Classic Cities :Pot Mosbi [Quenched]

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Re: Pot Mosbi [12.10.11] V4

Postby isaiah40 on Tue Oct 11, 2011 3:15 pm

cairnswk wrote:
isaiah40 wrote:To be honest cairns, I really don't think you will need those army circles.

isaiah40...these are created as representational of the neck-gear that natives wear (some to show wealth) made from pigs teeth.
I am sorry but they stay as they give the map a slight "cultural" difference as part of the overall aesthetic :)


Ah, I read. Okay then.
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Tue Oct 11, 2011 3:33 pm

isaiah40 wrote:...
Ah, I read. Okay then.

lukaut! yu, yupela ritim. bihain, yu raitim wantaim edukeitim :lol:
look out! you can read. next you can write with eduction
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Re: Pot Mosbi [12.10.11] V4

Postby Seamus76 on Wed Oct 12, 2011 1:08 pm

I am really, really liking this map.

I don't see any gameplay issues, just a couple minor things:

- Maybe add "All" to Parks and Utilities in the Legend, i.e. "All Parks +5"
- The circle for Lapun Durand Epot needs to be moved down a bit.
- Where the Motu Tribe attack route and Walters Solwara attack route meet is a little funky. What if you moved the Motu Tribe ship closer to Paga, and had the Walters attack route go behind it? That would eliminate the crossing altogether. Just a thought.

Again, this is really cool and seems to be a great play for an 8 person game, and a nice, long tactical play for 1v1.
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Wed Oct 12, 2011 3:47 pm

Seamus76 wrote:I am really, really liking this map.

I don't see any gameplay issues, just a couple minor things:

- Maybe add "All" to Parks and Utilities in the Legend, i.e. "All Parks +5"
- The circle for Lapun Durand Epot needs to be moved down a bit.
- Where the Motu Tribe attack route and Walters Solwara attack route meet is a little funky. What if you moved the Motu Tribe ship closer to Paga, and had the Walters attack route go behind it? That would eliminate the crossing altogether. Just a thought.

Again, this is really cool and seems to be a great play for an 8 person game, and a nice, long tactical play for 1v1.

Thanks Seamus76. :)
I have adjusted those items for you and will post the updated version shortly.
I'm going to re-work the text in CorelDraw so hopefully they;ll come up better.
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Re: Pot Mosbi [12.10.11] V4

Postby greenoaks on Wed Oct 12, 2011 4:05 pm

why have you bastardised the name?
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Wed Oct 12, 2011 4:29 pm

greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)
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Re: Pot Mosbi [12.10.11] V4

Postby Victor Sullivan on Wed Oct 12, 2011 4:48 pm

cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

I'm with cairnswk (naturally) I thought it made the map more ethnic/reflective of the area depicted.

-Sully
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Re: Pot Mosbi [12.10.11] V4

Postby greenoaks on Thu Oct 13, 2011 2:08 am

cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Thu Oct 13, 2011 2:59 am

greenoaks wrote:
cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)

Mmmm, that'sa very Aussie way of looking at it. :-s
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Re: Pot Mosbi [12.10.11] V4

Postby greenoaks on Thu Oct 13, 2011 3:02 am

cairnswk wrote:
greenoaks wrote:
cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)

Mmmm, that'sa very Aussie way of looking at it. :-s

not at all. the place was named by an englishman after his father, Admiral Moresby
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Thu Oct 13, 2011 3:39 am

greenoaks wrote:...
not at all. the place was named by an englishman after his father, Admiral Moresby

That being so, it doesn't mean it cannot be changed, afterall it is not an english country inhabited by naturally speaking english people.
Anyways, back on topic ....Pot Mosbi (in tok pisin) is the name of the map.
Let's move on eh? :)
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Re: Pot Mosbi [13.10.11] V5

Postby cairnswk on Thu Oct 13, 2011 4:38 am

Version 5.
Changed 95% of text in coreldraw....to try to make it more legible.

Click image to enlarge.
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Victor Sullivan on Thu Oct 13, 2011 5:01 am

I like the new text. The texture on the land territories makes the map as a whole look cluttered, though. I'd either try a different one or ditch it entirely.

At any rate, could we get a sticky/draft stamp? :mrgreen:

-Sully
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby isaiah40 on Thu Oct 13, 2011 10:09 pm

I think this can get the ole sticky for now.
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Victor Sullivan on Thu Oct 13, 2011 10:30 pm

isaiah40 wrote:I think this can get the ole sticky for now.

Thanks, isaiah! :D

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Re: Pot Mosbi [13.10.11] V4 - new text

Postby isaiah40 on Sat Oct 15, 2011 10:19 pm

Here is your shiny new stamp!!
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Seamus76 on Sat Oct 15, 2011 10:26 pm

Congrats! =D>
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby DiM on Sat Oct 15, 2011 10:39 pm

fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


PS: congrats on the stamp
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Seamus76 on Sat Oct 15, 2011 11:17 pm

2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


Yeah, it looks like you had it as Karabosea in the first version.
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby cairnswk on Sun Oct 16, 2011 3:20 pm

isaiah40 wrote:Here is your shiny new stamp!!...

Thanks isaiah40
Seamus76 wrote:Congrats! =D>

thanks seamus76

DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Seamus76 wrote:Yeah, it looks like you had it as Karabosea in the first version.

yep sure did Seamus76
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Gillipig on Mon Oct 17, 2011 10:48 am

Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby cairnswk on Mon Oct 17, 2011 2:49 pm

Gillipig wrote:Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.

thanks Gillipig :)
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Re: Pot Mosbi [18.10.11] V5 - legend adjustment

Postby cairnswk on Mon Oct 17, 2011 8:16 pm

DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Those issues are addressed in this adjusted V5
Click image to enlarge.
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Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Postby DiM on Mon Oct 17, 2011 8:27 pm

i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything
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Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Postby cairnswk on Mon Oct 17, 2011 8:34 pm

DiM wrote:i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything


Thanks for those DiM, i'll get onto them for next version.

In the meantime, GAMEPLAY...
i know there are a lot linear regions and this is a product of creating regions as well as geographics...but are there any other gameplay issues
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