PonyGal wrote:Congrats on what is one of the best maps on cc imo!! Love it & seems really popular already. One question, there is no bonus attached to the different coloured highways/roadways (im aussie not sure the correct term used in the states lol), in the smaller maps holding one particular road line generates a bonus, it'd be cool to have them also on this one (anyone who ever held one would well have earned it ). Best thing about this map, is that it's huge but so straightforward & cohesive - well done to all involved!
RedBaron0 wrote:Think I found a quirk in the XML connections. Albert Lea (MN) is connected to Sioux City (IA) instead of Des Moines (IA) should be the other way around.
Gilligan wrote:RedBaron0 wrote:Think I found a quirk in the XML connections. Albert Lea (MN) is connected to Sioux City (IA) instead of Des Moines (IA) should be the other way around.
Yeah, this is a small map/large map discrepancy. Albert Lea connects to Sioux City on the small, but not the large.
isaiah40 wrote:I am thinking of changing the reinforcements to +1 for every 5 regions to slow down the acquirement of bonuses too fast. It seems like +1 for every 3 gives way too many. Any thoughts or ideas??
Sprocc wrote:I would also agree with the earlier suggestion of a bonus for 5 territories rather than three. Early on when one starts to get ahead they get a lot of bonuses and can then easily eliminate people. So currently it is favoring those that get a good start.
DJ Teflon wrote:Well, seems pretty easy to get bonuses when, if you have ANY 2 cities, you get the bonus for them being on the same road, even if they aren't. Thanks
Users browsing this forum: Hacke