USA 2.1 [10 Mar 2013] Beta Baby!!

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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby isaiah40 on Mon Sep 02, 2013 1:27 am

iancanton wrote:i'm surprised that the airports have n5 neutral. i thought it was n2, with the n5 on anchorage being a mistake. it does make some sense that the airports are more than n2, but having to go thru 10 neutrals just to take a flight seems a bit extreme.

ian. :)

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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby docchaos on Mon Sep 23, 2013 5:33 pm

Gilligan wrote:Update with all airports starting with 5 neutral

Apparently you reintroduced that Omaha/Lincoln bug with that update.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby ViperOverLord on Mon Sep 30, 2013 6:08 am

iancanton wrote:i'm surprised that the airports have n5 neutral. i thought it was n2, with the n5 on anchorage being a mistake. it does make some sense that the airports are more than n2, but having to go thru 10 neutrals just to take a flight seems a bit extreme.

ian. :)


I can see having them 2-5. Having airports at 2 but resetting should maybe be a consideration.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Mon Sep 30, 2013 11:30 am

docchaos wrote:
Gilligan wrote:Update with all airports starting with 5 neutral

Apparently you reintroduced that Omaha/Lincoln bug with that update.


...Huh. How did that happen
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby thenobodies80 on Tue Oct 01, 2013 5:46 am

Gilligan wrote:
docchaos wrote:
Gilligan wrote:Update with all airports starting with 5 neutral

Apparently you reintroduced that Omaha/Lincoln bug with that update.


...Huh. How did that happen


Sent! :)

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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Vlasov on Tue Oct 01, 2013 7:28 am

I've played some games on USA 2.1, and actually won two of them... (one win was because other players just dropped out, since it's such a huge map, and it takes a lot of patience and attention to detail on every turn). I think having n5 neutral on the airports is good, because they play such a critical part in the final stages of a game, especially with the Trench option. Resetting with n2 neutral wouldn't be good with trench.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Olinguito on Fri Oct 04, 2013 8:47 am

Noticed that in the game log, Missouri is abbreviated as MI instead of MO. No mistake though in the graphics (mini-map and legend for St Louis).
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Wed Oct 09, 2013 1:07 pm

I don't know how augusta got moved again. I didn't touch the coords. :?
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby thenobodies80 on Sat Oct 12, 2013 4:35 pm

Because it has not been updated yet...

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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby iancanton on Sun Oct 13, 2013 11:29 am

isaiah40 wrote:
iancanton wrote:i'm surprised that the airports have n5 neutral. i thought it was n2, with the n5 on anchorage being a mistake. it does make some sense that the airports are more than n2, but having to go thru 10 neutrals just to take a flight seems a bit extreme.

ian. :)

It's the TSA security check points, it's the hassles!

i know exactly what u mean. i missed my plane once, going from toronto to detroit, because of the thoroughness of the TSA in processing each passenger.

ViperOverLord wrote:I can see having them 2-5. Having airports at 2 but resetting should maybe be a consideration.

killer neutral airports cannot be used for this map because the airports are part of the state bonuses. the road through calgary, which does have a killer neutral, works because calgary is not part of any bonuses.

Olinguito wrote:Noticed that in the game log, Missouri is abbreviated as MI instead of MO. No mistake though in the graphics (mini-map and legend for St Louis).

the USALive (2).xml file still has this error.

ian. :)
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Wed Oct 23, 2013 6:42 pm

ISAIAH!

No wonder the army for Augusta is never right. The live map doesn't match the one in your first post! :roll: :| :lol:

Here is the FINAL fix.

1) Small Augusta is proper
2) Missouri (MI) changed to Missouri (MO)
3) Lincoln is now in the Rockies Capital bonus instead of Omaha

Now that we finally found the issue we can quench this bad boy.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Robespierre__ on Fri Nov 08, 2013 11:50 am

Are you only supposed to get a single +1 bonus for the capitals? The way the map index reads it seems like you get +1 for every 2 capitals but I am definitively not getting that in my present game. If you are only entitled to one bonus, I think the map index should be correct to indicate as such.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby Gilligan on Fri Nov 08, 2013 1:01 pm

Robespierre__ wrote:Are you only supposed to get a single +1 bonus for the capitals? The way the map index reads it seems like you get +1 for every 2 capitals but I am definitively not getting that in my present game. If you are only entitled to one bonus, I think the map index should be correct to indicate as such.


There are two capital bonuses, the standard capital bonus and the interstate capital bonus. Your game is fog so I can't check it.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby TheFlashPoint on Sat Nov 09, 2013 1:13 am

I love this map! Ive noticed two things that give students of this map an advantage over novices.

1) holding the capitals of minnesota and iowa seems to give a +4 bonus. If this is intended to be a subsidy for occupying those states, novices would benefit from having this information up front.

2) i play fog almost exclusively on this map. Given the large list of variable bonuses (and their static order in the console readout), it is often possible to divine an opponent's holdings through mere familiarity with the map.

Thanks to the author for making a truly awesome map.
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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Postby isaiah40 on Sat Nov 09, 2013 9:03 am

TheFlashPoint wrote:I love this map! Ive noticed two things that give students of this map an advantage over novices.

1) holding the capitals of minnesota and iowa seems to give a +4 bonus. If this is intended to be a subsidy for occupying those states, novices would benefit from having this information up front.

It is actually +3 - +1 for holding 2 capitals, and +2 for holding capitals on an interstate

TheFlashPoint wrote:2) i play fog almost exclusively on this map. Given the large list of variable bonuses (and their static order in the console readout), it is often possible to divine an opponent's holdings through mere familiarity with the map.

I'm not sure what you mean by this?

TheFlashPoint wrote:Thanks to the author for making a truly awesome map.

You're most welcome, and Thank You!!
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