King's Court 2 [Quenched]

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Re: King's Court 2 - BETA

Postby Kabanellas on Fri Feb 22, 2013 8:06 am

mano wrote:I found out that Knight D5 can not attack n43. It is supposed to, right?


oops!

It should! I'll correct it ;)
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Re: King's Court 2 - BETA

Postby mano on Fri Feb 22, 2013 8:41 am

Thank you. Great job on the map btw!
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Re: King's Court 2 - BETA

Postby mano on Sun Feb 24, 2013 4:33 pm

Because Kings Court II is a 'beta', you can change the map during the play right? I don't mean to pressure you, but I'd really appreciate it if the move from D5 Knight to n43 could be added. Thanks in advance, mano.
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Re: King's Court 2 - BETA

Postby thenobodies80 on Tue Feb 26, 2013 8:35 am

Kab, the Community is calling, do the few adjustaments needed, then we're done with this map. :)

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Re: King's Court 2 - BETA

Postby Kabanellas on Wed Feb 27, 2013 12:11 pm

http://www.freewebs.com/kabanellas/KC2_Version3.2.xml

Last update (V3.2):

HA3 Knight - Neutrals reduced from 3 to 2
HB2 Knight - Neutrals reduced from 4 to 3
HD5 Knight - Can now assault N43
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Re: King's Court 2 - BETA

Postby GoranZ on Wed Feb 27, 2013 2:01 pm

mano wrote:I found out that Knight D5 can not attack n43. It is supposed to, right?

Nice catch, Knight HD5... BOB doesn't mark it so probably it's not attackable but it should be.
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Re: King's Court 2 - BETA

Postby thenobodies80 on Sun Mar 03, 2013 1:34 pm

Kabanellas wrote:http://www.freewebs.com/kabanellas/KC2_Version3.2.xml

Last update (V3.2):

HA3 Knight - Neutrals reduced from 3 to 2
HB2 Knight - Neutrals reduced from 4 to 3
HD5 Knight - Can now assault N43


Update sent!

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Re: King's Court 2 - BETA

Postby earthen on Sun Mar 03, 2013 11:03 pm

not sure if this is the right place to post but, I had a problem with game 12278886 on round Round 18 i started my turn and got troops but when i started the deploy stage it says I had no troops to deploy. not sure if it is a bug or what. but i should of had troops to deploy. if you look at the logs you see that i get troops but then nothing is deployed.
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Re: King's Court 2 - BETA

Postby thenobodies80 on Mon Mar 04, 2013 5:48 am

earthen wrote:not sure if this is the right place to post but, I had a problem with game 12278886 on round Round 18 i started my turn and got troops but when i started the deploy stage it says I had no troops to deploy. not sure if it is a bug or what. but i should of had troops to deploy. if you look at the logs you see that i get troops but then nothing is deployed.


Ok, this is the log:

log wrote:2013-03-03 17:17:20 - earthen got bonus of 2 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 2 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 2 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 2 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of -2 troops added to ?


These above are the autodeploy troops, I assume from that you had 3 castles and you received 1 troop for each castle. The troop was placed on the castle, being autodeploy.

log wrote:2013-03-03 17:17:20 - earthen received 2 troops for holding ?
2013-03-03 17:17:20 - earthen received 2 troops for holding ?
2013-03-03 17:17:20 - earthen received -15 troops for holding ?
2013-03-03 17:17:20 - earthen received 1 troops for holding ?
2013-03-03 17:17:20 - earthen received 1 troops for holding ?
2013-03-03 17:17:20 - earthen received 1 troops for holding ?
2013-03-03 17:17:20 - earthen received 3 troops for 18 regions


As you can see you received some troops for holding bonuses, can't say which bonuses because it's a fog game, but in one line you certainly received -15 troops for holding the King and 3 castles (the explanation for the King is in the central legend of the map).
So doing some math: +2-15+1+1+1+3= -7
Being a negative number you had nothing to deploy.
So it's not a bug.

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Re: King's Court 2 - BETA

Postby Nola_Lifer on Tue Mar 05, 2013 12:04 pm

thenobodies80 wrote:Kab, the Community is calling, do the few adjustaments needed, then we're done with this map. :)

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Re: King's Court 2 - BETA

Postby thenobodies80 on Wed Mar 06, 2013 3:19 pm

              Quenching

---The Beta period has concluded for the King's Court II Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Kabanellas, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: King's Court 2 [Quenched]

Postby Kabanellas on Thu Mar 07, 2013 3:15 pm

Pizza Party? 8-)
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Re: King's Court 2 [Quenched]

Postby Gilligan on Thu Mar 07, 2013 10:02 pm

At long last, congrats Kab. Record for longest beta map?
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Re: King's Court 2 [Quenched]

Postby thenobodies80 on Fri Mar 08, 2013 7:07 am

If he took months to provide an update!!!!.....but I know he was really busy with much more....mmm how to say? :-k ......"yummy yummy" things.
Or not Kab? :mrgreen: ;)

Anyway, again congrats for the quench...hope you will able soon to continue your buccaneer map idea.

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Re: King's Court 2 [Quenched]

Postby nolefan5311 on Fri Mar 08, 2013 9:17 am

Kabanellas wrote:Pizza Party? 8-)


As thenobodies implied above...you should celebrate the quenching of this map by starting another!
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Re: King's Court 2 [Quenched]

Postby -=- Tanarri -=- on Fri Mar 08, 2013 11:45 pm

Gilligan wrote:At long last, congrats Kab. Record for longest beta map?


I think the record for the longest beta map is Das Schloss, no? I thought that was stuck in beta for something like a year.
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Re: King's Court 2 [Quenched]

Postby Gilligan on Sat Mar 09, 2013 12:38 pm

-=- Tanarri -=- wrote:
Gilligan wrote:At long last, congrats Kab. Record for longest beta map?


I think the record for the longest beta map is Das Schloss, no? I thought that was stuck in beta for something like a year.


If you count the time where it was closed (which was a few months) then probably.
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Re: King's Court 2 [Quenched]

Postby Kabanellas on Sat Mar 09, 2013 5:17 pm

thenobodies80 wrote:If he took months to provide an update!!!!.....but I know he was really busy with much more....mmm how to say? :-k ......"yummy yummy" things.
Or not Kab? :mrgreen: ;)

Anyway, again congrats for the quench...hope you will able soon to continue your buccaneer map idea.



ahhahhh :lol: :lol: :lol:

well some were/are yummy some were not so yummy 8-) 8-)

anyway, I'm eager to start working on the Age of Bucanneers project... ;)
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Re: King's Court 2 [Quenched]

Postby Oneyed on Sun Mar 24, 2013 3:03 am

this is maybe too late, but naming of regions is not clear. why in xml is region HD6 Road but in the map it is R24? and because map is supersized player must roll up and down again and again when he attacks or reinforce.
I mean why is not possible to have names the same? when region has in xml name HD6 why not also in the map? or vice versa?

Oneyed

EDIT: I hold The Duke (who can bombard Knights) but I can not "see" some Knights. I mean I can not see their numbers, there are only question marks.
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Re: King's Court 2 [Quenched]

Postby Kabanellas on Fri Mar 29, 2013 9:59 am

Oneyed wrote:this is maybe too late, but naming of regions is not clear. why in xml is region HD6 Road but in the map it is R24? and because map is supersized player must roll up and down again and again when he attacks or reinforce.
I mean why is not possible to have names the same? when region has in xml name HD6 why not also in the map? or vice versa?

Oneyed

EDIT: I hold The Duke (who can bombard Knights) but I can not "see" some Knights. I mean I can not see their numbers, there are only question marks.


Hi,
names of hexes are located on top (of them). R24 is from the Hex below HD6. As for the Duke, he can only bombard 'K' Knights. The same applies to the Field Marshal, who can only assault 'A' archers
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Re: King's Court 2 [Quenched]

Postby Oneyed on Fri Mar 29, 2013 5:21 pm

Kabanellas wrote:As for the Duke, he can only bombard 'K' Knights.


I understand, but I hold the Duke but I see armies only of some Knights. armies of some Knights I can not see - there is only question mark.

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Re: King's Court 2 [Quenched]

Postby -=- Tanarri -=- on Sat Mar 30, 2013 8:18 am

Oneyed wrote:
Kabanellas wrote:As for the Duke, he can only bombard 'K' Knights.


I understand, but I hold the Duke but I see armies only of some Knights. armies of some Knights I can not see - there is only question mark.

Oneyed


Just to be clear, the Duke can only see knights that are on hexes which start with "K" for their region name. It is likely the knights you can't see do not start with "K" and are part of the castle areas.
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Re: King's Court 2 [Quenched]

Postby Oneyed on Sun Mar 31, 2013 10:26 am

-=- Tanarri -=- wrote:Just to be clear, the Duke can only see knights that are on hexes which start with "K" for their region name. It is likely the knights you can't see do not start with "K" and are part of the castle areas.


now I see. thanks :)

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Re: King's Court 2 [Quenched]

Postby stealth99 on Tue Jun 18, 2013 2:13 am

hey, just a quick question.

When you play this map in trench, does that eliminate trebuchet's?
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Re: King's Court 2 [Quenched]

Postby nolefan5311 on Tue Jun 18, 2013 7:48 am

stealth99 wrote:hey, just a quick question.

When you play this map in trench, does that eliminate trebuchet's?


Killer neutrals are not affected by trench gameplay. So, if you begin the turn not holding a killer neutral and then take the killer neutral, you can continue the attack from that killer neutral, all in the same turn.
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