USA 2.1 [10 Mar 2013] Beta Baby!!

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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby chapcrap on Tue Apr 23, 2013 7:49 pm

Only 22 starting terts in 1v1?! :shock:

And DC is definitely not in any state. It's all on it's own. Maryland and Virginia both donated land for the city.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Tue Apr 23, 2013 8:03 pm

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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby PonyGal on Wed Apr 24, 2013 8:58 am

Congrats on what is one of the best maps on cc imo!! Love it & seems really popular already. One question, there is no bonus attached to the different coloured highways/roadways (im aussie not sure the correct term used in the states lol), in the smaller maps holding one particular road line generates a bonus, it'd be cool to have them also on this one (anyone who ever held one would well have earned it :-P). Best thing about this map, is that it's huge but so straightforward & cohesive - well done to all involved!
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby isaiah40 on Wed Apr 24, 2013 11:00 am

PonyGal wrote:Congrats on what is one of the best maps on cc imo!! Love it & seems really popular already. One question, there is no bonus attached to the different coloured highways/roadways (im aussie not sure the correct term used in the states lol), in the smaller maps holding one particular road line generates a bonus, it'd be cool to have them also on this one (anyone who ever held one would well have earned it :-P). Best thing about this map, is that it's huge but so straightforward & cohesive - well done to all involved!

Thank you! I'm glad you are enjoying this map!

Yes I think this will be more popular than my fractured mini-series. At first I did have the interstates having bonuses but it was brought up that no one would hold an entire interstate due to how hard it would be. As a matter of fact, the bonuses went through a change after the game-play stamp was issued, so what you see is the culmination of it.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby RedBaron0 on Wed Apr 24, 2013 11:43 am

Think I found a quirk in the XML connections. Albert Lea (MN) is connected to Sioux City (IA) instead of Des Moines (IA) should be the other way around.

Gilligan is right to a degree, and so it chap. DC had land donated by both Maryland and Virginia, however, Virginia took its chunk of DC back during the Civil War, and it remained that way after the war ended. DC resides within Maryland on 3 sides, as Gilly's map clearly shows, however, DC stands for District of Columbia, its not a part of Maryland, or any other state for that matter...

It's up to the isaiah exactly how the bonuses are distributed. You do get an autodeploy for DC and if you need to hold it to hold Maryland, so be it.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Wed Apr 24, 2013 12:22 pm

RedBaron0 wrote:Think I found a quirk in the XML connections. Albert Lea (MN) is connected to Sioux City (IA) instead of Des Moines (IA) should be the other way around.


Yeah, this is a small map/large map discrepancy. Albert Lea connects to Sioux City on the small, but not the large.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby isaiah40 on Wed Apr 24, 2013 1:31 pm

A lot of changes to make things a tad more clear as to what is where on the small only.

- Made the state borders in the Southeast Region darker

Ovals moved:
- Waterloo IA --> Right
- Philadelphia PA --> Left
- Waterbury CT --> Down & Right
- Bennington VT --> Left & Up
- Burlington VT --> Left
- Manchester NH --> Left
- Berlin NH --> Left
- Baltimore MD --> Left
- Augusta GA --> Down
- Sioux Falls SD --> Left & Up
- Sioux City IA --> Left
- Beckley WV --> Left & Up
- Minneapolis MN --> Left
- Cambridge OH (#13) --> Left & Up
- Cleveland OH --> left
- Memphis TN --> Up
- Monroe LA --> Left

Interstates moved:
- I35 to go around Sioux City IA
- I5 to go around San Fransisco
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby koontz1973 on Thu Apr 25, 2013 9:55 am

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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Thu Apr 25, 2013 10:31 am

huh?
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby waauw on Thu Apr 25, 2013 1:46 pm

koontz1973 wrote:
Click image to enlarge.
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muahahahah, why did you use your camera on the computerscreen? :lol: :lol: :lol:
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby angola on Sun Apr 28, 2013 2:31 am

One thing I noticed that seems strange is that No. 37 is in Michigan, while 35, 36 and 38 are all in Mississippi or Alabama.

I think Battle Creek, Michigan should get a different number to reflect the other numbers around it. If you don't know your US geography, than finding No. 37 would be very, very difficult.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Jdsizzleslice on Sun Apr 28, 2013 1:02 pm

Game 12690012

2013-04-28 13:01:12 - Jdsizzleslice assaulted Sioux City from Albert Lea and conquered it from jonah03
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Sun Apr 28, 2013 2:32 pm

Gilligan wrote:
RedBaron0 wrote:Think I found a quirk in the XML connections. Albert Lea (MN) is connected to Sioux City (IA) instead of Des Moines (IA) should be the other way around.


Yeah, this is a small map/large map discrepancy. Albert Lea connects to Sioux City on the small, but not the large.


Will be fixed in next update
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby DrunkCat on Mon Apr 29, 2013 1:44 pm

What's with the fish?
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby isaiah40 on Mon Apr 29, 2013 11:53 pm

I am thinking of changing the reinforcements to +1 for every 5 regions to slow down the acquirement of bonuses too fast. It seems like +1 for every 3 gives way too many. Any thoughts or ideas??
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby koontz1973 on Tue Apr 30, 2013 12:19 am

It is the balance of stopping bonuses happening too early over the ability to not have every game reach 30+ rounds.

Game 12646074 Round 9 and still about 10 rounds left to play in an escalating game. That is a lot of rounds to play for that style of game. Imagine flat, nukes and no spoils. You may end up destroying the map on those settings as no one will want to play it.

Best thoughts as of now is to leave it as is. At most, reduce it to a 1/4 ratio.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby isaiah40 on Tue Apr 30, 2013 11:20 am

I can reduce it to + 1 for every 4 regions no problem.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Swifte on Tue Apr 30, 2013 11:29 am

With the capitals at 5 neutrals each, we've really had no incentive in our no spoils game to make a move on any of the state bonuses, playing the territory count game instead. i think if you water down the troops per region, this game would really come to a grind. Game 12647152

with this particular settings, i'm enjoying it pretty well as it is, if anything wishing capitals were somewhat lower as they're pretty big barricades for the time being... but this is my only game/settings tried. maybe the issue lies with other combinations.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby nolefan5311 on Tue Apr 30, 2013 11:41 am

isaiah40 wrote:I am thinking of changing the reinforcements to +1 for every 5 regions to slow down the acquirement of bonuses too fast. It seems like +1 for every 3 gives way too many. Any thoughts or ideas??


I think that's a mistake. Bonuses are really the only thing that keeps games moving on this map. With the amount of neutrals to conquer and the fact that its darn near impossible from the drop to have regions which you can fort, it'd be a mistake to make it harder to expand.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Sprocc on Tue Apr 30, 2013 5:27 pm

Love the map.

However

There is an ERROR in this map - when in Des Moines it would not allow me to attack Albert Lea which according to the map should be linked. But when I we was in Sioux city it did let me attack Albert Lea which according to the map should not be linked
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Tue Apr 30, 2013 5:32 pm

Okay, uh...here's an update. I fixed the coordinates on small and large, but can't upload it to fileden at the moment...

I also removed DC from the Maryland bonus.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Sprocc on Tue Apr 30, 2013 7:05 pm

I would also agree with the earlier suggestion of a bonus for 5 territories rather than three. Early on when one starts to get ahead they get a lot of bonuses and can then easily eliminate people. So currently it is favoring those that get a good start.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby isaiah40 on Tue Apr 30, 2013 11:56 pm

Sprocc wrote:I would also agree with the earlier suggestion of a bonus for 5 territories rather than three. Early on when one starts to get ahead they get a lot of bonuses and can then easily eliminate people. So currently it is favoring those that get a good start.

Which is exactly one of the reasons I was thinking of changing the reinforcements. Right now I think a compromise would be +1 for every 4 regions. That would mean that on your first turn you would get 5 men instead of 7. Still enough to take a region or 2, but enough that you can still defend those regions you just took. I believe that it will only take an extra couple of rounds before you start getting the hefty bonuses. Not enough to drag the game out indefinitely, but enough to make it interesting.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Teflon Kris on Wed May 01, 2013 8:27 pm

Well, seems pretty easy to get bonuses when, if you have ANY 2 cities, you get the bonus for them being on the same road, even if they aren't. Thanks :D
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby iancanton on Thu May 02, 2013 2:09 am

i have to agree with koontz and nole that the current 1 for every 3 cities, when combined with the bonuses for state capitals and road capitals, keeps the game fluid by rewarding aggression, while punishing those who try to sit back and let their opponents waste their troops on attacking neutrals. i've yet to see any convincing evidence in sequential 1v1 that the player who starts wins more often than in either classic or the original usa.

DJ Teflon wrote:Well, seems pretty easy to get bonuses when, if you have ANY 2 cities, you get the bonus for them being on the same road, even if they aren't. Thanks :D

is there something wrong with the xml regarding the bonuses for the road capitals, dj? which two roads do u mean?

ian. :)
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