Conquer Club

King's Court 2 [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: King's Court 2 [Quenched]

Postby GoranZ on Fri Apr 18, 2014 8:07 pm

There is little weakness of HA castle... its easy to get from HJ castle to HA threw Knight at HJ2 and N29... I think that N29 and the forest south-east to it should swap places.
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
User avatar
Brigadier GoranZ
 
Posts: 1058
Joined: Sat Aug 22, 2009 3:14 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3) Manual Troops Achievement (1)
Polymorphic Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (6)
General Achievement (2) Clan Achievement (19)

Re: King's Court 2 [Quenched]

Postby random21 on Fri Apr 18, 2014 8:20 pm

agreed, and a safety added for ha, switch ha knight and ha archer to survive a treb assault. no safety for ha castle, all other castles have one. also, n29 - ha castle, is the shortest ground assault on the map
Conqueror random21
 
Posts: 89
Joined: Wed Nov 21, 2012 10:09 pm
Medals: 37
Conqueror Achievement (1) Monthly Leader Silver (1) Monthly Leader Bronze (1) Standard Achievement (2) Doubles Achievement (2)
Triples Achievement (2) Quadruples Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1) Beta Map Achievement (1) Bot Achievement (4)
Ratings Achievement (4) Tournament Achievement (1) Clan Achievement (7)

Re: King's Court 2 [Quenched]

Postby ManBungalow on Sat Apr 19, 2014 12:39 pm

The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.
Image
User avatar
Colonel ManBungalow
Cartography Assistant
Cartography Assistant
 
Posts: 3455
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: King's Court 2 [Quenched]

Postby DiM on Sat Apr 19, 2014 1:56 pm

ManBungalow wrote:The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.


not saying there's one here, but if there's a flaw in the gameplay, then the map can simply be closed so that no new games are created. then the changes are done once all games are finished and the map is reopened.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: King's Court 2 [Quenched]

Postby ManBungalow on Sat Apr 19, 2014 2:18 pm

DiM wrote:
ManBungalow wrote:The problem here is making the changes you described. Changing the gameplay means changing the XML, and the XML can't be changed without affecting existing games as far as I'm aware.


not saying there's one here, but if there's a flaw in the gameplay, then the map can simply be closed so that no new games are created. then the changes are done once all games are finished and the map is reopened.

I believe you are correct.

However, there are several games which are ongoing on the map with no end in sight. eg. Game 13160121 Admin going and putting a round limit on such games might be an option though?

Having the map closed for any length of time would knacker up tournaments, planned clan games etc.

I hate to be so negative about making a good change, but I don't think it'll happen unless there's a better way of implementing it.
Image
User avatar
Colonel ManBungalow
Cartography Assistant
Cartography Assistant
 
Posts: 3455
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: King's Court 2 [Quenched]

Postby random21 on Sun Apr 20, 2014 10:56 am

hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.

making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.

just make a whole new map.

we can have kc2, no changes to current ongoing games. and then make new map, kc2.2

wall off kc2 original, so that no new games cant created... new games must use kc2.2

when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.
Conqueror random21
 
Posts: 89
Joined: Wed Nov 21, 2012 10:09 pm
Medals: 37
Conqueror Achievement (1) Monthly Leader Silver (1) Monthly Leader Bronze (1) Standard Achievement (2) Doubles Achievement (2)
Triples Achievement (2) Quadruples Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1) Beta Map Achievement (1) Bot Achievement (4)
Ratings Achievement (4) Tournament Achievement (1) Clan Achievement (7)

Re: King's Court 2 [Quenched]

Postby Gilligan on Sun Apr 20, 2014 11:03 am

random21 wrote:hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.

making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.

just make a whole new map.

we can have kc2, no changes to current ongoing games. and then make new map, kc2.2

wall off kc2 original, so that no new games cant created... new games must use kc2.2

when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.


I don't think this is an option, as maps cannot be deleted.
Image
User avatar
Sergeant 1st Class Gilligan
 
Posts: 12861
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 204
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (33)
Clan Achievement (8) Challenge Achievement (7) Map Contribution (10) Tournament Contribution (30) General Contribution (20)

Re: King's Court 2 [Quenched]

Postby random21 on Sun Apr 20, 2014 1:29 pm

ok, so then dont delete, and have two kc2, with and without a fix?

or see the fastest possible route to fixing the map... and do so. there is no reason the community should object to this fix.

just the formalities of going about doing so
Conqueror random21
 
Posts: 89
Joined: Wed Nov 21, 2012 10:09 pm
Medals: 37
Conqueror Achievement (1) Monthly Leader Silver (1) Monthly Leader Bronze (1) Standard Achievement (2) Doubles Achievement (2)
Triples Achievement (2) Quadruples Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1) Beta Map Achievement (1) Bot Achievement (4)
Ratings Achievement (4) Tournament Achievement (1) Clan Achievement (7)

Re: King's Court 2 [Quenched]

Postby Gilligan on Tue Apr 22, 2014 4:57 pm

random21 wrote:ok, so then dont delete, and have two kc2, with and without a fix?

or see the fastest possible route to fixing the map... and do so. there is no reason the community should object to this fix.

just the formalities of going about doing so


well, to do anything permission needs to be granted by kabanellas. without that, there's no point in thinking any farther.
Image
User avatar
Sergeant 1st Class Gilligan
 
Posts: 12861
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 204
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (33)
Clan Achievement (8) Challenge Achievement (7) Map Contribution (10) Tournament Contribution (30) General Contribution (20)

Re: King's Court 2 [Quenched]

Postby MrBenn on Tue Apr 22, 2014 5:12 pm

If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 7075
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: King's Court 2 [Quenched]

Postby Gilligan on Tue Apr 22, 2014 5:14 pm

MrBenn wrote:If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.


I believe so...though it would offer unique defeats for the beta medal.
Image
User avatar
Sergeant 1st Class Gilligan
 
Posts: 12861
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI
Medals: 204
Monthly Leader Silver (1) Monthly Leader Bronze (1) Most Improved Silver (1) Standard Achievement (4) Doubles Achievement (3)
Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3)
Freestyle Achievement (4) Polymorphic Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (3)
Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (2)
Battle Royale Achievement (3) Bot Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (33)
Clan Achievement (8) Challenge Achievement (7) Map Contribution (10) Tournament Contribution (30) General Contribution (20)

Re: King's Court 2 [Quenched]

Postby MrBenn on Tue Apr 22, 2014 5:16 pm

Gilligan wrote:
MrBenn wrote:If Kab was up for making a tweak could the map be put back into Beta for a while? It would probably be a less controversial change than the revisions to the Pearl Harbour map we did/undid back in the day.


I believe so...though it would offer unique defeats for the beta medal.

Perhaps a little more complex than I first thought!
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 7075
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: King's Court 2 [Quenched]

Postby GoranZ on Thu Apr 24, 2014 4:37 pm

I think that the little bug with Knight at HJ2 should be corrected, regardless that the map is out of beta... Knight simply jumps too much :D
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
User avatar
Brigadier GoranZ
 
Posts: 1058
Joined: Sat Aug 22, 2009 3:14 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3) Manual Troops Achievement (1)
Polymorphic Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (6)
General Achievement (2) Clan Achievement (19)

Re: King's Court 2 [Quenched]

Postby Kabanellas on Fri Apr 25, 2014 7:56 pm

Goran and Random are right, there's definitely a 'bug' there (gentle word for 'clamorous mistake' made by the mapmaker when writing the XML :) ) HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.

as for the change concerning HA Castle... I'm up for it. I reckon that there's a problem with HA having no 'safe ground'. I'd simply suggest swapping HA4 Village for HA1 Archer
User avatar
Major Kabanellas
 
Posts: 1480
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal
Medals: 72
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (8)
General Achievement (3) Clan Achievement (18) Map Contribution (7) General Contribution (2)

Re: King's Court 2 [Quenched]

Postby Seulessliathan on Sun Apr 27, 2014 5:44 am

Gilligan wrote:
random21 wrote:hmm, also even now. knight being able to assault n29 directly, gives hj knight a range of 4. forests should be impassable. consider hh knight cannot hit n77. there is no different for n29.

making n29 forest helps. and i think make ha archer/switch ha knight ... which i believe has already been suggested, is correct move.

just make a whole new map.

we can have kc2, no changes to current ongoing games. and then make new map, kc2.2

wall off kc2 original, so that no new games cant created... new games must use kc2.2

when all games from kc2 original are finished, delete the map, and rename kc2.2 kc2 again.


I don't think this is an option, as maps cannot be deleted.


But then the original KC 2 map with the bug could be closed.
I support the suggested change about HA, and the bug about N29 should be fixed if possible.

But please don´t close the map, it could take many weeks until all games are finished.
User avatar
Brigadier Seulessliathan
 
Posts: 823
Joined: Thu Mar 08, 2007 6:52 am
Medals: 55
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (1)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (3) General Achievement (1)
Clan Achievement (12) Challenge Achievement (1)

Re: King's Court 2 [Quenched]

Postby GoranZ on Wed Feb 04, 2015 5:36 pm

Kabanellas wrote:Goran and Random are right, there's definitely a 'bug' there (gentle word for 'clamorous mistake' made by the mapmaker when writing the XML :) ) HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.


I guess not many players use N29 for attacking :)
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
User avatar
Brigadier GoranZ
 
Posts: 1058
Joined: Sat Aug 22, 2009 3:14 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3) Manual Troops Achievement (1)
Polymorphic Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (6)
General Achievement (2) Clan Achievement (19)

Re: King's Court 2 [Quenched]

Postby GoranZ on Fri Apr 24, 2015 10:17 am

Another bug on KC2... both HE5 and HC1 are not killing men due to supply shortages, although they are clearly not connected with the castle by road.
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
User avatar
Brigadier GoranZ
 
Posts: 1058
Joined: Sat Aug 22, 2009 3:14 pm
Medals: 53
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3) Manual Troops Achievement (1)
Polymorphic Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (6)
General Achievement (2) Clan Achievement (19)

Re: King's Court 2 [Quenched]

Postby Doc_Brown on Fri Apr 24, 2015 12:22 pm

GoranZ wrote:Another bug on KC2... both HE5 and HC1 are not killing men due to supply shortages, although they are clearly not connected with the castle by road.


I think that's by design. None of the other castles have non-important hexes adjacent to the castle. All the "non-important" territories are designated with an N--. In terms of the instructions, those territories don't have a need for roads or supply lines because the supplies are in reach! ;)
User avatar
Colonel Doc_Brown
 
Posts: 773
Joined: Tue Sep 29, 2009 6:06 pm
Location: Alabama
Medals: 41
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (5)
General Achievement (2) Clan Achievement (7) Training Achievement (2)

Previous

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login