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Kabanellas wrote:I think I know what you mean... though I must say that those differences of styles are part of this map graphical/artistic concept.
I don't want to make another 'Dawn of Ages' map where mountains and forest do fit the style of an ancient hand drawn map - all equally
In King's Court 2 I'm taking the King's Court graphical concept (of beveled impassables) and twist it a bit to result in something like this.
And I do love the outcome of it. ...And honestly I can't figure it working in any other way. Of course that artistic results are not objective and are always debatable - but this was the path I chose to thread.
natty_dread wrote:I was wrong
gimil wrote:I see exactly what you mean. and on Kings Court 1 it works. I think here they will work but currently the mountains feel just a tad to bubbly and clean. I would encourage you to tweek them a bit, if that is alright? The trees on the other hand, look far to much like rabbit shit to me. I really don't feel them and think that trees could be much better represented in the style you are after. Maybe making the dots smaller and having a variety of colours, maybe three different shades of green would work.
What do you think?
Kabanellas wrote:Some testing on the trees (upper left side)

natty_dread wrote:Why do you want the trees to look like small plastic nubs? And why is each "tree" larger than a building in a village?

natty_dread wrote:I was wrong
gimil wrote:I still think they look like rabbit poo.

Kabanellas wrote:It's hard for me to find a way out of it because I really like the way they look. But I'll try to come up with something...

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