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Re: New Zealand [2.11.11] V3 - Gameplay flights

Postby cairnswk on Thu Nov 03, 2011 10:59 pm

Gillipig wrote:...
yup saw that two. there's needs to be three borders to prevent an easy bottle neck.
-Sully

Mmmm, i think you got some quotes out of place, Gillipig. But i understood!

Thanks for the stamp isaiah40 ^^^^^ :)
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Re: New Zealand [2.11.11] V3 - Gameplay flights

Postby chapnis on Wed Nov 23, 2011 4:31 pm

For what it's worth Corrimandal is Coromandel, Palmerston is Palmerston North, and Wangerei is Whangarei
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Re: New Zealand [2.11.11] V3 - Gameplay flights

Postby cairnswk on Wed Nov 23, 2011 5:06 pm

chapnis wrote:For what it's worth Corrimandal is Coromandel, Palmerston is Palmerston North, and Wangerei is Whangarei

Thanks chapnis. good to see you here :)
I'll adjust those names next version.
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Re: New Zealand [2.11.11] V3 - Gameplay flights

Postby chapnis on Wed Nov 23, 2011 6:15 pm

I'm happy to help out with anything New Zealand related, but it seems you got it pretty much all sorted.
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Re: New Zealand [2.11.11] V3 - Gameplay flights

Postby cairnswk on Wed Nov 23, 2011 6:20 pm

chapnis wrote:I'm happy to help out with anything New Zealand related, but it seems you got it pretty much all sorted.

Thanks, that's a nice compilment, glad i was able to do some justice to your country. :)
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Re: New Zealand [2.11.11] V3 - Gameplay flights

Postby chapnis on Wed Nov 23, 2011 6:20 pm

May I also suggest renaming the Wanganui region to Manawatu-Wanganui or just Manawatu? As it is more commonly called Manawatu and then there would be less confusion between the Wanganui territory and area.
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Re: New Zealand [2.11.11] V3 - Gameplay flights

Postby cairnswk on Thu Nov 24, 2011 2:44 am

chapnis wrote:May I also suggest renaming the Wanganui region to Manawatu-Wanganui or just Manawatu? As it is more commonly called Manawatu and then there would be less confusion between the Wanganui territory and area.

Done! :) Changed to Manawatu!
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Re: New Zealand [2.11.11] V3 - Gameplay flights

Postby chapnis on Thu Nov 24, 2011 2:47 am

Okay, I like the map :) Can't wait to play it!
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby cairnswk on Thu Nov 24, 2011 3:00 am

Version 4.
1. I've changed those region names as suggested
2. Given the design element around the edge a 50% opacity, this makes the map itself stand out
3. adjusted some of the those mountains around Wellington

I'll continue to work on the mountains... :)

Click image to enlarge.
image
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby chapnis on Thu Nov 24, 2011 4:50 am

Sorry, I meant leave the single territory as Wanganui (as it's a town) and make the bonus (group of territories) called Manawatu, as that's the 'region'. Sorry I may have been a bit confusing.

http://en.wikipedia.org/wiki/Whanganui vs. http://en.wikipedia.org/wiki/Manawatu-Wanganui_Region

And just to confuse you even more, the official spelling for Wanganui is Whanganui but can be called both
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby cairnswk on Thu Nov 24, 2011 5:35 am

chapnis wrote:Sorry, I meant leave the single territory as Wanganui (as it's a town) and make the bonus (group of territories) called Manawatu, as that's the 'region'. Sorry I may have been a bit confusing.

http://en.wikipedia.org/wiki/Whanganui vs. http://en.wikipedia.org/wiki/Manawatu-Wanganui_Region

And just to confuse you even more, the official spelling for Wanganui is Whanganui but can be called both


That should be fixed chapnis, please f5 to view the changes. :)
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby chapnis on Thu Nov 24, 2011 5:46 am

I can't see it? Manawatu should be in big writing on the left and the Whanganui should be in smaller writing by the map.
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby chapnis on Fri Nov 25, 2011 7:07 pm

Ah, it looks good now. But it's Manawatu, not Manwatu.
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby cairnswk on Fri Nov 25, 2011 10:28 pm

chapnis wrote:Ah, it looks good now. But it's Manawatu, not Manwatu.

Sorry chapnis, typo...fixed now :)
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby chapnis on Sat Nov 26, 2011 4:48 am

Looking good :)
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby AndyDufresne on Mon Nov 28, 2011 10:58 am

I almost forgot about this map of yours, Cairnswk, since I've been mostly following Pot Mosbi.

In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.

Keep up the good work, I like this map.


--Andy
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby Gillipig on Tue Nov 29, 2011 2:43 am

For gameplay reasons Northland and Auckland held together needs to have 3 borders! Otherwise in 1v1 games it'll only be about who can hold those bonuses. I suggest making a dotted connection between Whangerei and Coromandel.
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby ender516 on Thu Dec 01, 2011 10:34 pm

I like the ideas here. When I saw it first, I immediately thought of the Japan map, and that this map would face similar issues in creating a workable gameplay. This looks promising, but I think we all might do well to review comments from the Japan thread to remind us of pitfalls we could encounter here as well. I suspect that the airports will go a long way toward keeping this map from becoming too linear.
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby cairnswk on Sat Dec 03, 2011 2:49 pm

AndyDufresne wrote:I almost forgot about this map of yours, Cairnswk, since I've been mostly following Pot Mosbi.
In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.
Keep up the good work, I like this map.
--Andy

Thanks Andy, your reading of this is correct, but i will change it so there is no confusion.

Gillipig wrote:For gameplay reasons Northland and Auckland held together needs to have 3 borders! Otherwise in 1v1 games it'll only be about who can hold those bonuses. I suggest making a dotted connection between Whangerei and Coromandel.

Thanks Gillipig. I was hoping that the planes would be enough:
Kaitaia can be assaulted from any black plane position on the map, and Auuckland can be assualted from any white plane position.

So, do others think there is a need for a lilne between Whangerei and Coromandel?
I was hoping to restrict the lines to the ferry route from Wellington and Invercargill.

ender516 wrote:I like the ideas here. When I saw it first, I immediately thought of the Japan map, and that this map would face similar issues in creating a workable gameplay. This looks promising, but I think we all might do well to review comments from the Japan thread to remind us of pitfalls we could encounter here as well. I suspect that the airports will go a long way toward keeping this map from becoming too linear.

Thanks ender516.
Yes well, the Japan map was set anciently, so it didn't hgave the benefit of the planes, and yes i agree with you that the planes will alleviate this issue.

White Plane connections:
Auckland <->
Gisborne <->
Wellington <->
Christchurch <->
Queenstown (QT)

Black Plane connections:
Kaitaia <->
Tauranga <->
Napier <->
New PLymouth <->
Whanganui <->
Blanheim <->
Westport <->
Hokitika <->
Timaru <->
Invercargill <->

I beleieve there is plenty of assault opportunity across the map.
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby cairnswk on Sat Dec 03, 2011 2:50 pm

I'm also wondering why this is still in drafts?
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby Victor Sullivan on Sat Dec 03, 2011 11:02 pm

cairnswk wrote:I'm also wondering why this is still in drafts?

Haha, good question!

-Sully
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby WestWind on Sun Dec 04, 2011 11:17 am

I really like this- the gameplay looks like it will be a lot of fun.

Couple of questions: Are the Tikis part of the territory they are on, or do they need to be assaulted by them? I assume that the Tiki is not a separate territory, but I don't know for sure.

Also, right now I feel like the two bonuses to the north are a little bit too strong. If you add it all together, it's a +6 bonus for holding 6 territories with only 2 defending territories. Granted, it's offset by having to take over 2 Tikis, but since you have 2 bonus regions you can take over one at a time, making it a bit easier. I'm far from a gameplay expert, but I think if you got a decent drop in the north you'd have a very sizeable advantage.
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby Industrial Helix on Sun Dec 04, 2011 9:51 pm

Le's stamp this and move it on... I'm looking forward to this one Cairns!

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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby cairnswk on Mon Dec 05, 2011 12:46 am

Industrial Helix wrote:Le's stamp this and move it on... I'm looking forward to this one Cairns!
...

Champion IH, thaaaank-youuuu!
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Re: New Zealand [24.11.11] V4 - Gameplay discussion

Postby cairnswk on Mon Dec 05, 2011 12:51 am

WestWind wrote:I really like this- the gameplay looks like it will be a lot of fun.

Thanks for commenting WestWind :)

Couple of questions: Are the Tikis part of the territory they are on, or do they need to be assaulted by them? I assume that the Tiki is not a separate territory, but I don't know for sure.

They are part of the regions theay are on, therefore they do NOT need to be assaulted.

Also, right now I feel like the two bonuses to the north are a little bit too strong. If you add it all together, it's a +6 bonus for holding 6 territories with only 2 defending territories. Granted, it's offset by having to take over 2 Tikis, but since you have 2 bonus regions you can take over one at a time, making it a bit easier. I'm far from a gameplay expert, but I think if you got a decent drop in the north you'd have a very sizeable advantage.

OK, thanks for that input, but you don't have to take over 2 tikis.
1. the +3 bonuses could be reduced to +2
2. It looks like there is favour for the Coromandel-Whangerei link. ;)
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