Trench warfare 1917 [Quenched]

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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby AndyDufresne on Tue Jun 12, 2012 9:00 am

This was recently posted in the Bug Reports forum, copying it over here for good measure:

Subject: Trench Warfare - can not bombard

aad0906 wrote:Operating System: Windows XP
Browser: Google Chrome
Scripts/third party programs used: none

Game 11211830

This game is played with fog. I hold L2 so I should be able to see and bombard FF2 but instead I only see a questionmark.



--Andy
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby thenobodies80 on Tue Jun 12, 2012 10:35 am

The above map bug is confirmed, FF2 is missing from the L2 bombardment list. Koontz can you fix it? :)

P.s. Thanks to Andy for posting here the report.

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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby thenobodies80 on Tue Jun 12, 2012 10:47 am

mmm...sorry for the double post, but as you know I was away for a week so I need a bit of time to come back on track properly....

I see koontz posted a xml file here viewtopic.php?f=64&t=154568&start=285#p3767175
Is that file the fix for the bugs? (the missing bombardment and the bonus)

Not totally sure it was sent to Lack :-k ..... need to ask

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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Tue Jun 12, 2012 11:06 am

thenobodies80 wrote:mmm...sorry for the double post, but as you know I was away for a week so I need a bit of time to come back on track properly....

I see koontz posted a xml file here viewtopic.php?f=64&t=154568&start=285#p3767175
Is that file the fix for the bugs? (the missing bombardment and the bonus)

Not totally sure it was sent to Lack :-k ..... need to ask

It is in that file. All bugs reported have been fixed. Send it off. Glad to have you back.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby codierose on Tue Jun 12, 2012 8:46 pm

koontz1973 wrote:
gimli1990 wrote:and also L2 cannot bombard ff2

It can now.
T3.xml

no it cant :?:
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby pamoa on Wed Jun 13, 2012 5:22 am

airplanes seems way too powerful for me
we are supposed to be in 1914
bombing was done by dropping a bomb outside the plane by HAND
they were also rare and expensive
on the other hand artillery was dreadful at that time

maybe you can adjust the balance
artillery bombard the enemy first 2 lines (except artillery)
planes arrack planes and bomb artillery, 3rd and supply line
and also revert to 3 neutral
de gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby BIGMEANIE on Wed Jun 13, 2012 1:23 pm

pamoa wrote:airplanes seems way too powerful for me
we are supposed to be in 1914
bombing was done by dropping a bomb outside the plane by HAND
they were also rare and expensive
on the other hand artillery was dreadful at that time

maybe you can adjust the balance
artillery bombard the enemy first 2 lines (except artillery)
planes arrack planes and bomb artillery, 3rd and supply line
and also revert to 3 neutral


agree that planes are too powerful and too hard to defend from

when are the fixes going to be made to the GER hospital bonus, inability to bombard FF2, and etc.?

also, 4 foxholes is getting my opponent +4, not +3 as indicated on legend

looking forward to playing map when it gets cleaned up
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby patskewl on Wed Jun 13, 2012 3:40 pm

Since the name is trench warfare, I decided to play this game in trench.
AFH1, AFH2, AFH3, AFH4, and FF2 are unbombardable (I assume the same territories on the opposite are as well) and I can't go through the middle.
The game will effectively go on forever,
I suggest changing the middle from resetting to 1 to costing several lives for every turn in it.
The game is http://www.conquerclub.com/game.php?game=11237482
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Wed Jun 13, 2012 9:59 pm

T3.xml
(34.01 KiB) Downloaded 12 times


This one fixes the foxhole bonuses. Raises the plane neutrals to 7.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Flapcake on Thu Jun 14, 2012 12:54 am

When all bugs are fixed and game runs as supposed to, we take a look at gameplay, rigth now it make no sence doing changes and create even more bugs on top of those we already have. Please have patient, we will get this map rigth. ;)
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Thu Jun 14, 2012 1:09 am

I am surprised at how many bugs there have been in this one. Not like me to do this sloppy work. Sorry flaps.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Flapcake on Thu Jun 14, 2012 3:09 am

koontz1973 wrote:I am surprised at how many bugs there have been in this one. Not like me to do this sloppy work. Sorry flaps.


No worries Koontz ;)
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby anonymus on Thu Jun 14, 2012 2:40 pm

so just played a 1v1 game.. whats up with the allied hospital being completely safe from bombards?
then atleast germany needs some auto-deploy or something..

if allied starts and instead of taking foxhole just takes the hospital thats a unbreakable +2 bonus.. seems really silly, no?

/ :?:
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby nolefan5311 on Thu Jun 14, 2012 3:42 pm

anonymus wrote:so just played a 1v1 game.. whats up with the allied hospital being completely safe from bombards?
then atleast germany needs some auto-deploy or something..

if allied starts and instead of taking foxhole just takes the hospital thats a unbreakable +2 bonus.. seems really silly, no?

/ :?:


It's the same for the German Hospital (once the new xml is uploaded).
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Thu Jun 14, 2012 10:16 pm

And both sides will lose the 1v1 feel when it is as both players will be spread onto both sides till I can figure a way to get this balanced for the 1v1 game.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby MGSteve on Fri Jun 15, 2012 1:18 am

koontz1973 wrote:
T3.xml


This one fixes the foxhole bonuses. Raises the plane neutrals to 7.


When I opened the link, I got a bunch of code that Int. Expl. (which I never use if I can help it) disabled to keep my system safe and I had no clue how to use it. Old fart with severe comp illiteracy issues. I just started my first game here and would love to have my GFH bonus but I agree that you should take the time to get it right and def not change anything ('cept fixin bugs) until after it's outta beta... if then.

I eagerly await the GFH fix and thank you all for you work.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Fri Jun 15, 2012 3:31 am

That code you saw was xml code. This is what tells the games how to play. Nothing wrong with it all all. The bonus will be fixed when it is uploaded.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby kuma32478 on Fri Jun 15, 2012 8:45 am

I apologize if this is already being addressed, but I wanted to point out something I noticed.

If this map is played with the trench setting, as I'm sure it was intended to be played on, isn't in impossible to cross the center since you won't be able to get from safe zone to safe zone before being reset to 1 neutral? Realistically, it seems like it would be possible that two people eliminate each other from each side of them map and then be in a stalemate? Am I missing something?
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Flapcake on Fri Jun 15, 2012 8:55 am

kuma32478 wrote:I apologize if this is already being addressed, but I wanted to point out something I noticed.

If this map is played with the trench setting, as I'm sure it was intended to be played on, isn't in impossible to cross the center since you won't be able to get from safe zone to safe zone before being reset to 1 neutral? Realistically, it seems like it would be possible that two people eliminate each other from each side of them map and then be in a stalemate? Am I missing something?


Hi Kuma, this map was newer intended to be played on trench settings, as the setting was imployed after I made the map (gameplay and grafix) if the map was supposed to be created for trench setting is was then taking in a total diffrent direction, Im sure ther are ohter maps this setting dosent apply to aswell.
So what Im saying is this: "trench game settings" have absolute nothing to do with the map "trench warfare" I dont know who came up with the idea for the name for the game setting, it just have a misfortune coincidence. If one dont like the combination, then dont play it.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby nolefan5311 on Fri Jun 15, 2012 9:20 am

Have any of you ever actually played with the trench setting? This is like the 4th question in this thread regarding this.

The trench setting does not go into effect on killer neutrals. Therefore, I can take as many killer neutrals as the dice allow me to on one single turn, allowing me to cross the no mans land and leave a stack on the other side without any problems.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Fri Jun 15, 2012 9:41 am

And the question still arises. :P I think it goes to show how popular this setting is that no one really seems to know how it works. :lol:
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Flapcake on Fri Jun 15, 2012 11:09 am

Same day the game setting was launched some one PM me "Hey cool game settings you have created" and I was like huh :-s what the f... is he talking about.

So what can I say :roll:
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby G_M on Fri Jun 15, 2012 12:32 pm

For a map with such blatant and big bugs, it seems quite poor that the update hasn't been uploaded yet.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby skepticCS on Fri Jun 15, 2012 10:33 pm

I imagine that this has already been reported but the GFH bonus includes N16 for some reason and so cannot be taken.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Fri Jun 15, 2012 11:59 pm

Is there a reason why the xml has not been updated yet?
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