King's Court 2 [Quenched]

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Re: King's Court 2 - BETA (Live now)

Postby amundsentb on Tue Jun 26, 2012 7:48 am

I like how you have named areas on the map, for example the blue mines. Could you name more areas? The areas around the ports should be possible to name and you also have the space, with the water being featureless. I would say, the more names, the better, provided they don't clutter the map. Just a suggestion, don't know if it would be an improvement
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Re: King's Court 2 - BETA (Live now)

Postby loutil on Tue Jun 26, 2012 9:56 am

Great map and my new favorite. One point, however, is that it is difficult to connect the Noble family members to their respective castles. The symbols are nice but they leave you guessing? Is there someway to make the connection visual?
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Re: King's Court 2 - BETA (Live now)

Postby Kabanellas on Tue Jun 26, 2012 10:18 am

Thank you guys!

amundsentb wrote:I like how you have named areas on the map, for example the blue mines. Could you name more areas? The areas around the ports should be possible to name and you also have the space, with the water being featureless. I would say, the more names, the better, provided they don't clutter the map. Just a suggestion, don't know if it would be an improvement


Well, as for the names of possible locations.... I could (and will) try to add some more names on the next update :)

loutil wrote:Great map and my new favorite. One point, however, is that it is difficult to connect the Noble family members to their respective castles. The symbols are nice but they leave you guessing? Is there someway to make the connection visual?


I'm not seeing any better option honestly..... I guess that most people have their own way of doing it mentally. All castles are in sequence starting from HA to HJ clockwise direction, being that the nobles are placed from A to J from left to right. BOB might be very useful too :)
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Re: King's Court 2 - BETA (Live now)

Postby loutil on Wed Jun 27, 2012 10:20 am

Kabanellas wrote:Thank you guys!

amundsentb wrote:I like how you have named areas on the map, for example the blue mines. Could you name more areas? The areas around the ports should be possible to name and you also have the space, with the water being featureless. I would say, the more names, the better, provided they don't clutter the map. Just a suggestion, don't know if it would be an improvement


Well, as for the names of possible locations.... I could (and will) try to add some more names on the next update :)

loutil wrote:Great map and my new favorite. One point, however, is that it is difficult to connect the Noble family members to their respective castles. The symbols are nice but they leave you guessing? Is there someway to make the connection visual?


I'm not seeing any better option honestly..... I guess that most people have their own way of doing it mentally. All castles are in sequence starting from HA to HJ clockwise direction, being that the nobles are placed from A to J from left to right. BOB might be very useful too :)


Actually, you cleared it up for me :). Did not realize the A - J. Thanks.
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Re: King's Court 2 - BETA (Live now)

Postby Deepfryer on Fri Jun 29, 2012 4:49 pm

Love the map! I think the A17 Archer might be mis-labelled as S17.
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Re: King's Court 2 - BETA (Live now)

Postby Kabanellas on Sun Jul 01, 2012 5:34 am

thanks and yes, that was already noticed. Will be corrected on the next update :)
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Re: King's Court 2 - BETA (Live now)

Postby chapcrap on Tue Jul 10, 2012 5:32 pm

loutil wrote:Great map and my new favorite. One point, however, is that it is difficult to connect the Noble family members to their respective castles. The symbols are nice but they leave you guessing? Is there someway to make the connection visual?

This has been a problem for me as well. I can usually figure it out after a little bit, but perhaps the nobles could actually be labeled.

And I don't think having to rely on BOB to figure out connections is a good solution at all. The majority of players on the site have no idea what BOB is.
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Re: King's Court 2 - BETA (Live now)

Postby EdwinG on Sun Jul 22, 2012 4:53 pm

The map states that for every 2 knights a castle gets an extra 1 troop. If I have 2 castles and 2 knights shouldn't I get an extra 2 troops? I didn't get it in game 11300448 (Round 10), I got only 1 extra troop. If I have 2 castles and 4 knights, will my extra be 4 troops?
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Re: King's Court 2 - BETA (Live now)

Postby dwilhelmi on Sun Jul 22, 2012 5:51 pm

EdwinG wrote:The map states that for every 2 knights a castle gets an extra 1 troop. If I have 2 castles and 2 knights shouldn't I get an extra 2 troops? I didn't get it in game 11300448 (Round 10), I got only 1 extra troop. If I have 2 castles and 4 knights, will my extra be 4 troops?

No, the bonus is actually +1 for every two knights, as long as you hold at least one castle. The confusion over this bonus has already been noted, and I believe the wording for this bonus will be updated with the next update.
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Re: King's Court 2 - BETA (Live now)

Postby hambone on Wed Jul 25, 2012 10:48 pm

I think I see an issue with one of the trebuchet (an XML bug, perhaps?). T4 can bombard T3, but T3 cannot bombard T4. Since the both have a range of 6, shouldn't they both be able to bombard each other?

Sorry if this was already posted. I read back through the last to-do list, but not any further.
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Re: King's Court 2 - BETA (Live now)

Postby Kabanellas on Fri Jul 27, 2012 1:23 pm

you're right! thanks. I'll correct it on the next update :)
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Re: King's Court 2 - BETA (Live now)

Postby Kabanellas on Sat Aug 04, 2012 8:17 pm

Final update (hopefully) ;)

-'Chamberlain' spelling corrected
-S17 archer is now A17 archer, as it should
-T3 can now bombard T4
-HB2 Knight can no longer assault Beoren Castle
-Redone/rearranged the legend concerning the Knights+Castle bonus
-Decreased the College of Cardinals neutral killers from 6 to 5
-Decreased all Cathedrals neutral starters from 3 to 2

Large map - http://img528.imageshack.us/img528/9528/scourt2v17img.png
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Re: King's Court 2 - BETA (Live now)

Postby thenobodies80 on Mon Aug 06, 2012 8:37 am

Double Checking the files right now.
All points you listed are ok, but about #5 are you sure ?...it seems to me you have cut the whole 'castle + every 2 knights bonus section' into the xml but on the legend that bonus stands still. :-k

I prefer to wait for an answer from you before to send these files to the turtle. O:)
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Re: King's Court 2 - BETA (Live now)

Postby Kabanellas on Mon Aug 06, 2012 3:30 pm

-Redone/rearranged the legend concerning the Knights+Castle bonus

The bonus is working in the same exact way :).

I just removed the bonus explanation from the castle's legend board and introduced it in the Knight's legend board. It's now more easily understandable that the bonus is not cumulative (it will only work for 1 Castle, no matter the number of castles you own)
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Re: King's Court 2 - BETA (Live now)

Postby chapcrap on Mon Aug 06, 2012 6:30 pm

In the small version, in the new Knights explanation section, there needs to be a space between '1army'. So it says '1 army'
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Re: King's Court 2 - BETA (Live now)

Postby Kabanellas on Thu Aug 09, 2012 5:59 am

chapcrap wrote:In the small version, in the new Knights explanation section, there needs to be a space between '1army'. So it says '1 army'


This should do it :) :

Large map - http://img528.imageshack.us/img528/9528/scourt2v17img.png
Small map - http://img171.imageshack.us/img171/7572/scourt2v17bsmallimg.png
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Re: King's Court 2 - BETA (Live now)

Postby AndyDufresne on Thu Aug 09, 2012 2:35 pm

Kab, did you see the love letter written to you (essentially) in the GD? ;)
viewtopic.php?f=6&t=176442


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Re: King's Court 2 - BETA (Live now)

Postby Kabanellas on Thu Aug 09, 2012 6:13 pm

:lol: :lol: :lol:

loved it!! nice review :)
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Re: King's Court 2 - BETA (Live now)

Postby pinballnate on Wed Aug 15, 2012 12:56 am

Great Maps, I'm a big fan of the King's Courts! Thanks for all your hard work :)
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Re: King's Court 2 - BETA (Live now)

Postby Kabanellas on Thu Aug 16, 2012 5:24 am

you're welcome :)
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Re: King's Court 2 - BETA (Live now)

Postby thenobodies80 on Thu Aug 16, 2012 7:38 pm

Sent to lackattack ;)
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Re: King's Court 2 - BETA (Live now)

Postby thenobodies80 on Tue Aug 21, 2012 5:52 pm

OK, it seems that the new update can create some problems with the game log, due the fact you removed some continents.

I'm discussing with lackattack about a viable option, in the meanwhile I lock the map to prevent the creation of new games on it that will make the situation only more tricky.

I'll keep you all updated about this.

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Re: King's Court 2 - BETA (Live now)

Postby chapcrap on Tue Aug 21, 2012 6:37 pm

thenobodies80 wrote:OK, it seems that the new update can create some problems with the game log, due the fact you removed some continents.

I'm discussing with lackattack about a viable option, in the meanwhile I lock the map to prevent the creation of new games on it that will make the situation only more tricky.

I'll keep you all updated about this.

Nobodies

NOOOOOOOOOOO!!!!
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Re: King's Court 2 - BETA (Live now)

Postby DivineRight on Tue Aug 21, 2012 7:30 pm

Playing a game currently an it's fun:-)

One bug: there is a mis-labeled archer. On the map it's S17 (in the bottom centre on a hill). It vexed me for a while as I couldn't figure out how to reinforce or deploy on it. In deployment phase though if you select A17 that is the same tile. If someone could relabel that to save future headaches that'd be great!
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Re: King's Court 2 - BETA (Live now)

Postby Frox333 on Tue Aug 21, 2012 9:41 pm

GRRRRRRRRRRRR ur pry right though, nice choice thenobodies
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