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isaiah40 wrote:I have a question first. How many territories are starting neutral besides the 3 killer neutrals? If I read right, the territories in front of the tribes start neutral as well, right? If so I count 3 Killers, 8 adjacent to the tribes, 1 in the 2 territory bonus comes to 12 territories starting neutral. That leaves 92 starting territories, not exactly one of the sweet starting numbers. As a matter of fact, the next best starting number is 80. Here's the break down based on 92 starting territories:
2 players --> 30 territories
3 players --> 30 territories
4 players --> 23 territories
5 players --> 18 territories
6 players --> 15 territories
7 players --> 13 territories
8 players --> 11 territories
Out of the above starting territories the following is the break down of tribes that actually start:
2 players --> 4 tribes
3 or 4 players --> 2 tribes
5 - 8 players --> 1 tribe each
So the total territories left to be doled out would be
2 players --> 26 territories
3 players --> 28 territories
4 players --> 28 territories
5 players --> 17 territories
6 players --> 14 territories
7 players --> 12 territories
8 players --> 10 territories
Only 7 player games is bad. So I think this is pretty darn good. I'm okay with these numbers, as long as I counted everything right.

cairnswk wrote:isaish40...doesn't 12 territories = 3 men ?
isaiah40 wrote:Okay, I guess I totally misunderstood everything. Now if the adjacent territories also are starting territories then that will leave you with 100 territories which is not a golden number. Here is the break down of how many men each player gets on his/her first turn. Notice that in 3 and 8 player games the first player to go first can take 1 territory from another player:
2 players --> 50 territories --> 16 men
3 players --> 33 territories --> 11 men
4 players --> 25 territories --> 6 men
5 players --> 20 territories --> 6 men
6 players --> 16 territories --> 5 men
7 players --> 14 territories --> 4 men
8 players --> 12 territories --> 4 men
With these numbers I would go with something like 10 on the tribe and 9 on the adjacent territory. This will take care of the 1v1 games. I believe that this will be way too much, so I suggest on having those adjacent territories start as the nine neutrals,and the tribes start with 5. ...
Victor Sullivan wrote:Hm, I'm more in favor of 15 on the tribe and 4 on the adjacent territory, so there's more delay with accessing those extra troops.
-Sully

isaiah40 wrote:I think that 19 troops between the two territories would be good as this will prevent any chance of anyone getting wiped out first turn. Actually, if some one had really lucky dice - like I did once on Classic, taking 30 troops with my lowly 17 and breaking 2 continents in the process - they could do it, but the probabilities of that happening that often are like getting struck by lightening.

isaiah40 wrote:I can go with that.

cairnswk wrote:isaiah40 wrote:I think that 19 troops between the two territories would be good as this will prevent any chance of anyone getting wiped out first turn. Actually, if some one had really lucky dice - like I did once on Classic, taking 30 troops with my lowly 17 and breaking 2 continents in the process - they could do it, but the probabilities of that happening that often are like getting struck by lightening.
OK, we'll start off with 19 trooops between the two territories, but let's go for 12 on the front territory and 7 one the tribe.
does anyone agree with that?
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