4 Star Meats [Quenched]

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Re: 4 Star Meats [27January 2013] v26 pg36

Postby Gilligan on Fri Feb 01, 2013 8:21 pm

Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?


Remember that the Special borders all of these territories.
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby dana1971 on Fri Feb 01, 2013 8:22 pm

Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?


The best way to find out is to play :)

I'll post the CB and small version this weekend in hopes of getting a graphics sticker.
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby ManBungalow on Sat Feb 02, 2013 1:38 pm

Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?

I feel that having 5 such bonuses makes it okay.
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby Funkyterrance on Sun Feb 03, 2013 1:14 am

All good points, guys. I just thought I would throw it out in the off chance it was overlooked. As Dana says, the beta stage will tell for certain. :D
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby koontz1973 on Sun Feb 03, 2013 1:20 am

dana, while you are doing the final things for the small map, can I get you to look at the star in the title. The top and bottom two points have a bad look to it. Can you try to smooth them out a tad.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby dana1971 on Sun Feb 03, 2013 7:26 pm

Ok here's all the versions I think I need to deliver to get a graphics sticker?

I worked on the star in the logo a little in an attempt to clean it up more but we are only talking a few pixels at the current resolution. I have a much larger version if it's an issue, but in terms on game play it will make no difference.

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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby ironmanbravo on Wed Feb 06, 2013 12:34 pm

Bump!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby RedBaron0 on Sun Feb 10, 2013 7:19 pm

Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby isaiah40 on Sun Feb 10, 2013 8:18 pm

RedBaron0 wrote:And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

If you don't know what that is, then let me tell you about the birds and .... :lol:
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Dukasaur on Sun Feb 10, 2013 10:30 pm

RedBaron0 wrote:Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

I don't actually like this map, but as a point of fairness I have to come to its defense here.

The "cow" in question is actually a steer -- genetically male, but not functionally male because the testicles were removed during its infancy. The protrusion is, as you suspect, the front of the penile envelope. However, since this is a steer, its penis was never used for reproduction but only for urination, so even the most extreme puritan should not be offended.

You're right about the star, though...:)
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Funkyterrance on Mon Feb 11, 2013 12:02 am

RedBaron0 wrote:Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

You can't have oxtail without an ox, AKA a castrated bull. If he leaves that "bit" out you are referring to, the map will be inaccurate. Maybe we should round out Florida from the USA map? :P
Last edited by Funkyterrance on Mon Feb 11, 2013 2:37 pm, edited 1 time in total.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby koontz1973 on Mon Feb 11, 2013 2:03 am

I am in agreement with Dukasaur and FT.
Leave the knob alone.
It makes me want to never eat skirt again.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby RedBaron0 on Mon Feb 11, 2013 5:33 pm

I just questioned the necessity of "showing it" it is all. If everyone is fine with it, then I drop my concern.

The concern about the star remains though.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby The Bison King on Tue Feb 12, 2013 11:09 am

. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

I believe that's simply because of the angle of that point. The effect is the same as any where else on the star, but because that point leans into the drop shadow, the effect becomes less noticeable.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Epitaph1 on Wed Feb 13, 2013 8:46 pm

The observation about the outer skirt just made this map even better.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby RedBaron0 on Wed Feb 13, 2013 9:07 pm

Epitaph1 wrote:The observation about the outer skirt just made this map even better.


:facehoof:
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby dana1971 on Fri Feb 15, 2013 6:57 pm

Guess I need to work on the Star. Then will it be ready for BETA coding?????
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby sundance123 on Fri Feb 15, 2013 8:06 pm

really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Funkyterrance on Fri Feb 15, 2013 11:26 pm

sundance123 wrote:I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

Now you're talking!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby koontz1973 on Sat Feb 16, 2013 3:11 am

sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

The head looks fine.
dana1971 wrote:Guess I need to work on the Star. Then will it be ready for BETA coding?????

You will only have very minor things if anything. Go ahead and start your xml now. That way you can post it as soon as RB0 stamps this.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby ironmanbravo on Sat Feb 16, 2013 1:04 pm

I am getting excited now...talking about coding.

If you can do this fast enough you can get in on the mapmaker tourney
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby sundance123 on Sat Feb 16, 2013 7:02 pm

sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?


koontz1973 wrote:The head looks fine.



This to me is a fine looking beast.

http://depositphotos.com/7071810/stock-illustration-Abstract-black-silhouette-of-a-bull..html

edit: the one on the right btw - yeah I know its a bull.

I understand that will always be someone wanting to tweak something about a map that doesnt affect gameplay when its waay to late but hey what you gonna do?
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby isaiah40 on Tue Mar 05, 2013 10:15 pm

As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Gilligan on Tue Mar 05, 2013 10:19 pm

isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40


Huzzah!!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby mcshanester29 on Thu Mar 07, 2013 12:09 am

isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40


Woohoo!!! Been waiting a long time for this one!!
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