cairnswk wrote:Victor Sullivan wrote:...
Maybe losing conditions would work here? If you had players start out with more than just the treasury territories, you could set the non-treasury territories as losing conditions (meaning you must hold at least one non-treasury territory or you're eliminated). That way, you need not have something assault the treasury if you decide you don't want anything to.
I knew i needed a good person on the job.
That's a great idea Sully, for not assaulting the treasury, but because at present i have everyone starting on the treasury, doesn't that mean the losing condition comes into play automatically right at the very start of the game when no-one has a non-treasury territory anyway.
I'm afraid you must have each person start out with at least one non-treasury territory if you want to go this route. Otherwise, players will be eliminated right off the bat!...or so I've understood the XML to work. Perhaps a carto could confirm this for me.
cairnswk wrote:Fourthly, I don't understand which squares are single ships.
Top left of legend...although i do need to possibly change that script....perhaps Single Ships (on top to indicate a single square) with Hold 9 for + 2 (underneath)
Yes, that would be much better, thanks. Also, can I safely assume you need 9 of 1 kind of ship for the bonus?
In addition, I think the map needs to be much more clear as to which squares are sea territories, and which ones are land. As it stands, you only have the Spanish/English distinction (which, by the way, I'd suggest choosing less similar-looking colors for the white and cream - especially considering it seems you've mixed them up in the legend!).
Next, I'm having difficulty determining what/where Ft. Tilbury is. I see it in the legend as a 2 by 2 block, and I see the "Ft. Tilbury" label on the map, but I see no boundaries or 2 by 2 block that it might be referring to.
Plus, I think the battle bonus areas are going to be rather difficult to conquer and hold... I suggest you increase the bonus of each by +2 or +3.
Last, I'm still not sure what you mean by Earn/Need in the treasury sections.