DoomYoshi wrote:Ah yes, the great "territories that don't matter" debate.
Ya and one of them is a repeat off mine too lol. ITs fine if there are territories that dont matter, it seems silly to have village V10 at all, but ur right, it is a pretty irrelevant issue.
I have analyzed each of the castles and came to the conclusion that castles HA and HJ and HB have a large disadvantage because T1 can basically kill all surrounding points except an archer making it impossible for those castles to get back into the game after being bombarded. Every other castle has a knight or generic territory that can be taken to get them back into the game. I think it be a benefit to the game if T1 location was swapped with N35.
Additionally, T1 being the strongest Trebuch it happens to be located near a port, (which I have seen used every game the ports), which means it has the easiest access from a team rushing the ports. (Castle HE is in a similar situation as above mentioned but T4 isn't quite as strong as T1 and I cant figure out an easy fix for that one that doesnt effect balance disproportionately)
I think this change would balance out the castles more. I really like how they are not identical in any manner but I think it is unfair that 3 castles can be completely nuked by the Trebuch leaving only an archer to survive while every other castle has at least a knight or blank territory that cannot be bombarded by a single Trebuch.