend, and this created greater issues with the bonuses being so far away from the actual map bonuses, it is still necessary to scroll from bottom to top to see the relevant areas on the mpa itself referred to in the legend.
2. i then moved the top legend to above the current bottom legend and (as much as it looks ghastly) there is some functionality there however, from the top of the map to the bottom of the monarch positions which is the play area, is still 700 pixels high thereabouts.
3. the current layout from top of map to bottom of monarch areas is only 620 pixels - not too far out of the min 600 pixels for small maps.
Whichever way one goes and on the basis of the above, i am reluctant to move anything.