Classic Cities :Pot Mosbi [Quenched]

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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby cairnswk on Sun Dec 02, 2012 3:01 pm

Winged Cat wrote:Hohola and Lapun Biktaun are very close color-wise, to the point that some might not be able to tell where one ends and the other begins. The shape key helps a little, but maybe more of a purple than red for Lapun?

purple does not fit the scheme of design colours.
let's see if anyone else has problems with these colours :)
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby thenobodies80 on Mon Dec 03, 2012 4:36 pm

The updated xml was sent.

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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby cairnswk on Mon Dec 03, 2012 4:45 pm

thenobodies80 wrote:The updated xml was sent.

Thanks you. :)
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby thenobodies80 on Mon Dec 03, 2012 5:54 pm

Done.
Btw, I realized now that i forgot to warn players about the change...but hey they play beta at own risk! :P O:)

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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby cairnswk on Mon Dec 03, 2012 5:55 pm

thenobodies80 wrote:Done.
Btw, I realized now that i forgot to warn players about the change...but hey they play beta at own risk! :P O:)

I think it's cool...i notice there is only a few games that have finished.
I only hope this xml is right. ;)
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby nolefan5311 on Mon Dec 03, 2012 7:11 pm

cairnswk wrote:
thenobodies80 wrote:Done.
Btw, I realized now that i forgot to warn players about the change...but hey they play beta at own risk! :P O:)

I think it's cool...i notice there is only a few games that have finished.
I only hope this xml is right. ;)


Oh ye of little faith
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby cairnswk on Mon Dec 03, 2012 7:34 pm

nolefan5311 wrote:..
Oh ye of little faith

moir...oh how my is daggered :lol:
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby swimmerdude99 on Mon Dec 03, 2012 9:34 pm

Wait... so it won't kill people to lose the tribes right now? haha cause my opponent has none in a 1v1 game and he hasn't died :/
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby nolefan5311 on Mon Dec 03, 2012 10:04 pm

swimmerdude99 wrote:Wait... so it won't kill people to lose the tribes right now? haha cause my opponent has none in a 1v1 game and he hasn't died :/


The corrected XML has been sent to the webmaster but must not have been uploaded yet.
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby Nola_Lifer on Mon Dec 03, 2012 11:46 pm

Not sure if this is mentioned but those 2 neutral ports kinda suck in team games. Specially with all those islands that can only go get to land by attacking them.
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby cairnswk on Tue Dec 04, 2012 12:37 am

Nola_Lifer wrote:Not sure if this is mentioned but those 2 neutral ports kinda suck in team games. Specially with all those islands that can only go get to land by attacking them.

in what manner...pls explain
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby t4mcr53s2 on Tue Dec 04, 2012 1:26 am

Game 12020804 Round 11
opponent had no tribes and just wouldn't die... leaving game open if that helps...
swimmerdude had same problem
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby t4mcr53s2 on Tue Dec 04, 2012 1:27 am

btw think i like the map a lot.. thanks
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby t4mcr53s2 on Tue Dec 04, 2012 1:32 am

i see i'm redundant, just had to read back a page or too.. .. 1 on 1 is a big advantage, but playing escalating can help balance some... anyway great work
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby nolefan5311 on Tue Dec 04, 2012 6:51 am

t4mcr53s2 wrote:Game 12020804 Round 11
opponent had no tribes and just wouldn't die... leaving game open if that helps...
swimmerdude had same problem


We're just waiting on the xml to be uploaded
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby L M S on Tue Dec 04, 2012 10:01 am

In the description in the upper left...

Did you mean 'wary', instead of 'weary'?
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby cairnswk on Tue Dec 04, 2012 10:21 am

L M S wrote:In the description in the upper left...

Did you mean 'wary', instead of 'weary'?

yeah, shame it wasn't picked up while in development. ;)
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby thenobodies80 on Tue Dec 04, 2012 12:40 pm

nolefan5311 wrote:
t4mcr53s2 wrote:Game 12020804 Round 11
opponent had no tribes and just wouldn't die... leaving game open if that helps...
swimmerdude had same problem


We're just waiting on the xml to be uploaded


No it was uploaded....anyway I got where the problem lies. It will be fixed soon.

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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby swimmerdude99 on Tue Dec 04, 2012 1:03 pm

nolefan5311 wrote:
t4mcr53s2 wrote:Game 12020804 Round 11
opponent had no tribes and just wouldn't die... leaving game open if that helps...
swimmerdude had same problem


We're just waiting on the xml to be uploaded

Awesome, once that happens, this may easily become one of my favorites, well done creating this map, its been through alot already, I'm so glad, its a sweet map!!! Great Job cairnswk

Also, will a post definitively be made when the kill condition is uploaded? I'm still confused by posts from different people if it has been or not?
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby nolefan5311 on Tue Dec 04, 2012 1:23 pm

thenobodies80 wrote:
nolefan5311 wrote:
t4mcr53s2 wrote:Game 12020804 Round 11
opponent had no tribes and just wouldn't die... leaving game open if that helps...
swimmerdude had same problem


We're just waiting on the xml to be uploaded


No it was uploaded....anyway I got where the problem lies. It will be fixed soon.

Nobodies


I saw it too..the other one wasn't removed!! LOL
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby Iron Maid on Tue Dec 04, 2012 1:41 pm

Game 12012330

First game on the map. My esteemed opponent has no Tribes anymore. But is still alive.

Guess it will be repaired soon, and then the bastard turns in a set and wipes all tribes out? :lol:
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby isaiah40 on Tue Dec 04, 2012 3:15 pm

Iron Maid wrote:Game 12012330

First game on the map. My esteemed opponent has no Tribes anymore. But is still alive.

Guess it will be repaired soon, and then the bastard turns in a set and wipes all tribes out? :lol:

Didn't you know, cairns had the xml fixed so that the mapmaker was exempt form the losing condition! :lol:
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby thenobodies80 on Wed Dec 05, 2012 7:59 am

It should be ok now....

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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby cairnswk on Fri Dec 07, 2012 9:14 am

thenobodies80 wrote:It should be ok now....

Yes seems it is OK from the logs i examined.

however, there seems to be another situation where the person who goes first has best advantage in 1V1. how do we overcome that?
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Re: Classic Cities :Pot Mosbi [18.11.12] BETA Files

Postby nolefan5311 on Fri Dec 07, 2012 9:30 am

cairnswk wrote:
thenobodies80 wrote:It should be ok now....

Yes seems it is OK from the logs i examined.

however, there seems to be another situation where the person who goes first has best advantage in 1V1. how do we overcome that?


I should start off saying that first turn in most 1v1 games is going to have the advantage, especially on a map this size, but there are several potential fixes to even things out a bit.

We can either significantly lower the amount of starting positions distributed at the drop (which is going to require a ton of positions to be coded), decrease the region bonus (1 army per 4 or 5 regions instead of the standard 3), and in doing this, this would also allow us to lower the amount of troops defending the tribe. In 1v1 right now, people are receiving 10 troops for 32 regions in addition to having 4 stacks of 7 men to attack with. If we do it per 4 regions, we will need to fix it so that only 31 regions are dropped, but first turn a person would only drop 7 armies instead of 10. Increasing it to 5 I think would affect larger games too much.

We could also code a maximum of two tribes per player for 2 and 3 person games, reducing each players army count by 36 and taking out of play two of those four 7 stacks.

Just throwing some ideas at you. What do you think?
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