cairnswk wrote:isaiah40 wrote:That could work, though I was thinking of one of the utilities or parks. Any way would be fine with me.
Ah BGD is one of the utilities - it's purple
Ah so it is!! that will work then.
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cairnswk wrote:isaiah40 wrote:That could work, though I was thinking of one of the utilities or parks. Any way would be fine with me.
Ah BGD is one of the utilities - it's purple

isaiah40 wrote:cairnswk wrote:isaiah40 wrote:That could work, though I was thinking of one of the utilities or parks. Any way would be fine with me.
Ah BGD is one of the utilities - it's purple
Ah so it is!! that will work then.
cairnswk wrote:isaiah40 wrote:cairnswk wrote:isaiah40 wrote:That could work, though I was thinking of one of the utilities or parks. Any way would be fine with me.
Ah BGD is one of the utilities - it's purple
Ah so it is!! that will work then.
Cool, i'll adjust the map and re=post. Thanks

Victor Sullivan wrote:Jeez, this is like the third time I thought I posted here already, ha.
Texture looks okey dokey to me! The new troop circles, however, look pixel-y to me.
-Sully
Gillipig wrote:I love how creative this map is! One thing though, the legend text describing that you need to hold at least one tribe to stay in the game is too small. I think you should either increase the size of it or change the text colour or texture to signalize that this is important information.

Victor Sullivan wrote:Thumbs up!
-Sully


isaiah40 wrote:Since there has been no real gameplay suggestions lately, and I'm happy with the way everything is right now, I do hereby brand this!
While this has been stamped, if any other game play issues are brought up, it is still expected that the mapmaker addresses those issues.


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