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Re: 1982 Falklands War [18/10] V10. P1/5

Postby natty dread on Fri Oct 21, 2011 6:12 am

Flapcake wrote:It's free but you may not use it for anything :-s


It's "free for personal use". That means you can use them for personal, non-commercial use, ie. you may not profit from them.

CC maps are considered commercial use, as lackattack makes money from this site, even if the mapmaker personally doesn't profit from his map.


It's the same with fonts, by the way. When you look for fonts to download, you have to check that it's completely free, or public domain. If it's marked as "free for personal use" then you can't use them on CC maps, or any other commercial projects.
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby Flapcake on Fri Oct 21, 2011 6:12 am

koontz1973 wrote:
Flapcake wrote:It's free but you may not use it for anything :-s

It is free, and I know that I cannot use them. :lol: They are place holders for now.


Damn your fast :lol: Ofc its for use, just not comercial. but try to contact them about it
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby koontz1973 on Fri Oct 21, 2011 6:15 am

The planes will go into the same style of the ships, easier that way. But I have sent them a mail to see if they would be amenable for me to use them.
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Re: 1982 Falklands War [18/10] V11. P1/6

Postby koontz1973 on Fri Oct 21, 2011 7:21 am

Version 11.
Click image to enlarge.
image

Changed the landing points to include the Sheffield.
Messed around with the bonuses.
Added bonus for the 2 subs.
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Re: 1982 Falklands War [21/10] V11. P1/6

Postby Gillipig on Fri Oct 21, 2011 10:33 am

I haven't looked much at this map but here's some things I noticed: The woods looks a bit like bushes, and not very pretty bushes. The ships doesn't look integrated in the map. They look like they're sitting on top of the map instead of being a part of it. And I'm not sure I like the colour theme. I would suggest either making all or most of the land territs have the same colour (green ?) but different tones. Just a thought.
A map with both planes and ships should make for interesting gameplay. I'll have a look at the gameplay later and let you know what I think :) .
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Re: 1982 Falklands War [21/10] V11. P1/6

Postby koontz1973 on Fri Oct 21, 2011 10:54 am

Still version 11 but got the planes re drawn to stop copyright infraction. These are now my own creation. Not great but bloody good.
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Re: 1982 Falklands War [21/10] V11. P1/6

Postby koontz1973 on Fri Oct 21, 2011 11:01 am

Gillipig wrote:I haven't looked much at this map but here's some things I noticed: The woods looks a bit like bushes, and not very pretty bushes. The ships doesn't look integrated in the map. They look like they're sitting on top of the map instead of being a part of it. And I'm not sure I like the colour theme. I would suggest either making all or most of the land territs have the same colour (green ?) but different tones. Just a thought.
A map with both planes and ships should make for interesting gameplay. I'll have a look at the gameplay later and let you know what I think :) .


Gillipig, the woods stay as is. I refuse to change them. They are good woods. The trees in the RD map are the first version and after 30 odd versions, no one noticed that the final trees where the ones first posted. I am not going to go through that again. The ships are there for icons. They may change. ;) Still deciding on which way to go. Unless I go for a top down view, they will always look on top of the water as the perspective would be wrong. Sniper08 made a comment about making them like the Cuban map, but that is the only part of that map I do not like so will not be copying that approach. As for the colours, they stay as well. The earlier versions had the all green approach and people complained that they found it hard to tell the bonus regions apart. The different greens looked funny and made it harder for the CB people.
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Re: 1982 Falklands War [21/10] V11. P1/6

Postby Gillipig on Fri Oct 21, 2011 11:24 am

I must insist on the woods thing! I find them awful and absolutely not up to par with the rest of the map. A lot of maps have/had the same issue. It's hard to make vegetation look good so it needs a lot of tweaking and it often takes a lot of time. I'm not trying to be a pain in the rear just stating a concern I have. If everybody else thinks the woods are fine though then they probably are fine.
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Re: 1982 Falklands War [21/10] V11. P1/6

Postby koontz1973 on Fri Oct 21, 2011 11:26 am

Gillipig wrote:I must insist on the woods thing! I find them awful and absolutely not up to par with the rest of the map. A lot of maps have/had the same issue. It's hard to make vegetation look good so it needs a lot of tweaking and it often takes a lot of time. I'm not trying to be a pain in the rear just stating a concern I have. If everybody else thinks the woods are fine though then they probably are fine.

Insist all you like. They will not change till a majority say so. So far it is one to change.
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Re: 1982 Falklands War [21/10] V11. P1/6

Postby Gillipig on Fri Oct 21, 2011 11:28 am

koontz1973 wrote:
Gillipig wrote:I must insist on the woods thing! I find them awful and absolutely not up to par with the rest of the map. A lot of maps have/had the same issue. It's hard to make vegetation look good so it needs a lot of tweaking and it often takes a lot of time. I'm not trying to be a pain in the rear just stating a concern I have. If everybody else thinks the woods are fine though then they probably are fine.

Insist all you like. They will not change till a majority say so. So far it is one to change.

Sounds fair :) .
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Re: 1982 Falklands War [21/10] V11. P1/6

Postby koontz1973 on Fri Oct 21, 2011 11:43 am

Gillipig wrote:
koontz1973 wrote:
Gillipig wrote:I must insist on the woods thing! I find them awful and absolutely not up to par with the rest of the map. A lot of maps have/had the same issue. It's hard to make vegetation look good so it needs a lot of tweaking and it often takes a lot of time. I'm not trying to be a pain in the rear just stating a concern I have. If everybody else thinks the woods are fine though then they probably are fine.

Insist all you like. They will not change till a majority say so. So far it is one to change.

Sounds fair :) .

Now that we got that sorted, any chance of a game play stamp or some changes from the mods that will get it for me. ;)
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Re: 1982 [21/10] V11 Page 1/6 Anymore gameplay issues?

Postby koontz1973 on Mon Oct 24, 2011 1:37 pm

Mods, I know you are busy and RL takes over, but can you give this the once over and let me know of any GP changes that need to be addressed.
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Re: 1982 [21/10] V11 Page 1/6 Anymore gameplay issues?

Postby isaiah40 on Thu Nov 03, 2011 12:39 pm

koontz1973 wrote:Mods, I know you are busy and RL takes over, but can you give this the once over and let me know of any GP changes that need to be addressed.

Hmmmm ... I'll take a close look at this, and once I familiarize myself with it, I'll give you my comments.
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Re: 1982 [21/10] V11 Page 1/6 Anymore gameplay issues?

Postby koontz1973 on Thu Nov 03, 2011 1:06 pm

isaiah40 wrote:
koontz1973 wrote:Mods, I know you are busy and RL takes over, but can you give this the once over and let me know of any GP changes that need to be addressed.

Hmmmm ... I'll take a close look at this, and once I familiarize myself with it, I'll give you my comments.

Thanks isaiah, look forward to your comments. All positive I hope. ;)
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Re: 1982 [11/11] V12 Page 1/6

Postby koontz1973 on Fri Nov 11, 2011 1:49 pm

Nothing new gameplay wise. Changed the towns symbol, mines, took the bottom two pixels of the ships and cleaned up the legend.
Version 12
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