thenobodies80 wrote:It should be ok now....
Yes seems it is OK from the logs i examined.
however, there seems to be another situation where the person who goes first has best advantage in 1V1. how do we overcome that?
I should start off saying that first turn in most 1v1 games is going to have the advantage, especially on a map this size, but there are several potential fixes to even things out a bit.
We can either significantly lower the amount of starting positions distributed at the drop (which is going to require a ton of positions to be coded), decrease the region bonus (1 army per 4 or 5 regions instead of the standard 3), and in doing this, this would also allow us to lower the amount of troops defending the tribe. In 1v1 right now, people are receiving 10 troops for 32 regions in addition to having 4 stacks of 7 men to attack with. If we do it per 4 regions, we will need to fix it so that only 31 regions are dropped, but first turn a person would only drop 7 armies instead of 10. Increasing it to 5 I think would affect larger games too much.
We could also code a maximum of two tribes per player for 2 and 3 person games, reducing each players army count by 36 and taking out of play two of those four 7 stacks.
Just throwing some ideas at you. What do you think?