Classic Cities :Pot Mosbi [Quenched]

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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby Nola_Lifer on Mon Apr 30, 2012 10:36 am

In your legend All Parks looks blurry and the "s" on the Parks is sitting on your border. Only other thing B.S.G. could use a little darkening. Can't wait to play this one :!: :!:
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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby Jippd on Mon Apr 30, 2012 1:44 pm

Slightly agree with the tree's looking blurry. I feel the palm trees are more 'crisp' looking then the other trees.

Bikpela Gavman Distrik - consider moving Distrik slightly to the left so the 'k' is not on the border

Consider the same things I said about Enga tribe overlaying on the trees with the other tribes as well ( jiwiki / jimbu / highland / the I and W in Iwan )

Can you sharpen the images of the characters next to each tribe too? So they stand out more/look slightly more detailed?

There is no line between lapun biktur and tuaguba....should there be?

Also I have a slight difficulty with continuity in the legend in the bottom that depicts region bonus'. Take Tokarara for an example. Similar? Yes...Exactly proportionate? No....Is there a way you can cut and paste the resize the territory without the names from the map to the legend? This way the exact region bonus shapes are the same as in the legend which will increase the ease of reading the legend.

I seem to not be able to understand what a utility is and what a parka is...I see they each have a bonus for holding all of them and that all utilities connect, but don't know what a utility or a parka is by looking at the map. Clue me in?
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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby cairnswk on Mon Apr 30, 2012 2:35 pm

Nola_Lifer wrote:In your legend All Parks looks blurry and the "s" on the Parks is sitting on your border. Only other thing B.S.G. could use a little darkening. Can't wait to play this one :!: :!:

Parks...fixed.
B.S.G.... do youy mean lightening?

Jippd wrote:Slightly agree with the tree's looking blurry. I feel the palm trees are more 'crisp' looking then the other trees.

the map is done in Fireworks and imported to Coreldraw for text and legend.
Next Version. the image has adaptaive unsharpening applied

Bikpela Gavman Distrik - consider moving Distrik slightly to the left so the 'k' is not on the border

Done

Consider the same things I said about Enga tribe overlaying on the trees with the other tribes as well ( jiwiki / jimbu / highland / the I and W in Iwan )

the tribe images are being re-done..so this will be attended to.

Can you sharpen the images of the characters next to each tribe too? So they stand out more/look slightly more detailed?

i take it you mean text here..if so, done

There is no line between lapun biktur and tuaguba....should there be?

there is, but it is covered on what you see...next version fixed.

Also I have a slight difficulty with continuity in the legend in the bottom that depicts region bonus'. Take Tokarara for an example. Similar? Yes...Exactly proportionate? No....Is there a way you can cut and paste the resize the territory without the names from the map to the legend? This way the exact region bonus shapes are the same as in the legend which will increase the ease of reading the legend.

this method has already been applied, but because of space limitations in some parts of the legend some scaling is not always equal. I will try to improve this.

I seem to not be able to understand what a utility is and what a parka is...I see they each have a bonus for holding all of them and that all utilities connect, but don't know what a utility or a parka is by looking at the map. Clue me in?


Ah...do you have utilities in the US? You know - water, gas, electric, telephone...well appliy that principle here and you have the purple territories as utilities (unless you are CB)
Can you not see the parks are dark green?
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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby Jippd on Mon Apr 30, 2012 3:24 pm

We do have utilities here. I understand it now. Looking at the description for utilities I was confused because they look white in the legend and more blue on the map itself.

I also feel the textures underlaid on jackson epo and the distrik make the utilities look less uniform which may add to confusion for people looking at the map and trying to figure out what is what.
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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby AndyDufresne on Mon Apr 30, 2012 3:32 pm

Jippd wrote:We do have utilities here. I understand it now. Looking at the description for utilities I was confused because they look white in the legend and more blue on the map itself.

I also feel the textures underlaid on jackson epo and the distrik make the utilities look less uniform which may add to confusion for people looking at the map and trying to figure out what is what.


I can see where Jippd is coming from, in regards to how utilities look on the map vs the legend, etc.


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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby cairnswk on Mon Apr 30, 2012 3:54 pm

^^^ Agreed, there is slight colour variation, but surely they all look purple...not blue?
Also, since they are completely seperated in the map, it is not possible to put them all together like the other continents.
Unfortunately, i cannot think of another way of displaying them graphically.
I will however, change the colour to make it more uniform.
i'm not in favour of removing the underlying textures from the airport or government district, particularly the later.
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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby AndyDufresne on Tue May 01, 2012 10:31 am

You could do more of the cross-hatching / stitching you have on the map for the Parks, and apply something similar to the Utilities, and then in the legend show the cross-hatching.

Since they are semi-special regions in a semi-special bonus (not continuous, etc) it could make sense to have a little more differentiation.

Best,


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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby RedBaron0 on Thu May 03, 2012 8:50 pm

Look'n good kiddo!

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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby cairnswk on Thu May 03, 2012 9:05 pm

Ooh! :o
Wasn't expecting that yet...am still in the process of sorting out natives images, moving trees and some stuff that is mentioned above. --ee--
thanks anyways RBO, but didn't like the kiddo bit...i'm a bit older than that ;)
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Re: Classic Cities :Pot Mosbi [29.4.12] V14-P13 - GFX?

Postby RedBaron0 on Thu May 03, 2012 9:10 pm

me too... get that stuff all setup and you're fine.
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Re: Classic Cities :Pot Mosbi [5.5.12] V15-P15 - Small & Lge

Postby cairnswk on Fri May 04, 2012 6:10 pm

Version 15

I hope this addresses all the issues raised above.
I've tried for different background/more disctinct patterns on the parks and utitlities...and to be honest it looked like crap and i wasn't happy with it. I think the map is already busy enough with the text, so i went for a subtler pattern on the parks and left the utilities as are.
the tribes are finished being re-done, and various names have been moved etc, also lots of trees felled to make things clearer.

Image

And this is the large at 1000 x 897

Click image to enlarge.
image


Version 15 - 888s
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Re: Classic Cities :Pot Mosbi [5.5.12] V15-P15 Small & Lge

Postby cairnswk on Fri May 04, 2012 6:34 pm

Sully, here is the basic xml file for you to work on. ;)
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Re: Classic Cities :Pot Mosbi [5.5.12] V15-P15 Small & Lge

Postby Victor Sullivan on Fri May 04, 2012 7:00 pm

I'm on the case!

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-Sully
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Re: Classic Cities :Pot Mosbi [5.5.12] V15-P15 Small & Lge

Postby Jippd on Fri May 04, 2012 10:41 pm

Tribes are much clearer to read. Nice work

As for the utilities I definitely see an improvement but if you can tweak the shading on the minimap(legend) of the utilities to have them shaded more or more of a purple hue it would be better I think.

I think the problem is that the fade with purple border fading to a white on the regular map the purple stands out more so it looks purple. This may because the image is bigger in size or the border is thick. Or the actual purples used may be different. When looking at it in the legend though it does not look the same shade to me. I'm guessing because the fade is not as noticable/the purple border is not as pronounced/wide in the minimap/legend.

They are close, but don't look exact to me.

Though I can't tell if it is blue or purple though so who knows!
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Re: Classic Cities :Pot Mosbi [5.5.12] V15-P15 Small & Lge

Postby cairnswk on Tue May 08, 2012 2:22 pm

Jippd wrote:Tribes are much clearer to read. Nice work

As for the utilities I definitely see an improvement but if you can tweak the shading on the minimap(legend) of the utilities to have them shaded more or more of a purple hue it would be better I think.

I think the problem is that the fade with purple border fading to a white on the regular map the purple stands out more so it looks purple. This may because the image is bigger in size or the border is thick. Or the actual purples used may be different. When looking at it in the legend though it does not look the same shade to me. I'm guessing because the fade is not as noticable/the purple border is not as pronounced/wide in the minimap/legend.

They are close, but don't look exact to me.

Though I can't tell if it is blue or purple though so who knows!


^^ Jippd...is something like this going to work for you.

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